Undead CanuckMember, Braver of Worlds, Kickstarter, Alpha One
If we have multiple of the same cosmetic items (i.e. griffons and cloaks from giveaways), do you get to equip multiple characters or do they all count as 1 item in inventory (as in no matter how many you have, only the first one counts)?
Is there a chance for cosmetic effects to be added in game via special armor/weapons or in the shop for purchase? Ex: Black smoke siphoning off of your character
1
Options
RabbitMember, Braver of Worlds, Kickstarter, Alpha One
Are we expecting the Alpha servers to stay online, or be brought up for just a few hours at a time, during the upcoming testing phase?
Will the bard class use instruments during gameplay, or be more focused on singing/speaking? I noticed the emblem has a quill, but it also contains notes. Will the bard class be the last one you develop?
Is the game going to be tab targeting or action combat and in what ways
1
Options
SzoloMember, Braver of Worlds, Kickstarter, Alpha One
As a dedicated citizen of my node, - instead of selling for money, or disassembling for materials - will I be able to "donate" my obsolete gear to my node, so to upgrade the defensive abilities of my node"s NPCs, or for example bolstering the strength of a caravan guard?
You ride that fine line of like everyone is about to die and you shall keep on casting, keep going, it's awesome. That's the best part of healing.
Dear Steven with all the economical depth and all the systems you plan to bring to the mmo like development of the nodes and how other nodes behave because of that and the character depth with all the subclasses and all their individual skills or the shipbattles dont you think the game with all it offers could become a bit too difficult for the average or casual player? And do you think this kind of depth could scare off pepole that are new to the mmo genre?
What is your take on about rollbacks? Is it an last resort that you try to avoid or is it something you will do frequently if problems and bugs appear?
0
Options
NexlerMember, Braver of Worlds, Kickstarter, Alpha One
Do you still plan on the alpha being persistent or in waves similar to apoc?
Regarding the light armor artisan skills: Will the gathering part of the "Gathering / Processing / Crafting" be based on harvesting from the environment, cloth drops from mobs, or purely from deconstruction of items? I'm sure there are a lot of us squishy cloth wearers who'd like to know!
0
Options
GrizzlyChipsMember, Braver of Worlds, Kickstarter, Alpha One
Will there be criminal activities for PvE content, like stealing from shops or pickpocketing NPCs?
What does end game look like and what progression is there when you reach end game? A big concern in MMO community is that when you reach end game it’s very boring and a game killer to many. So what is the plan to not have this type of affect on people?
How's Intrepid handling the main story quests in Ashes? - Will players have to travel around Verra through a guided path or will it be more like ''wherever you go, you can experience the main story and it differs from place to place'' ? Basically how 'guided' we will feel as opposed to absolute freedom when doing and choosing quests.
2
Options
LalliMember, Braver of Worlds, Kickstarter, Alpha One
edited April 2020
Fun Question
For Steven: Favorite brand of sandal and why?
Will we have to use the tab key to select a target or will the ‘action stance’ have a soft target locking like in ESO for selecting targets ??
I hope its like ESO
1
Options
LumiLuckMember, Braver of Worlds, Kickstarter, Alpha One
I would like class requirements tied to particular kinds of gathering or crafting requirements. For example, enchanting or potion making requiring magic skill or blacksmithing requiring strength levels or dexterity levels for fletching arrows. Is this something being considered perchance?
I live in EU and Xscolla is killing my contribution to the game (money wise).
Im wondering if the upgrade backer packages will be available for us in EU to after you have fixed the Xscolla issue?
0
Options
PinkberryMember, Braver of Worlds, Kickstarter, Alpha One
Hi team,
My question is will we need to put skill pts in the taming aspect of collecting the pets for animal husbandry to be effective or is it going to be a combination of tools like lasso, food, and a mini game?
Is there anything you can share with us about the enhanced mounts unlocked in the Kickstarter? I hope that the group mounts are rhino or elephant sized.
Relevant and interesting. Something like the WoW incident but intentional.
Wonder if they could make one that could be weaponized for sieges. I remember playing a game (I think Crusader Kings?) and you could catapult a cow a cross the wall and it would spread disease.
Hello, will the resolution 3840x2160 work in the Alpha 2 and the window mode in addition?
Unfortunately I have noticed in many games that this format is often offered, but is scaled extremely wrong or has no function yet.
To be able to offer a good quality to people with the A2, it would be great if the resolution and the window mode would work.
Comments
Is it like World of Warcraft where it is the exception, or Guild Wars 2 where it is the rule?
For Steven: Favorite brand of sandal and why?
I hope its like ESO
How do they handle the fact that players are basicly immortal?
Im wondering if the upgrade backer packages will be available for us in EU to after you have fixed the Xscolla issue?
My question is will we need to put skill pts in the taming aspect of collecting the pets for animal husbandry to be effective or is it going to be a combination of tools like lasso, food, and a mini game?
be safe all.
Will there be any summons that tower over the player or even a building or will they all be player size and smaller?
Thank you,
P.S. Sorry if this has been mentioned before!
@Birdie
Relevant and interesting. Something like the WoW incident but intentional.
Wonder if they could make one that could be weaponized for sieges. I remember playing a game (I think Crusader Kings?) and you could catapult a cow a cross the wall and it would spread disease.
Unfortunately I have noticed in many games that this format is often offered, but is scaled extremely wrong or has no function yet.
To be able to offer a good quality to people with the A2, it would be great if the resolution and the window mode would work.
(like enchanting a piece of armour but instead it reduces 1 or several stats to boost 1 stat or give an effect of somekind)