Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
So what does 100 speed mean?
Derp derp skill izzues soiboi
When the answer is exit the game and go to Google, devs dropped the ball.
There is a lack of information within the game.
It doesn't have to be spoonfed, but it needs to be accessible, and to say other wise is moronic.
Since we are testing the game... you could just run some tests to determine what 100 speed means to you.
Excuses excuses, no wonder you got like 4-5 posts per day for over 4 years, you are too invested into this and see no fault in terms of game design and dev lack of love in terms of some core designs. They prefer to rework visuals of skills for 3rd-4th time over fixing core systems in the game. They waste time on reworking skills of unfinished classes over fixing or atleast trying to solve very important aspects in the game. I guess fixing visuals are more important for ALPHA as you stated 10 times already 😀
It means it takes fewer swings to cut a tree down than a tool with no speed, and more swings than a tool with a speed of 500.
Has nothing to do with skill, it’s just a relative unit. Now, I’m not sure how effective it is in A2, but that’sna different issue.
Give any valid reason why at least first his arguments are that it is an alpha and they are working on stability blah blah blah and all of a sudden fixing visuals for 3rd time is okay while most systems are broken or placeholder status. It was funny in alpha one, not anymore.
Edit: Oh I just noticed that you spend even more time on posting here, thats why you are so butt hurted, sorry for that!
Yet you're saying he's a suckup to Intrepid who sees no faults in them
I've also criticized Intrepid on their communication and presentation of things, so you saying that I'm butthurt over some minimal critic against them is also real ironic.
As for the feedback itself, you do realize that different people work on different parts of the game, right? SFX artists are not the same as system developers, nor are they the same as 3d modelers or any other type of dev at Intrepid. You're complaining that an artist is not doing a programmer's job, which is real silly.
I just gave an example. I know that these are the other teams thats why I dont get some excuses like "they dont focus on that for that phase" which is just cheap excuse.
I hear you, I just know Dygz is coming from a place of explanation not excuse. Though one can often sound like the other.
I can kinda get where the OP is going with this. Without proper information it's sometimes hard to tell what is and isn't a bug. For example, there is nothing in-game that tells you that if you die you lose 25% of your gatherable materials. A new player might (very reasonably) think it's a bug when they go to recover their loot the first time they die and realise some of it is missing. They then submit a pointless bug report for something that is working as intended.
Or to use your example, you are assuming that "speed" is tied to the number of swings it takes to cut down a tree, but we don't know for sure. Moreover, when faced with an arbitrary number like "500" we have no idea how fast that is supposed to be. Let's say that the 500 speed is supposed to let you cut down trees 50% faster, but in reality it only cuts down 10% faster. That would be a bug, but we'd never know it because we aren't told just how fast "500 speed" is supposed to be.
I don't think I've said anything about the game design in this thread.
Right now, the devs are still heavily focused on fixing optimization/stability. They will get around to "fixing core systems" in the next couple of months. Though - they have adjusted plenty of other stuff in Alpha 2 besides just reworking the visuals of skills.
As for all the people saying "just ask for help" yeah let me telegraph to every player in the game that I have 9 hours worth of copper in my inventory and ill be heading to this exact location, I'm sure 100% of them are all stand up people and none of them would every pull some fuckery like waiting to see my name one shot me and get 5 hours of mining done in 4 seconds.
This part tho...
Sure, we are supposed to make friends and find people, but if anything really encapsulates why AoC is 'unfriendly', particularly outside of the concept of just testing, it's this right here.
Sure, this is true for most MMOs, no one is ever obligated to help you, but the sheer potential for messing with this is really up there.
Reminds me of the slavers in Elite a little too much...
context: https://www.reddit.com/r/EliteDangerous/comments/letl7w/announcement_from_the_new_pilots_initiative_do/
Obv not the same, but we ain't far off.
Of course people will be more aggressive to each other when there's barely any sense of community. Especially when the previous server culture gets disrupted by an inflow of people with a drastically different culture (i.e. Vyra in P2).
That's just a cheap excuse. Why test the game if it's boring.
Every WoW alpha was 1000 times more fun than the current game.
I agree, and I stated it after he said that. On top of that we are like 20+ years after WoW's alpha, we got tons of more tools to make the systems more viable and user friendly. We have tons of games to take some pros and cons and make it better. Sadly there is audience that will protect this game for whatever reasons no matter how wrong devs will be. I can't understand prioritizing many pointless fixes over fixing huge and most important systems in the game. This should be main goal and focus to make it in good state as soon as possible and later on just tweak it to not be too overpowered or undertuned. Currently every important system feels like bugged or placeholder state and all we got in patch notes are some movement/feeling/mounts fixes or visual fixes. Even worse, they try to fix treasure hunting as fast as possible to fix the core problem of the game that we lack materials. Giving us 20+ copper or zinc or whatever resource that is missing on the map to the treasure hunt is not a good way to fix these problems. I shouldn't get 20 logs of wood from treasure hunting, I should get something that is truly a treasure or atleast feels like one.
WoW let people in at a later stage in the development - and - we didn't pay to test WoW.
Steven warned us many times that Alpha 2 is a true Alpha; not a fun Early Access situtation.
I was never expecting to make friends in the game during Alpha 2.
I've always been expecting to collaborate with friends already formed from Discord and the Forums.