Ironhammer wrote: » I don't feel any need to add to this. Thank god.
I don't feel any need to add to this.
Ironhammer wrote: » Keep pulling shit out of your ass man.
Ironhammer wrote: » DPS meters only exist in WoW and TESO.
Noaani wrote: » this
Noaani wrote: » Ironhammer wrote: » I don't feel any need to add to this. Thank god. Oh, I'll repeat it. Probably quite often - since you aren't going to address how blatantly wrong you were here and yet seem to still think your opinion on a topic you clearly have no knowledge of matters. I just don't need to add anything to it.
Ironhammer wrote: » Are you expecting me to be ashamed of it?
Noaani wrote: » Ironhammer wrote: » Are you expecting me to be ashamed of it? No, I expect you to admit when you are clearly, blatantly and demonstrably wrong on a point you were very adamant on. Also, ACT isn't mine, I have no affiliation with it, I use their icon as my forum sig for reasons.
Tragnar wrote: » The only time that such RP is accepted and encouraged is only with players that on some scale practice this RP themselves
Ironhammer wrote: » Noaani wrote: » Ironhammer wrote: » Are you expecting me to be ashamed of it? No, I expect you to admit when you are clearly, blatantly and demonstrably wrong on a point you were very adamant on. Also, ACT isn't mine, I have no affiliation with it, I use their icon as my forum sig for reasons. You know that add ons have negative effects on the health of an MMORPG, yet you're still promoting them. Keep shilling dude, how much you getting paid?
Asgerr wrote: » Maybe I have missed something, but, @Noaani , do you have something to do with the development of combat trackers?
Noaani wrote: » akabear wrote: » @NoaaniACT name and insignia alias chosen for Ashes forums is coincidently the same as Advancedcombattracker, maker of trackers for multiple MMORPGs Makes sense now why you have advised that if they are permitted or not you will be using one ACT has website advertising tracker for FFXIV, EQ2, SWTOR, TSW, League of Legends ACT website charges for these trackers. Web search shows ACT has been in the business of making trackers as early as 2012.. perhaps further. What conclusions should the community take from this? I can see how you can come to some of those conclusions. However, they are basically all wrong. First bullet point; Back when the combat tracker megathread was going on, I was in a discussion with I believe @Nagash and @Wandering Mist (summoning both!). We were talking about post counts or some such - one of us just got a new forum badge. The discussion moved on to how I had neither capitalized my forum name (couldn't do that at the start), nor added a forum avatar. So, I did both. Since the other major discussion going on at the time was the combat tracker thread, I opted to use the icon of my combat tracker of choice as my forum avatar. If Aditu has an issue with that, I am happy to change it. Second bullet point; I will use one because I enjoy using them. Third bullet point; ACT does indeed have plugins for basically all MMO's. Additionally, you can make your own plugin for ACT fairly easily so that it can be used on literally any dataset at all - not just combat from MMO's. Fourth bullet point; ACT does not charge, it is free. They do accept donations though. You can put this to the test by downloading it. Fifth bullet point; Act has been around since at least 2008. If you scroll down the downloads section of their website, you will see that there are still downloads (free downloads) that were uploaded in August 2008. If I was directly involved with ACT, I would state as much - ESPECIALLY since I am using their icon as an avatar. Any questions left?
akabear wrote: » @NoaaniACT name and insignia alias chosen for Ashes forums is coincidently the same as Advancedcombattracker, maker of trackers for multiple MMORPGs Makes sense now why you have advised that if they are permitted or not you will be using one ACT has website advertising tracker for FFXIV, EQ2, SWTOR, TSW, League of Legends ACT website charges for these trackers. Web search shows ACT has been in the business of making trackers as early as 2012.. perhaps further. What conclusions should the community take from this?
Noaani wrote: » Asgerr wrote: » Maybe I have missed something, but, @Noaani , do you have something to do with the development of combat trackers? No. Here is a post from a few days ago in one of the other threads. Noaani wrote: » akabear wrote: » @NoaaniACT name and insignia alias chosen for Ashes forums is coincidently the same as Advancedcombattracker, maker of trackers for multiple MMORPGs Makes sense now why you have advised that if they are permitted or not you will be using one ACT has website advertising tracker for FFXIV, EQ2, SWTOR, TSW, League of Legends ACT website charges for these trackers. Web search shows ACT has been in the business of making trackers as early as 2012.. perhaps further. What conclusions should the community take from this? I can see how you can come to some of those conclusions. However, they are basically all wrong. First bullet point; Back when the combat tracker megathread was going on, I was in a discussion with I believe @Nagash and @Wandering Mist (summoning both!). We were talking about post counts or some such - one of us just got a new forum badge. The discussion moved on to how I had neither capitalized my forum name (couldn't do that at the start), nor added a forum avatar. So, I did both. Since the other major discussion going on at the time was the combat tracker thread, I opted to use the icon of my combat tracker of choice as my forum avatar. If Aditu has an issue with that, I am happy to change it. Second bullet point; I will use one because I enjoy using them. Third bullet point; ACT does indeed have plugins for basically all MMO's. Additionally, you can make your own plugin for ACT fairly easily so that it can be used on literally any dataset at all - not just combat from MMO's. Fourth bullet point; ACT does not charge, it is free. They do accept donations though. You can put this to the test by downloading it. Fifth bullet point; Act has been around since at least 2008. If you scroll down the downloads section of their website, you will see that there are still downloads (free downloads) that were uploaded in August 2008. If I was directly involved with ACT, I would state as much - ESPECIALLY since I am using their icon as an avatar. Any questions left? Hope that clears things up.
Nagash wrote: » Why must you drag me into this Noaani I wish to stay clean!
Noaani wrote: » Nagash wrote: » Why must you drag me into this Noaani I wish to stay clean! I was actually thinking just after I posted that - maybe I should have removed those two @'s. In hindsight, I think it may have been Damokles in that conversation.
Dygz wrote: » But, you can just look at what Steven's quotes to see what his philosophy is:STEVEN: First of all, on the add-on front, we're not allowing add-ons. Which means he wants players to play the game the devs designed rather than finding ways to make it easier to speed through the content.STEVEN: Back in the day, when MMOs were great, you had to win your encounters through trial and error. You didn't have a DPS meter telling you, "Oh! We need to get up to 67.7% damage in order to achieve the whatever!" It wasn't some mechanical bullshit experience where you got to look at a graph or chart and say, "Oh! We need to do exactly this." Instead, you actually had to be present, you had to watch what was happening, you had to help your fellow guild members learn how to play the game and you had to excel as a group. Back in the day, we used trial and error. Which is not as quick and efficient as relying on the mechanical bullshit of combat trackers, but brings us closer to an RP experience. That's also why he's trying to get away from using numbers to indicate the health of combat targets in UI and instead display health decay as nameplate decay. Focusing on discussing the characters' perspectives of what abilities were used - describing what the abilities that were seen or the abilities that could be used, rather than discussing DPS, brings us closer to RP.STEVEN: From a roleplay perspective, we want people to be in-depth with their characters. I don't think Steven is talking about this in RP in the form of making up your own dialogues with NPCs.
rikardp98 wrote: » PEOPLE STILL USE TRIAL AND ERROR IN MMORPGS THAT HAVE COMBAT TRACKERS! If you think combat trackers tells you what you exactly need to do, then you don't know what you are talking about.
rikardp98 wrote: » If you think combat trackers tells you what you exactly need to do, then you don't know what you are talking about. It only tells you what exactly happened, you then need to figure out how beat the boss by trial and error. As I said before, just look at retail wow.
Noaani wrote: » rikardp98 wrote: » PEOPLE STILL USE TRIAL AND ERROR IN MMORPGS THAT HAVE COMBAT TRACKERS! If you think combat trackers tells you what you exactly need to do, then you don't know what you are talking about. This is 100% accurate as a statement. The part about this that has me concerned is not that Dygz believes combat trackers remove trial and error, but that Steven believes it. Such a fundamental misunderstanding of an entire section of MMO gameplay does not bode well for that section of gameplay in Ashes.
Noaani wrote: » Ironhammer wrote: » Noaani wrote: » Ironhammer wrote: » Are you expecting me to be ashamed of it? No, I expect you to admit when you are clearly, blatantly and demonstrably wrong on a point you were very adamant on. Also, ACT isn't mine, I have no affiliation with it, I use their icon as my forum sig for reasons. You know that add ons have negative effects on the health of an MMORPG, yet you're still promoting them. Keep shilling dude, how much you getting paid? So, this is a conversation I have had numerous times on these forums. First of all, I am not asking for an add on. I am asking for a combat tracker - preferably one built in to the game. Second, not all add ons are bad. It is bad if the game opens up the API like WoW did, but that isn't going to happen in any other game. Third, I am not shilling anything. If I were shilling something, it would probably not be a piece of software that is free to use.
Dygz wrote: » rikardp98 wrote: » If you think combat trackers tells you what you exactly need to do, then you don't know what you are talking about. It only tells you what exactly happened, you then need to figure out how beat the boss by trial and error. As I said before, just look at retail wow. I didn't say that combat trackers tell you exactly what to do. Don't just make shit up and then pretend I said it. What did I say combat trackers do?
Asgerr wrote: » Noaani wrote: » rikardp98 wrote: » PEOPLE STILL USE TRIAL AND ERROR IN MMORPGS THAT HAVE COMBAT TRACKERS! If you think combat trackers tells you what you exactly need to do, then you don't know what you are talking about. This is 100% accurate as a statement. The part about this that has me concerned is not that Dygz believes combat trackers remove trial and error, but that Steven believes it. Such a fundamental misunderstanding of an entire section of MMO gameplay does not bode well for that section of gameplay in Ashes. I think there's a correction to be made here. Steven dislikes the idea of combat trackers, not only because he believes it breeds toxicity (which you can debate), but because it would then allow for other add-ons. Other add-ons can then be used for less than legit practices such as botting and other forms of automations. Or at the very least, that opening the door to that possibility would make it harder on the dev team to monitor and police them, if they believe it breaks terms of service, or just are "unethical" to the MMO experience.