Volgaris wrote: » Noaani wrote: » Volgaris wrote: » ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here. Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less. Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not. I mean, I have 4 PayPal accounts, and access to another half dozen or so. That is without actually trying to create excess accounts. There is no identification verification that works in an online setting. If there was, everyone would already be using it. yes making a paypal account is easy, but verifying it with a bank account is a little more involved. and pay pal is only one example. you can look into "id.me" <- url. google it and you'll see there are other ways to verify identity. can it be cheated? yep. is that a crime? yep. really goes into risk vs reward.
Noaani wrote: » Volgaris wrote: » ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here. Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less. Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not. I mean, I have 4 PayPal accounts, and access to another half dozen or so. That is without actually trying to create excess accounts. There is no identification verification that works in an online setting. If there was, everyone would already be using it.
Volgaris wrote: » ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here. Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less. Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not.
ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here.
CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII.
Volgaris wrote: » Otr wrote: » Volgaris wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( yes the world is full of people like you. the "can't be done" types. the nay sayers, the stonewallers, the gatekeepers. progress will still happen with or without you. Yes, here we talk considering the present and willing to trigger some progress. Trying to predict what and when that progress will occur, it pushes me into a future where not only IDs might be available but also the AI will advance and might reside in physical human like shells or we will have implants which makes the richer people be more skilled at memorizing or faster to analyze and react. Maybe some will play from bases on Moon. If you tell me not to look so far into the future, then what I see is a different picture, where companies make displays with embedded software where you can run addons to help you while playing games, which might be against the developer's EULA but not detectable by any anti-cheat solution. So if we want to go on that path, to reach a point where we might be able to detect if a player cheats or not, the path leads me into a future quite similar to some books I used to read many years ago. I'm literally just talking about having to use an verification process to buy and subscribe to this product. The list of products that require an ID are endless. If you think an MMO requiring ID to play a game will lead to Skynet AI Moon Base Bot Human Extermination, well... I'll be here on Earth if you want to actually discuss the merits of and challenges of an identification system. At the end of the day cheaters hide behind anonymity. Time cards, vpns, false id, ect. Because we can't stop it all or the outcome tickles someones sense of AI Terminator take over isn't a reason to not fight for the games integrity.
Otr wrote: » Volgaris wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( yes the world is full of people like you. the "can't be done" types. the nay sayers, the stonewallers, the gatekeepers. progress will still happen with or without you. Yes, here we talk considering the present and willing to trigger some progress. Trying to predict what and when that progress will occur, it pushes me into a future where not only IDs might be available but also the AI will advance and might reside in physical human like shells or we will have implants which makes the richer people be more skilled at memorizing or faster to analyze and react. Maybe some will play from bases on Moon. If you tell me not to look so far into the future, then what I see is a different picture, where companies make displays with embedded software where you can run addons to help you while playing games, which might be against the developer's EULA but not detectable by any anti-cheat solution. So if we want to go on that path, to reach a point where we might be able to detect if a player cheats or not, the path leads me into a future quite similar to some books I used to read many years ago.
Volgaris wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( yes the world is full of people like you. the "can't be done" types. the nay sayers, the stonewallers, the gatekeepers. progress will still happen with or without you.
Otr wrote: » I miss the days when I used to read science fiction books :'(
daveywavey wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( What's stopping you? Go grab a book!
Volgaris wrote: » They could easily implement Koreas SSN system for their Korea servers.
Volgaris wrote: » This isn't a new concept... There's a quick list of ID verifications sites I got from google and chatgpt. Jumio Onfido Trulioo IDology LexisNexis Risk Solutions Socure Experian IdentityWorks ID.me
Volgaris wrote: » Seems ID verification would be really tough to implement. I'm probably just jaded, but it's hard to see success for any MMO without something drastic being done about those that exploit/cheat. Maybe employing more GMs and tons of checks/logs. But once a bot or cheater is banned they'll open a new account, adding a box price would be added overhead for them. Since CC info is encrypted and they don't have it, banning a CC couldn't be used. Maybe blocking VPNs too from connecting.
Noaani wrote: » The problem with banning VPN's is that the way they do this is that they ban all IP addresses thst are known VPN's. Since it isn't all that hard to set up your own VPN, with your own IP addresses, VPN bans only really affect legitimate players, as opposed to botting companies.
Noaani wrote: » Volgaris wrote: » This isn't a new concept... There's a quick list of ID verifications sites I got from google and chatgpt. Jumio Onfido Trulioo IDology LexisNexis Risk Solutions Socure Experian IdentityWorks ID.me You seem to be misrepresenting what I am saying. I am not saying this is a new idea, and no one can do it. I am saying no one can do it well. Do a little bit of a deeper dive in to your list above, and look at how many key people involved with those services have been charged for things like fraud. Look in to how many similar companies have existed, been sold and had the data they collected used or sold off. There are - as I have been saying - reasons what you are talking about has not been done. You are not the first person to think of doing this, people at companies like those I have listed above have considered it and have decided against it - because it is bad for their consumers (even Facebook considers it a privacy concern). The entire idea you have around these companies is bad. These companies are bad.
Laetitian wrote: » You ban the top providers, problem fixed. Maybe you pay a security company that has a list.
Volgaris wrote: » if you show me an example or two or three of a company trying to implement something like this and it failing than please do.
Noaani wrote: » Laetitian wrote: » You ban the top providers, problem fixed. Maybe you pay a security company that has a list. I have no doubt that this is a viable way to do this now. The thing is, it has the same issue. You can set up your own VPN fairly easily, there are a number of tutorials on YouTube for how to do it. If all you are doing is blocking the top providers, all you are doing is preventing honest (or lazy) cheaters. This does absolutely nothing at all to prevent those exploiting as a business. Nothing at all. Ot won't even slow then down.
Noaani wrote: » Volgaris wrote: » if you show me an example or two or three of a company trying to implement something like this and it failing than please do. Again, you are mis-understanding what I am saying. I am not saying it can't be done. I never said that. I said (many, many times, you should learn to read) that the companies that are doing it are all set up to be sold off to capitalize on the data they collect. The data they have on hand is worth more than the service they offer, so that data WILL be sold off. That is why people with a fraud background are so attracted to these kinds of businesses. The entire industry is set up to be sold off to profit from the information they collect. Thus, any company that asks its users to use one of these services is guaranteeing that all of its users are giving their personal identifying information to anyone willing to pay for it. Do I really need to give you examples of companies that have collected information on people, only for that information to end up with others for various reasons? 23 and me and Ashley Maddison would be the two big name examples if you want some. They perform a different function, but the the end result of *collect data for function of business > realize that data is worth more than the function of business > monetize data* is the same.
Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect.
No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID.
Given the option I'd play on a server with verified players.
Noaani wrote: » Volgaris wrote: » Maybe this is the crux of the disagreement, you believe security doesn't work completely so it's not worth doing and/or these efforts will have no effect. No, in regards to VPN's i believe some people have perfectly valid reasons for using them, and since they aren't going to do anything at all to stop serious offending, on balance, it isn't worth it. If there were no valid reasons for using them, then there would be no harm in blocking them. Detecting bot farms using a custom VPN is indeed quite difficult. That is why those companies do this No need for a strawman argument... Give me an example of a company requiring valid ID to gain access to a service or product that failed because they required valid ID. I uave a better idea - name a company that operates online and does what you say. The reason I am flipping that around is because I can't think of a single company that actually uses identification services as a hard requirement. The only organizations thst do are government based. Given the option I'd play on a server with verified players. Intrepid have no way to verify who I am.
OrcLuck wrote: » I believe giving a temp ban for a testing session would be an appropriate punishment. I don't think they should be in any way banned long term. They did a goof, and messed up a serious test environment. This is a vulnerability that was open in it's ability to be exploited...but it's also adding noise to useful data. Securing the errors creating those exploitable situation pushes back timelines for gathering data on that. Nothing to sweat, but certainly worth telling players to knock it off with a sincere gesture of a reprimand.