Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Workers!
ArchivedUser
Guest
In some games u can hire workers to get mats, craft and sell things for u. I like if u can hire workers that cost a some every game year to work for u and they cost different depending on the talant, like worker blacksmiths, some are the ones that can open up a shop where u can sell mats, food, gear or what there is u can sell. May even be that u need to do like in BDO and do quests or something to make the workers like u before they want to work for u, there is so much a worker can give the game and most for players that can not play 5-6 hours a day but like to farm mats, have a farm or something that can make money/gear/acceserys, then a worker that u pay to sell what u get or help that players in some way when they are offline is a nice treat.
0
Comments
I heard that repair are mayed by players and if u do not have any one that can repair then u need new gear, so if the players that have the skill for it can take a quest to find a NPC that can work for u that will help repair players for money when he is offline or melt iron or something that is not to big of a means to destroy the player part in crafting then guilds and towns will grow a little faster and get the boring part away from work
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How would hiring an AI bring Full in depth immersion?
The player having to gather the iron then smelt his own iron to make the armor then having to run his own shop to sell the armor is something you would have to in real life. That sounds more immersive than sending an AI to do the gathering for me.
I understand that a casual player probably won't have the time to do all that everyday. A casual player would probably have to buy the iron from a gatherer, smelt it, make the armor, then sell it to a shop keeper.
I am new here and I haven't read every post, so I think this is just all speculative on how in-depth they are going with the rest of the game otherthan Nodes.
I for one, am going to be a gatherer Primarily, since I will be exploring and adventuring while I'm not at my Player Owned Gambling Tavern.
Ha! That's what Discord is for. :P
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THIS IS IMPORTANT
As a fully dedicated artisan I love to commission other players to gather for me. Guild mates gathering sometimes aren't enough for us to mass produce the things we need. In an MMO like this where there is no auction house the local economy is even more important! Artisans having adventurers with free time gather for them feeds experience to the node, develops the town further, and improves the local economy.
I've been a gatherer in the past and I fell in love with exploring, mapping the areas i traveled, developing an understanding of the zone beyond "this npc is here and that material is there." Throwing AI gatherers into the mix takes away the need for people like that, it hurts the trinity artisan system, and it saps some of the love for the game out of the community. Personally I would rather interact with another player and haggle for raw/refined materials instead of clicking through an NPC.
The idea is cool.
æthis is still subject to change, and its not 100% yet, the mobile phone app was a hudge maybe in the sounds of it.
Where do we draw the line between rewarding time spent in the game, vs accounting for economy inflation?
If we take the medieval society as an example the blacksmith in any village or city would never have spent time gathering ore. He would have been to busy manufacturing goods. The raw materials would have been 'gathered' by iron workers (or miners) who would have provided the goods directly or alternatively sold to merchant wholesalers. The smith would in turn purchase those materials to work them into products or use them to repair existing items.
However we are talking a game here ????
(An ale to anyone who remember what game that is from.)
The workers would then go out somewhere in that node and generate general npc goods over time to buy in the nodes city/villages.
If a enemy nodes player kills all the workers, the node wont get new supply of general goods until new workers are hired..