Main Question: Could you clarify for us how accessible "top end" pve gameplay will be? For example raids.
Follow up Question: Around what parameters are you trying to balance above mentioned high difficulty PvE content? (Healers Mana and how well people stay alive?)
Unrelated Bonus Question: Will there be an examplery skilltree (a showcase) of a class and or lifeskill anytime in the future so we get a rough idea of what to expect/ what your current itteration looks like?
I can be a life fulfilling dream. - Zekece
I can be a life devouring nightmare. - Grisu#1819
What is the planned ratio of race/class specific quests to all other quests? If I pick a different race and class as my friends, what can't we do together?
1. In 2018 you said Ashes of Creation will be release before 2020 (Even if it is the 31st of December), is this still an active goal of intrepid studios?
2. In the node explanation video you said there will be incursions, like a dragon emerging from the mountain. Is it possible that for example, only a small group defeats the dragon? I mean it's pretty unusual in MMORPGs, that a small group takes down something that's pratically a World Boss. But I'm just interested because some cool legends/stories could be made.
3. Logically, a summoner can summon creatures to fight for him . How big or strong are these creatures?
Can't wait to see the livestream, here are my questions, hope my english is't too bad:
1) Are we going to see a difference between the VFX of a single spell while it level's up?
For example let's say a basic fire attack spell at level 1 maybe its a little spark, then at level 5 its a fireball then at level 10 it maybe it takes the form of a little phoenix?
2) In the guild topic: Are we going to be able to place some kind of in-guild quest for the rookies as part of the initiation process?
3) in the same topic: What kind of guild management tools can we expect?
4) Maybe this is not a very serious question but, about the in game currency, are we sticking with the old copper--->silver--->gold stuff? or did Ashes is going to have a different kind of currency? (i mean, standard currency, aside from the embers) are they going to be sandals? I heard something about a "pygmy whales" but i didn't get it XD
5) We already know that we can forge our own path in Verra, and not all of us are going to become heroes, if we want to play a villain or a mercenary role, are there going to be specific content or mechanics that develops around this idea? like a "black market" or a "underground world" (not a tulnar underground, more like the rogue barracks in Dalaran sewers of WoW)
6) About the ActionCombat mechanics, can we expect things like dodges and shield covers?
7) Our character is going to have different battle stands while using different weapons? like if the necromancer is using a staff is it going to be radically different from a necromancer using a dagger?
8) oh and one last thing: I heard in a Youtube video that AOC is probably going to be considered an M content game based on certain things that cannot be avoided like the alcohol ingestion and stuff, will you as IS going to take advantage of this and add some other stuff? like gory scenarios, horror themed content or things like that? (maybe the necromancer spell that raises the dead actually uses the corpse of the enemy instead of the zombie/skeleton just appearing)
How representative is APOC for the action side of the combat? I've had great fun in APOC but the whole 'hybrid combat' thing made me concerned. Say if I play a one of the classes except engineer in castle sieges, would my MMO combat experience with that class be somewhat similar?
I wouldn't want to see Intrepid distract themselves from the current development of Ashes of Creation, but once the game is released, will Intrepid Studios be looking into creating other games? If so, would suggestions be welcome?
what about npc what can do work for you? like gathering some ressources or building/crafting stuff? will there be something like we can make contracts to 2-3 nps what can do jobs for us and we pay them? the contract could be signed for some hours or days idk... that would be something interesting, or maybe hire some npc soldiers for caravans or just escorting the person cause he can would really love to hear if you planned stuff like these, if not maybe it would be an idea for some big patch after release
Glancing over here I saw a few question that have been answered already. I'm doing this just so if your question isn't picked you aren't wondering why.
@AnguFeGa
1. No that has been canceled, with the issues they found in the backend infrastructure, they officially said it will be delayed into 2020. @lumbermark
7.Yes to dodges, body blocks, and spell collision.
@IrishElf Those are apoc exlusive classes. You'll see some spells and weapons again, but not as a class identity. Even spells will be tuned down drastically to avoid clutter, so even visually it won't be all to similar.
@sarevok That was the kickstarter goal that we reached. The Underrealm, all with nodes connections and so on. They have shown some underrealm in videos before.
I can be a life fulfilling dream. - Zekece
I can be a life devouring nightmare. - Grisu#1819
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Options
LifetreeMember, Leader of Men, Kickstarter, Alpha One
Can you combine or equip more than one racial skins together?
Angel, Demon, Fire, and frost for example.
How far in development is the naval system? How many ships in total are you aiming for and will we be able to customize said ships?
0
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AgiraMember, Phoenix Initiative, Royalty, Kickstarter, Alpha One
edited July 2019
Are there already current news about the withdrawal from the payment provider Xsolla? Since the fees in Germany are so high, you can buy badly as you want.
Will dungeons have "tier" levels based on difficulty and group size? Example, the first two levels can be done by a solo player, while the next two can be done with a larger party, but to clear the last tier of the dungeon requires an entire raid group, where the main boss waits.
Taming / Battle Pets / Mounts
How do they work? How do we "Catch 'em all?"
1
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nightragnerMember, Braver of Worlds, Kickstarter, Alpha One
What is your response to the communities claims that:
"The current class system being built is an illusion of options and will lack any real player choice"
The example give has compared others games and how those games give the player a choice of class then a choice of role via spec's where in as your team has explained the role is built into the 8 classes?
This topic is trashed by "Trolls" and defended by "White Knights" and not truly talked about correctly.
Other forum posts to follow on this topic...
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ApokMember, Braver of Worlds, Kickstarter, Alpha One
What kind of stat modifiers can we look forward to seeing in gear?
Most likely Kaelar and Empyrean will be the significant majority of the player races while only a small percentage of players will play dwarves and orcs. I say this based on surveys and data from other MMOs with similar races.
Are you worried that the uneven distribution will cause trouble for the balance of Ashes of creation? What about the aesthetics since most cities will have Kaelar and Empyrean architecture and rarely dwarven ones for example?
For economic nodes, will player be able to donate towards a mayoral campaign so that a relatively less wealthy player with better policies can win vs. the wealthier player with bad policies?
1
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T ElfMember, Braver of Worlds, Kickstarter, Alpha One
In Character Creation will we be able to adjust facial features, or just choose set faces?
In regards to Node game play. The Mayor has been mentioned. Is there any other prominent positions under the mayor that have different game play mechanics available to them? in regards to running the town.
Or is it simply the Mayor and everyone else is a civilian of that node?
Comments
Follow up Question: Around what parameters are you trying to balance above mentioned high difficulty PvE content? (Healers Mana and how well people stay alive?)
Unrelated Bonus Question: Will there be an examplery skilltree (a showcase) of a class and or lifeskill anytime in the future so we get a rough idea of what to expect/ what your current itteration looks like?
I can be a life devouring nightmare. - Grisu#1819
1. In 2018 you said Ashes of Creation will be release before 2020 (Even if it is the 31st of December), is this still an active goal of intrepid studios?
2. In the node explanation video you said there will be incursions, like a dragon emerging from the mountain. Is it possible that for example, only a small group defeats the dragon? I mean it's pretty unusual in MMORPGs, that a small group takes down something that's pratically a World Boss. But I'm just interested because some cool legends/stories could be made.
3. Logically, a summoner can summon creatures to fight for him . How big or strong are these creatures?
Greetings from Switzerland!
1) Are we going to see a difference between the VFX of a single spell while it level's up?
For example let's say a basic fire attack spell at level 1 maybe its a little spark, then at level 5 its a fireball then at level 10 it maybe it takes the form of a little phoenix?
2) In the guild topic: Are we going to be able to place some kind of in-guild quest for the rookies as part of the initiation process?
3) in the same topic: What kind of guild management tools can we expect?
4) Maybe this is not a very serious question but, about the in game currency, are we sticking with the old copper--->silver--->gold stuff? or did Ashes is going to have a different kind of currency? (i mean, standard currency, aside from the embers) are they going to be sandals? I heard something about a "pygmy whales" but i didn't get it XD
5) We already know that we can forge our own path in Verra, and not all of us are going to become heroes, if we want to play a villain or a mercenary role, are there going to be specific content or mechanics that develops around this idea? like a "black market" or a "underground world" (not a tulnar underground, more like the rogue barracks in Dalaran sewers of WoW)
6) About the ActionCombat mechanics, can we expect things like dodges and shield covers?
7) Our character is going to have different battle stands while using different weapons? like if the necromancer is using a staff is it going to be radically different from a necromancer using a dagger?
8) oh and one last thing: I heard in a Youtube video that AOC is probably going to be considered an M content game based on certain things that cannot be avoided like the alcohol ingestion and stuff, will you as IS going to take advantage of this and add some other stuff? like gory scenarios, horror themed content or things like that? (maybe the necromancer spell that raises the dead actually uses the corpse of the enemy instead of the zombie/skeleton just appearing)
Greetings from Mexico!!!
Verra forever!!!!
@AnguFeGa
1. No that has been canceled, with the issues they found in the backend infrastructure, they officially said it will be delayed into 2020.
@lumbermark
7.Yes to dodges, body blocks, and spell collision.
@IrishElf Those are apoc exlusive classes. You'll see some spells and weapons again, but not as a class identity. Even spells will be tuned down drastically to avoid clutter, so even visually it won't be all to similar.
@SparkOfHope Yes there are groups of npcs you can join like thief or mage organizations. They highlighted some rewards you can earn from a warrior organization here. https://ashesofcreation.com/news/2019-04-17-regalia-of-the-iron-lion
@sarevok That was the kickstarter goal that we reached. The Underrealm, all with nodes connections and so on. They have shown some underrealm in videos before.
I can be a life devouring nightmare. - Grisu#1819
Angel, Demon, Fire, and frost for example.
How do they work? How do we "Catch 'em all?"
"The current class system being built is an illusion of options and will lack any real player choice"
The example give has compared others games and how those games give the player a choice of class then a choice of role via spec's where in as your team has explained the role is built into the 8 classes?
This topic is trashed by "Trolls" and defended by "White Knights" and not truly talked about correctly.
Other forum posts to follow on this topic...
1.) Are Straw Hats in the game?
Are you worried that the uneven distribution will cause trouble for the balance of Ashes of creation? What about the aesthetics since most cities will have Kaelar and Empyrean architecture and rarely dwarven ones for example?
Formerly T-Elf
In regards to Node game play. The Mayor has been mentioned. Is there any other prominent positions under the mayor that have different game play mechanics available to them? in regards to running the town.
Or is it simply the Mayor and everyone else is a civilian of that node?
Thank you.
It's already been answered, I think it should be there. https://ashesofcreation.wiki/Player_interaction
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