Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I don't think I would ever see that when somthing is at stake, like all the minerals that person had just gathered for instance. They would just stab you and take it not wanting much of a fight back.
But really making a map and just putting toons in their without some gear regulations will make huge pvp game balance issues a serious headache. Intriped Studios said that they were going with just one set of gear. Guessing they are working on some system just have not heard to much about it.
So only having one set of pve gear has been confirmed.
Will different races have different base stats for identical class?
Considering they're going for a more freeform, dynamic PVP experience where you attack other players nodes and raid caravans, I think that PVP should simply be a means to secure PVE resources, and to split the two would be downright silly, a tank should be a tank in PVE and PVP, and a healer should be as effective at healing in PVE battles as well as PVP ones.
If you try to seperate the two with arbitrary statistical differences, you get a huge problem when it comes to balancing the two, instead, PVE should feed into PVP activities, pure PVPers should profit from PVP, to pay PVE focused players for their equipment, such as either being bandits and taking resources they need to make stuff, or by being bankrolled by PVEers to supplement their ranks.