BurnTheFern wrote: » BeerBuddy wrote: » ......or the ability to scan someone's stats or equipment (without permission?)..... I agree with this. I dislike not being able to hide my gear/stats/build. Being able to inspect someone and see every detail about their character is something that I don't want. I enjoy having to have my own spreadsheets and test my own theories, and I don't want other people to reap the rewards of my or others hard work just by inspecting.
BeerBuddy wrote: » ......or the ability to scan someone's stats or equipment (without permission?).....
granthor wrote: » Lockboxes! Oh those stupid Lockboxes, that need that special KEY, you know that one you MUST buy to open that Lockbox. haha
Damokles wrote: » I just hope, that they wont make it too easy... That was the reason for WoW demise.
dancer wrote: » What I dislike is having to have a certain gear score or dps before a group will let you join them. In Rift most end game groups say you have to have over one million dps and armor rating of over 75,000 before they will let you join them.
wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason. I'd also hate to see classes that are either gender or race-locked.
wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason.
LieutenantToast wrote: » wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason. Ha! I mentioned something similar in our recent Dev Discussion thread - I'm of the personal opinion that these kinds of quests should be nuked from orbit Seems like there's a common theme in this thread and throughout our community in general that "hand-holding" is no fun - you'd rather be thrown in the deep end of an adventure, with all its challenges! This often means collaboration amongst the community is necessary to accomplish tasks, and I saw a few people bring up the fact that a "dungeon finder" or "LFG" tool can be a bit on the hand-holdy side. Thoughts?
Damokles wrote: » LieutenantToast wrote: » wanderingmist wrote: » Escort missions where the person you are escorting moves slower than a snail and stops every few meters for some arbitrary reason. Ha! I mentioned something similar in our recent Dev Discussion thread - I'm of the personal opinion that these kinds of quests should be nuked from orbit Seems like there's a common theme in this thread and throughout our community in general that "hand-holding" is no fun - you'd rather be thrown in the deep end of an adventure, with all its challenges! This often means collaboration amongst the community is necessary to accomplish tasks, and I saw a few people bring up the fact that a "dungeon finder" or "LFG" tool can be a bit on the hand-holdy side. Thoughts? You did a pretty good summarization in my opinion. There is one saying that i heard in a youtube video about this theme that fit pretty good: "Developers should not form the game around the players, the players should adapt to the game. If you are not good enough, then train and get good at the game. What made Dark Souls so famous? It was hard, and it didnt compromise."
Damokles wrote: » @wanderingmist Dark Souls could handle a non-minimap policy, because even though the zones where pretty large, they were not as large as, say, a MMORPG zone. Players had to also traverse these zones in huge quantities, and then they had the fast travel system. I think we should have a minimap in AoC, but it should not be too detailed, give it a smaller radius eventually and let it interact with certain abilities, like the hunter and tank special use ability (the one where they see enemies around them).
Damokles wrote: » @wanderingmist It would be cool if everyone got a rough scetching of the areas etc, and then scribes could make better maps. Make it more interactable with the players, like personalized waypoints etc. It would also be pretty selfexplanatory why it is that way: We came back back after a few hundred years right? Well a ton can change in a hundred years. We are the pioneers in this situation, it would be dumb to have perfect maps of this region ;D