SorianLore wrote: » [...]interact with people and mentor folks, and you won't need to see exactly how much dps each person is doing, cause you'll beat the boss and it won't matter at that point.
Yuyukoyay wrote: » Don't project your WoW experience on me. The hardcore mmo players play other games because WoW is so casual. It's been proven in those games that dps meters aren't really needed. Good players don't need to use meters as a crutch.
SorianLore wrote: » interact with people and mentor folks, and you won't need to see exactly how much dps each person is doing, cause you'll beat the boss and it won't matter at that point.
Yuyukoyay wrote: » You don't need to know how much damage you doing to activate mechanics.
Damokles wrote: » The thing is that many games already have a damage log, it should be easy for them to implement an easy display for it. They can make it person specific (no one can see the dmg from other people except when you are the group leader). DPS meters have a place in games in my opinion, as long as you dont get isolated because you do mediocre dmg. Group/Raid leaders need dps meters to weed out the weak (people who dont carry their own weight if you know what i mean aka those that dont even do mediocre dmg and bring nothing else to the table)
Grievousness wrote: » Yuyukoyay wrote: » You don't need to know how much damage you doing to activate mechanics. Looked into your crystal ball again eh? The bosses aren't even designed yet are they? So how exactly would you know?
Yuyukoyay wrote: » Well the game is going to scale to your skill level to some extent. So if your team is overall not good enough you won't get the hardest version. This game doesn't sound like it's going to have set rotations. So the ups and downs to what you use is up to you. The better the player the less you going to need it, but you will have the ability to tell if people are playing sub optimally. That guy doesn't look like he's doing much, maybe i should see what he's doing. Just google what most are doing and compare to him. You could just be wrong in a game like this is going to be.
Beekeeper wrote: » noaani wrote: » No combat tracker means all PvE content will be less complex, and thus easier to figure out. Players like myself will use combat trackers not because it gives us an dvantage, but because it will - in time - force Intrepid to accept their use just as happened in GW2. Imagine approaching Dark Souls or Monster Hunter with that attitude. "Unless the game forces me to parse invisible data, it's not complex enough mechanics". Ridiculous.
noaani wrote: » No combat tracker means all PvE content will be less complex, and thus easier to figure out. Players like myself will use combat trackers not because it gives us an dvantage, but because it will - in time - force Intrepid to accept their use just as happened in GW2.
It's about having perfect information, when the world is trying to convey itself as natural, breathing. Having imperfect information is part of life and informs so many decisions we make as humans, taking that uncertainty away just turns it all into a math problem.
Shaladoor wrote: » While I'm fine without a DPS meter, how would Devs be able to balance the game without them? Would they be actively monitoring combat behind the scenes, using tools only available to GMs and such?
Yuyukoyay wrote: » WoW is the main reason I'm against it because this worked on older MMO's. However the foundation of what these MMO's are built upon are completely different. MMO's in the old days were built upon making friends and sticking with them no matter how much they might suck. Whereas WoW fostered a community where you abandon people who are bad to min/max your potential at winning because it is annoying to lose a week of resources.
Naxxaz wrote: » My main reason for not wanting them is to slow down the meta so people outside the top tier players have a chance to experiment on their own before the "Best, must use or get kicked" build gets made and enforced. Other than that i don't really care much.