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How to fix the EXTREME server drop off we are experiencing.

Ashes has the problem that if you start late or can't' grind for the 1st 72 hours you feel like you are too far behind. That is not good for the grinders in the long run because people don't stay once they feel left behind.

I think Intrepid will have to nerf progression the 1st week or two for every new server. What I mean by this is the following: Once someone is more than 5 levels ahead of the average player, they greatly increase the experience needed to advance. I understand there may be strong opposition among the sweaty, but this will ensure a stronger server and thus better growth for nodes in the long run, and more people staying on the server.

Also, of course, exploiters need serious punishment.

Comments

  • daveywaveydaveywavey Member, Alpha Two
    As one of those in the "left behind" group, even I don't agree with that one, sorry.
    They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.
    This link may help you: https://ashesofcreation.wiki/


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  • LudulluLudullu Member, Alpha Two
    Seems like a great time to test out the Mentor program B)
  • VhaeyneVhaeyne Member, Alpha One, Alpha Two, Early Alpha Two
    I don't like the idea of locking independent progression behind the progress of the server population.

    I would rather have a brutal leveling curve to struggle against than 4-6k people acting like anchors that slow me down.

    I personally, don't see the issue though. I have group and solo grinded hard on different characters and there are trade offs. Group is faster xp most of the time, but less drops. Solo can be slower xp, but you get all the drops.

    I think if I wanted to make an alt I would not have a problem capping.
    TVMenSP.png
    This is my personal feedback, shared to help the game thrive in its niche.
  • VolgarisVolgaris Member, Alpha Two
    1970merlin wrote: »
    Ashes has the problem that if you start late or can't' grind for the 1st 72 hours you feel like you are too far behind. That is not good for the grinders in the long run because people don't stay once they feel left behind.

    I think Intrepid will have to nerf progression the 1st week or two for every new server. What I mean by this is the following: Once someone is more than 5 levels ahead of the average player, they greatly increase the experience needed to advance. I understand there may be strong opposition among the sweaty, but this will ensure a stronger server and thus better growth for nodes in the long run, and more people staying on the server.

    Also, of course, exploiters need serious punishment.

    Nerfign progression for the first week or two will nerf it for everyone. It'll just take 144 hours for the sweaties to level to max. I'm all for a grind, but don't making it grindy to try to slow down the sweaties, that'll just slow me down too. I generally don't even start until 2 or 3 days after launch, or a week. And if you cut gains those first two weeks or so I wouldn't even start until that lifted. I think this would just piss everyone off.
  • VolgarisVolgaris Member, Alpha Two
    daveywavey wrote: »
    As one of those in the "left behind" group, even I don't agree with that one, sorry.
    They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.

    I never like these mechanics. ESO was terrible, nothing felt like progression. FFXIV felt cheap too. Level gaps between friends and groups isn't really the games problem, it's more the friends problem. Anytime a game tries to fix it, it just cheapens the game IMO. I get the point though, I've mostly found myself playing catch up to my friends due to my work schedules. A lot of times they'd make alts to come back and play with us slow pokes. When I find myself on the speedy side I do the same.
  • VolgarisVolgaris Member, Alpha Two
    Ludullu wrote: »
    Seems like a great time to test out the Mentor program B)

    Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.
  • EndowedEndowed Member, Alpha One, Alpha Two, Early Alpha Two
    Volgaris wrote: »
    Ludullu wrote: »
    Seems like a great time to test out the Mentor program B)

    Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.

    AC didn't have mentorship.
    It had Exp chains.
    Done through Leadership and Loyalty skills.
    This passed exps up the chain, not down.
    *this may have changed in later years.
  • CawwCaww Member, Alpha Two
    edited January 17
    At some point AoC will need a greater number of ways to meaningfully level and many of them are the already tried and true options, quests, crafting, gathering, special events and the occasional, Double XP! week/end (and free XP boosters per account).
  • lukedawukelukedawuke Member, Alpha Two
    why not outright block the players who are further ahead till noobs like you caught up with them? are you on drugs?
  • LudulluLudullu Member, Alpha Two
    Volgaris wrote: »
    Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.
    https://ashesofcreation.wiki/Mentor_program
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