Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Resources don't amount to much, and the rest is going to happen naturally. That would be like saying the "reward" of PvE is the achievement of clearing a dungeon. That's great and all, but no one really cares too much about that in the long run. People like progressing their character on an individual level, and even though they do like that it doesn't mean the entire game has to revolve around it, but it would also be nice for PvP to have some sort of individual progression other than "you get some extra resources" and "every 6 months you get some enchants"
This is a valid point.
I was only offering a different perspective. But I'm fine with how AoC says its wants crafting
to be the main gear end game progression.
I just hope it doesnt mean pve raids are the only place that give you stuff to make good gear thats actually powerful.
As long as there's a somewhat powerful other option available for open world players and normal
dungeon runners its all good to me honestly. Crafting is the great equalizer (again this is true in ESO as well since crafted gear is almost as good as the end game gear in raids and dungeons)
There is tel var system though that you can take from others. Not exactly what you mean but it does exist
Resources are actual items that go into your characters inventory which can then be sold or used. Comparing that to an intangible goal that can’t be sold or used it laughable to put it lightly.
PvPing gives you:
- Material and certificate resources from the player you kill
- Possibly gear if the killed player was corrupted
- Achievements, titles, and other cosmetic flair
- Control over an area to get more materials
- Stronger node defense, which means all of its freeholds, marketplaces, and banked items depend on players succeeding in PvP
PvEing gives you:
- Materials and certificates from monsters you kill
- Achievements, titles, and other cosmetic flair
- Possibly gear if you get lucky
- Node progress and defensive power, which means all of its freeholds, ruling power, and functionality depend on players being more efficient in PvE than another node
PvP is the catalyst for PvE change in Ashes, which means yes, PvE goals are technically the intended motive behind PvP. PvP on its own over nothing (Arenas basically) was never presented as something IS intended to make meaningful, and they made that very clear early on. I don’t doubt there will be some titles and cosmetic flair as part of Arena fighting, but why should anything else be added to it when clearly it isn’t meant to be a viable playstyle to ignore half the game?