Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
The game is fine with low levels being defeated if they attempt to participate in content that is not appropriate for their level.
Like... almost every other MMO, basically.
I don't think I actually know any PvP games where the low levels of a guild are autoprotected in a Guild War, for example, simply because they are low level.
I think maybe BDO does this, since it has that PvP protection for under-50, but the system for 'setting certain members as being protected from the Guild War' is separate and I don't think it even cares what level they are.
Let's please not start viewing the flaws in the Caravan system or player incentives in Node relationships, as 'issues with PvP' or 'issues that require Level Scaling'. There are appropriate times to use that/bring up PvP issues, but the problem with Caravans is definitely the Caravans (for those who think there is a problem at all).
"For what...?"
"Just about everything, really."
https://legacy-lineage2.com/news/chronicle5_02.html
When in a clan war or a siege with Academy members:
And as you can see above on that page, Academy would be a whole separate branch of the guild structure and would be purely for lowbie chars (pretty much equivalent to sub25 chars in Ashes).
The Corruption System is inactive in Caravan fights, and when you take someone's loot from their corpse, you're automatically flagged Purple for PvP.
The game absolutely does want PvP in those instances. It's been specifically designed and coded that way.
If you engage with a PvP function, you're open for PvP.
Blown past falling sands…
Yep...
This will be the point when the mass of the player base will start to drop. The systems favor the zerg meta, which will act as a gatekeeper for many players. The zerg groups are propped up and the single guilds are punished creating a bigger gap between the haves and the have nots. A player in a small guild will have to work 10 times harder getting gear to compete against the zerg group which tilts the already off balance scale of power. I'm only focusing on the zerg meta here but there's other issues with material gathering and balance issues at play that still tend to favor the zerg groups. The odd thing is these groups don't need anything to favor them to compete. The message is clear... "Go big or go home." No single guild will ever be able to compete with a zerg group. Even if it's a single castle battle with controlled numbers on the battle field the zerg will still have a gear advantage. And the gear advantage weights heavy on those scales.