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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
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Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
How to fix the EXTREME server drop off we are experiencing.
1970merlin
Member, Alpha Two
Ashes has the problem that if you start late or can't' grind for the 1st 72 hours you feel like you are too far behind. That is not good for the grinders in the long run because people don't stay once they feel left behind.
I think Intrepid will have to nerf progression the 1st week or two for every new server. What I mean by this is the following: Once someone is more than 5 levels ahead of the average player, they greatly increase the experience needed to advance. I understand there may be strong opposition among the sweaty, but this will ensure a stronger server and thus better growth for nodes in the long run, and more people staying on the server.
Also, of course, exploiters need serious punishment.
I think Intrepid will have to nerf progression the 1st week or two for every new server. What I mean by this is the following: Once someone is more than 5 levels ahead of the average player, they greatly increase the experience needed to advance. I understand there may be strong opposition among the sweaty, but this will ensure a stronger server and thus better growth for nodes in the long run, and more people staying on the server.
Also, of course, exploiters need serious punishment.
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Comments
They just need to ease party restrictions so you can still play with your friends of any level and not be punished for it.
I would rather have a brutal leveling curve to struggle against than 4-6k people acting like anchors that slow me down.
I personally, don't see the issue though. I have group and solo grinded hard on different characters and there are trade offs. Group is faster xp most of the time, but less drops. Solo can be slower xp, but you get all the drops.
I think if I wanted to make an alt I would not have a problem capping.
This is my personal feedback, shared to help the game thrive in its niche.
Nerfign progression for the first week or two will nerf it for everyone. It'll just take 144 hours for the sweaties to level to max. I'm all for a grind, but don't making it grindy to try to slow down the sweaties, that'll just slow me down too. I generally don't even start until 2 or 3 days after launch, or a week. And if you cut gains those first two weeks or so I wouldn't even start until that lifted. I think this would just piss everyone off.
I never like these mechanics. ESO was terrible, nothing felt like progression. FFXIV felt cheap too. Level gaps between friends and groups isn't really the games problem, it's more the friends problem. Anytime a game tries to fix it, it just cheapens the game IMO. I get the point though, I've mostly found myself playing catch up to my friends due to my work schedules. A lot of times they'd make alts to come back and play with us slow pokes. When I find myself on the speedy side I do the same.
Asheron's Call style? This would be pretty cool. I bet they could improve on it a lot.
AC didn't have mentorship.
It had Exp chains.
Done through Leadership and Loyalty skills.
This passed exps up the chain, not down.
*this may have changed in later years.