Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
The only part of this that is odd is calling it an exploit.
In order to be an exploit, there needs to be a gain of some sort - by actual definition.
Since the servers are being wiped, there is no gain to be made, thus by actual definition you can't exploit.
I won't be getting banned, or talked to, or deleveled, or deleted.
What I do find funny though is a bunch of so called PvP players all whining about not being able to handle a PvE situation that PvE players have been handling for decades.
Bunch of fucking whiners.
it proves a point that was discussed many years ago, and often since, PvP MMORPG players are - generally speaking - easily the softest gamers of any genre. Bejeweled players are tougher than most PvP MMORPG players. Stardew Valley players are tougher than most of the people currently testing Ashes.
If there were no gains, guilds would not be taking the time and effort to sit around for days exploiting.
You seem very confused. Your suggestion that there cannot be exploiting in test because servers will eventually be wiped is like suggesting that because a store is going out of business and having a sale, it is okay to go in and shoplift all you can because after all, they are closing so it really isn't shoplifting.
Even though the definition of exploit varies, the common core of this term centers around someone using a bug or mechanic other than how it was intended for an unfair advantage over others. Just because it is an alpha test does not mean that there are not advantages and disadvantages to actions in the game. 🤣
The fact that you refuse to see that players who exploit for monetary gain like gold and materials and intangible gains like xp that allow them to quickly out-level, out-gear and out-purchase (freeholds, faster mounts ect) gives them an advantage over every other player testing that refuses to take advantage of that same bug is not an exploit has to be a troll.
Regardless of the servers being wiped, exploits are still exploits and Steven (whose opinion is the one that counts) has clearly stated as much, has warned players not to use them, and has deleted characters that have used them.
I get that you want to hit that 16k post goal but come on bud, do it with posts that are productive and make sense as this is just plain silly. 🤣
You can try and rationalize it all you want, but as long as nothing carries over, you are trying to rationalize your pre-existing opinion rather than looking at the facts.
Learn how to deal with it.
I don't consider it an issue at all - not because I do it, but because I know how to prevent it.
From my perspective, this whole thing is a matter of a few skill-less players losing, and then going off complaining to Intrepid to "fix" the game so they can stop losing.
PvP whining at its absolute finest.
I took this to mean that when the bug/unintended behaviours are fixed and it starts to work like other games, those with the skills to still do it, will not be punished for doing it, and the expectation will be that the targets/victims will develop the skills to prevent or deal with it.
So for now, the answer is patience, but it also could mean that if you still get trained on after the fix, it will be considered a skill issue on your end as a player and no action will be taken against the person doing it.
You are the very sort of player that will ruin the game for everyone else.
I'm not even at a level where its feasible to pvp.
You seem to think I am in doing this.
I am not, I am avoiding it, and turning it back on (some of) the people doing this.
If you have people training mobs on to you often, it is because they know you have no idea how to defend against it. You are an easy target.
You could actually receive penalty in EQ for train. Obviously main zone train were not as much as an issue since obviously it was the way to go most of the time. But creating train to wipe group could definitely get you suspended. It's just a question of how many GM you've.
In EQ some class could clear aggro, which made them machine when it comes to that behavior. But overall if the system is design to make it "safe" then I'm all for it. Train can happen, but they shouldn't be a way of fighting.
A reset during a test isn't exactly punishment.
It is appeasing people that think it's exploiting, but really all it is doing is from the perspective of the players that are reset is getting people that are paying to test the game to do more testing.
It's a show, it's pandering to complainers, nothing more.
You clearly have no idea about WoW to say that, if you pulled something and it’s chasing you and gets hit by AOE it will change its aggro to the next threat system (damaged higher than initial pull) where’s the shielding in that?
The problem is with their aggro system. Mob's will easily lose interest in their primary target when chasing and begin attacking someone else even if that someone else does nothing to aggro the mob besides be standing in the general path. This should be modified on the game mechanics side, IMO.
They should make it so that someone has to at least use some combat ability near the mob that is chasing in order for the mob to re-prioritize that person.
facts
That isn't mob training, that is a mob that you attacked fighting back.
This isn't a case of me not knowing WoW, it is a case of you not knowing the basics of this discussion.
I have already taken the time to explain how you are wrong with your statement that exploit/exploiting cannot exist because this is an alpha test so just refer back to my previous post for an accurate rebuttal to all the nonsense you just parroted here again.
Your both right but the feedback matters as IS needs to know how people feel and how Steven feels about this type of play style in Ashes. They need to make it public by their actions so people can decide if they want to support the direction. I'm intrested in the stance coming for Griefing and Exploting. This is a PvX game after all.
And I have explained why you are wrong with that assertion.
As stated above by nanfoodle, Intrepid do need to gather data on how people feel about various things happening in game, not just data on what is happening. They need people "exploiting", because they can't get that data any other way.
That is why the "punishments" they are dealing out is to reset characters. It isn't a real punishment, it isn't something they will ever consider doing once the game is live (rollbacks will be a thing, resetting characters will not). Resetting a character just means more testing from the players involved.
No, you have offered no valid argument for suggesting exploiting cannot exist in an alpha or beta testing.
So even though by definition I explained how exploits do exist in alpha and even the developer of the game states they exist and yet, you want to burying your head in the sand claiming they cannot exist. Why am I not surprised? 🤦♀️
We cannot both be right if one person is stating something cannot exist and the other person is stating it can. THAT is the discussion. As you stated you are interested in the stance coming for 'exploiting', I will assume that you agree with me that exploiting, can indeed exist and take place in an alpha testing.
Sure I have.
In order for it to be an exploit, there needs to be a gain. If there is no gain, it is not an exploit by the very definition of the word.
Since the test servers will be wiped, there is no gain, thus no exploit.
You can try and work around thst all you want. Fact is, until there are no longer going to be server wipes, there can be no exploiting. This is simply a function of the actual definition of the word in question literally a semantics argument (though semantics is important, words have meanings for a reason, and if we start to use words to mean things they do not mean, language ceases to function).
There can be finding and abusing unintended outcomes of various systems that would be exploits if the game were live, but no actual exploits.
https://www.youtube.com/clip/Ugkxy1o6r5ZVskH1YD_DdITPjlL6y37eqKYj
Blown past falling sands…
And when it comes to "stealing" mobs – the stronger one wins, that's unfortunately life as well. Although, I do like the idea with the 20-second aggro.
Steven has addressed one of these (mob training) and has stated that in most cases, training mobs on lower levels is griefing.
I agree with you that all of this (even the training of mobs) adds an element of tension and have voiced in the past how some of my favorite times so far in test resulted from messing with large groups doing this. With that said, I do see how Steven is trying hard to balance his pve and pvp playerbase and as a PVX game, I can see why he will be taking measures to eliminate some of this.
The ONLY mmo's that have lasted that have PVP in as a main gameplay experience figured out how to deal with the bad apples. Right now Steven seems in my opinion to be ok with this type of gameplay.
I have over 1 thousand dollars invested in this game.
As of right now I wish I was allowed to just sell it all off and move on, as I see no hope for anyone who wants a good PVE experience from this title. What a shame, I hope Intrepid opens their eyes and sees just how bad a reputation this game is getting right now and rights the ship.