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Everything feels so unfriendly...

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Comments

  • GizbanGizban Member, Braver of Worlds, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    Not sure there’s an issue here to address. Seems like you figured out how to craft your axe, what kind of material you need, and that Ashes isn’t going to hold your hand.

    That’s good learning for the rest of the game. If that seems unfriendly and not your cup of tea - that’s ok. Plenty of other games that are friendlier.

    So what does 100 speed mean?
    Derp derp skill izzues soiboi

    When the answer is exit the game and go to Google, devs dropped the ball.

    There is a lack of information within the game.

    It doesn't have to be spoonfed, but it needs to be accessible, and to say other wise is moronic.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited January 11
    It's Alpha 2. Should be no surprise that there is a lack of info within the game.
    Since we are testing the game... you could just run some tests to determine what 100 speed means to you.
  • ELWOWELWOW Member, Alpha Two
    Dygz wrote: »
    It's Alpha 2. Should be no surprise that there is a lack of info within the game.
    Since we are testing the game... you could just run some tests to determine what 100 speed means to you.

    Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
  • LudulluLudullu Member, Alpha Two
    ELWOW wrote: »
    Dygz wrote: »
    It's Alpha 2. Should be no surprise that there is a lack of info within the game.
    Since we are testing the game... you could just run some tests to determine what 100 speed means to you.

    Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
    This is probably one of the most ironic comments on these forums. I should frame this :D
  • CROW3CROW3 Member, Alpha Two
    Gizban wrote: »
    So what does 100 speed mean?
    Derp derp skill izzues soiboi

    It means it takes fewer swings to cut a tree down than a tool with no speed, and more swings than a tool with a speed of 500.

    Has nothing to do with skill, it’s just a relative unit. Now, I’m not sure how effective it is in A2, but that’sna different issue.

    AoC+Dwarf+750v3.png
  • ELWOWELWOW Member, Alpha Two
    edited January 11
    Ludullu wrote: »
    ELWOW wrote: »
    Dygz wrote: »
    It's Alpha 2. Should be no surprise that there is a lack of info within the game.
    Since we are testing the game... you could just run some tests to determine what 100 speed means to you.

    Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
    This is probably one of the most ironic comments on these forums. I should frame this :D

    Give any valid reason why at least :) first his arguments are that it is an alpha and they are working on stability blah blah blah and all of a sudden fixing visuals for 3rd time is okay while most systems are broken or placeholder status. It was funny in alpha one, not anymore.

    Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that!
  • LudulluLudullu Member, Alpha Two
    ELWOW wrote: »
    Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that!
    I'm talking about you calling out Dygz of all people on "being too invested". The dude have gone through a period of telling everyone on these forums that he won't play the game. He has criticized every other feature in the game, because majority of AoC's features don't jell well with his own playstyle. And he's literally one of the biggest critics of the game and especially its development and presentation.

    Yet you're saying he's a suckup to Intrepid who sees no faults in them :D

    I've also criticized Intrepid on their communication and presentation of things, so you saying that I'm butthurt over some minimal critic against them is also real ironic.

    As for the feedback itself, you do realize that different people work on different parts of the game, right? SFX artists are not the same as system developers, nor are they the same as 3d modelers or any other type of dev at Intrepid. You're complaining that an artist is not doing a programmer's job, which is real silly.
  • ELWOWELWOW Member, Alpha Two
    Ludullu wrote: »
    ELWOW wrote: »
    Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that!
    I'm talking about you calling out Dygz of all people on "being too invested". The dude have gone through a period of telling everyone on these forums that he won't play the game. He has criticized every other feature in the game, because majority of AoC's features don't jell well with his own playstyle. And he's literally one of the biggest critics of the game and especially its development and presentation.

    Yet you're saying he's a suckup to Intrepid who sees no faults in them :D

    I've also criticized Intrepid on their communication and presentation of things, so you saying that I'm butthurt over some minimal critic against them is also real ironic.

    As for the feedback itself, you do realize that different people work on different parts of the game, right? SFX artists are not the same as system developers, nor are they the same as 3d modelers or any other type of dev at Intrepid. You're complaining that an artist is not doing a programmer's job, which is real silly.

    I just gave an example. I know that these are the other teams thats why I dont get some excuses like "they dont focus on that for that phase" which is just cheap excuse.
  • CROW3CROW3 Member, Alpha Two
    ELWOW wrote: »
    I just gave an example. I know that these are the other teams thats why I dont get some excuses like "they dont focus on that for that phase" which is just cheap excuse.

    I hear you, I just know Dygz is coming from a place of explanation not excuse. Though one can often sound like the other.
    AoC+Dwarf+750v3.png
  • Wandering MistWandering Mist Member, Founder, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    CROW3 wrote: »
    Gizban wrote: »
    So what does 100 speed mean?
    Derp derp skill izzues soiboi

    It means it takes fewer swings to cut a tree down than a tool with no speed, and more swings than a tool with a speed of 500.

    Has nothing to do with skill, it’s just a relative unit. Now, I’m not sure how effective it is in A2, but that’sna different issue.

    I can kinda get where the OP is going with this. Without proper information it's sometimes hard to tell what is and isn't a bug. For example, there is nothing in-game that tells you that if you die you lose 25% of your gatherable materials. A new player might (very reasonably) think it's a bug when they go to recover their loot the first time they die and realise some of it is missing. They then submit a pointless bug report for something that is working as intended.

    Or to use your example, you are assuming that "speed" is tied to the number of swings it takes to cut down a tree, but we don't know for sure. Moreover, when faced with an arbitrary number like "500" we have no idea how fast that is supposed to be. Let's say that the 500 speed is supposed to let you cut down trees 50% faster, but in reality it only cuts down 10% faster. That would be a bug, but we'd never know it because we aren't told just how fast "500 speed" is supposed to be.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    ELWOW wrote: »
    Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
    I worked at Activision for 10 years, so I understand how development and testing truly work.
    I don't think I've said anything about the game design in this thread.
    Right now, the devs are still heavily focused on fixing optimization/stability. They will get around to "fixing core systems" in the next couple of months. Though - they have adjusted plenty of other stuff in Alpha 2 besides just reworking the visuals of skills.
  • AirborneBerserkerAirborneBerserker Member, Alpha Two
    edited January 12
    @ELWOW I had a similar experience with getting a mining pick. Took 9 hours to farm the mats and get to the point where i could actually make the pick axe. The worst part is that it doesn't actually make a difference. Still takes the same amount of time to mine things with the new pick as the old one, which makes one wonder why the stat is on the Pick at all if it makes no difference.

    As for all the people saying "just ask for help" yeah let me telegraph to every player in the game that I have 9 hours worth of copper in my inventory and ill be heading to this exact location, I'm sure 100% of them are all stand up people and none of them would every pull some fuckery like waiting to see my name one shot me and get 5 hours of mining done in 4 seconds.

  • AzheraeAzherae Member, Alpha One, Alpha Two, Early Alpha Two
    As for all the people saying "just ask for help" yeah let me telegraph to every player in the game that I have 9 hours worth of copper in my inventory and ill be heading to this exact location, I'm sure 100% of them are all stand up people and none of them would every pull some fuckery like waiting to see my name one shot me and get 5 hours of mining done in 4 seconds.

    This part tho...

    Sure, we are supposed to make friends and find people, but if anything really encapsulates why AoC is 'unfriendly', particularly outside of the concept of just testing, it's this right here.

    Sure, this is true for most MMOs, no one is ever obligated to help you, but the sheer potential for messing with this is really up there.

    Reminds me of the slavers in Elite a little too much...

    context: https://www.reddit.com/r/EliteDangerous/comments/letl7w/announcement_from_the_new_pilots_initiative_do/

    Obv not the same, but we ain't far off.
    Y'all know how Jamberry Roll.
  • LudulluLudullu Member, Alpha Two
    Azherae wrote: »
    This part tho...
    To me personally it's a global chat problem. How can tribalism of node/guild based gameplay be promoted if literally anyone can just type in global for groups and/or trades.

    Of course people will be more aggressive to each other when there's barely any sense of community. Especially when the previous server culture gets disrupted by an inflow of people with a drastically different culture (i.e. Vyra in P2).
  • thunderfury2024thunderfury2024 Member, Alpha Two
    Dygz wrote: »
    Alpha testing is not necessarily intended to be fun and engaging (as Steven continues to remind people).
    Especially not before the devs are focused on balancing Crafting.

    That's just a cheap excuse. Why test the game if it's boring.

    Every WoW alpha was 1000 times more fun than the current game.
  • ELWOWELWOW Member, Alpha Two
    Dygz wrote: »
    Alpha testing is not necessarily intended to be fun and engaging (as Steven continues to remind people).
    Especially not before the devs are focused on balancing Crafting.

    That's just a cheap excuse. Why test the game if it's boring.

    Every WoW alpha was 1000 times more fun than the current game.

    I agree, and I stated it after he said that. On top of that we are like 20+ years after WoW's alpha, we got tons of more tools to make the systems more viable and user friendly. We have tons of games to take some pros and cons and make it better. Sadly there is audience that will protect this game for whatever reasons no matter how wrong devs will be. I can't understand prioritizing many pointless fixes over fixing huge and most important systems in the game. This should be main goal and focus to make it in good state as soon as possible and later on just tweak it to not be too overpowered or undertuned. Currently every important system feels like bugged or placeholder state and all we got in patch notes are some movement/feeling/mounts fixes or visual fixes. Even worse, they try to fix treasure hunting as fast as possible to fix the core problem of the game that we lack materials. Giving us 20+ copper or zinc or whatever resource that is missing on the map to the treasure hunt is not a good way to fix these problems. I shouldn't get 20 logs of wood from treasure hunting, I should get something that is truly a treasure or atleast feels like one.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited January 13
    Dygz wrote: »
    Alpha testing is not necessarily intended to be fun and engaging (as Steven continues to remind people).
    Especially not before the devs are focused on balancing Crafting.
    That's just a cheap excuse. Why test the game if it's boring.

    Every WoW alpha was 1000 times more fun than the current game.
    Same reason that you pay to test the Alpha - because you want to support the devs while they work to create game systems you eventually want to play.
    WoW let people in at a later stage in the development - and - we didn't pay to test WoW.
    Steven warned us many times that Alpha 2 is a true Alpha; not a fun Early Access situtation.
  • DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
    edited January 13
    Azherae wrote: »
    This part tho...

    Sure, we are supposed to make friends and find people, but if anything really encapsulates why AoC is 'unfriendly', particularly outside of the concept of just testing, it's this right here.

    Sure, this is true for most MMOs, no one is ever obligated to help you, but the sheer potential for messing with this is really up there.

    Reminds me of the slavers in Elite a little too much...

    context: https://www.reddit.com/r/EliteDangerous/comments/letl7w/announcement_from_the_new_pilots_initiative_do/

    Obv not the same, but we ain't far off.
    Interesting.
    I was never expecting to make friends in the game during Alpha 2.
    I've always been expecting to collaborate with friends already formed from Discord and the Forums.
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