Vhaeyne wrote: » I think Verifying ID is an extreme step that may not actually work. I recall having a friend "Rent" a KSSN(Korean Social Security Number) to play a Korean MMORPG before it came out over here years ago. I am not sure if this is still possible. I think it may help, but it's a not a perfect solution.
CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII.
Volgaris wrote: » Verify actual ID like what's done in Korea.
Volgaris wrote: » Assuming you paid for the game yourself and used your credit card, wouldn't they already have it?
CROW3 wrote: » Volgaris wrote: » Assuming you paid for the game yourself and used your credit card, wouldn't they already have it? No, cardholder information is encrypted via a hosted 3rd party solution to prevent Intrepid’s system from falling into PCI scope (payment card compliance). I imagine that a similar model might be used for encrypted SSN verification, but I wouldn’t want that kind of PII used for something as trivial as a game. From a data protection perspective SSN is much higher priority than PCI, and has much more severe consequences for Intrepid for data breaches.
Volgaris wrote: » Seems ID verification would be really tough to implement. I'm probably just jaded, but it's hard to see success for any MMO without something drastic being done about those that exploit/cheat. Maybe employing more GMs and tons of checks/logs. But once a bot or cheater is banned they'll open a new account, adding a box price would be added overhead for them. Since CC info is encrypted and they don't have it, banning a CC couldn't be used. Maybe blocking VPNs too from connecting.
Volgaris wrote: » Noaani : Yeah I figured the botting companies have massive resources. But the more overhead we can throw at them the better I say.
ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here.
Volgaris wrote: » ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here. Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less. Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not.
Noaani wrote: » Volgaris wrote: » ThevoicestHeVoIcEs wrote: » CROW3 wrote: » I wouldn’t trust a gaming company to secure that level of PII. They wouldn't have to deal with PII data directly, just the person's identifier. Think Paypal for anti-cheat purposes, or even a payment gateway from a bank, to which you end up getting redirected when making a purchase from a digital service. That gaming industry does not leverage a proper anti-cheat solutions, which track people's actual financial identity and allow them to bar them from their services. To me it just shows unwillingness to address that issue, because its "costs money". There is clearly a market gap here. Yep, there are tons of ways to verify identity. Different regions will have different solutions. But for most western nations paypal would probably work. Asia might have others. Are there ways to fake identity? Well yeah identity theft is big business too, but that's an actual crime, not just a violation of a games policy. The consequences are much greater to get an edge in a virtual world. People still will, but there will be much less. Can it be done? I think so. How effective will it be? I'm not sure, but I do believe the juice is worth the squeeze. Will they do it? Probably not. I mean, I have 4 PayPal accounts, and access to another half dozen or so. That is without actually trying to create excess accounts. There is no identification verification that works in an online setting. If there was, everyone would already be using it.
Otr wrote: » I miss the days when I used to read science fiction books :'(
Volgaris wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( yes the world is full of people like you. the "can't be done" types. the nay sayers, the stonewallers, the gatekeepers. progress will still happen with or without you.
Otr wrote: » Volgaris wrote: » Otr wrote: » I miss the days when I used to read science fiction books :'( yes the world is full of people like you. the "can't be done" types. the nay sayers, the stonewallers, the gatekeepers. progress will still happen with or without you. Yes, here we talk considering the present and willing to trigger some progress. Trying to predict what and when that progress will occur, it pushes me into a future where not only IDs might be available but also the AI will advance and might reside in physical human like shells or we will have implants which makes the richer people be more skilled at memorizing or faster to analyze and react. Maybe some will play from bases on Moon. If you tell me not to look so far into the future, then what I see is a different picture, where companies make displays with embedded software where you can run addons to help you while playing games, which might be against the developer's EULA but not detectable by any anti-cheat solution. So if we want to go on that path, to reach a point where we might be able to detect if a player cheats or not, the path leads me into a future quite similar to some books I used to read many years ago.