Iridianny wrote: » Boanergese wrote: » You are like the 100th person to start a post like this. Check the forums. Seems like it's important to many of their player base, before the game is even out yet, and should be taken more seriously.
Boanergese wrote: » You are like the 100th person to start a post like this. Check the forums.
daveywavey wrote: » I don't think that was their point. Let me put it another way for you: "There have been posts like this before, and the 'Sub only with optional cosmetics' method is still here. Your post suggests you weren't aware that the main income was from a monthly fee. Hopefully now you know this, you feel better about the game.
Franquito wrote: » The excuse that a box price and subscription makes the barrier of entry to high is really a cop out. Ashes could charge $100 entry + $30 subscription fee and they'd be perfectly fine. The fact that people can't stomach a slight price increase to not have a cash shop baffles me. Subscriptions have been $15/mo since 2004 while everything else has gone up in price. $30/mo is not a lot of money for someone with a fulltime job. People pay $200/mo for cable ffs.
Biccus wrote: » Now you need to stop trying to say p2w wouldn’t be a bad thing vs skins.. it only shows how little you understand the games principles.
Iridianny wrote: » So, if that's the case, let me give you an example. I should be able to be a baker as my gameplay. Now, it the "baker" costume costs $20 on the cash shop, my entire gameplay has a barrier to entry that no one else had. I think it's more logical and fair to make that needed revenue a box cost or higher monthly fees so everyone has a quality experience.
Iridianny wrote: » let me give you an example. I should be able to be a baker as my gameplay. Now, it the "baker" costume costs $20 on the cash shop, my entire gameplay has a barrier to entry that no one else had.
daveywavey wrote: » Without a cosmetic shop, you're not getting that costume at all, cos there's no real reason for them to bother creating something so niche. So, you've just paid extra (for the box cost) and still don't have the "entire gameplay" you want. Your barrier has just become waaaaaay bigger. With a cosmetic shop, you've saved the money from not having to pay the box cost, and you've got the cash to spend on the costume. For those buying pre-release, you can just buy one less beer on a weekend for a few months, and you've saved the cash you need for the Pack. If having to have the baker's hat for your baker gameplay is that important to you, then you'll take the "-1 beer" hit.
Noaani wrote: » If it were, I would then be able to complain that the barrier to entry for me is several dozen hours of effort in order to get leveled up to the level cap - which is where I consider the game to begin. Stop your whining.
Franquito wrote: » I hate that argument that you have to play an MMO for 100+ hours to start to see the fun. That's just another cop out for poor game design.
Kovrm wrote: » it's been discussed to death. End of discussion.
StevenSharif wrote: » Hello friends, a quick clarification on the shop cosmetics. There will not be recolors or material swaps on the monthly cosmetics as a means to populate additional achievements in game by player characters. There will however be variants of the cosmetics for NPC populations including quest-givers, guards, merchants and creatures. Additionally, from an armor standpoint, we cut armor sets up into many different pieces. These pieces can sometimes be used as part of other sets, that may include helmets, wrists, gloves etc. So while you will not see an achievable white version of the corvid castigator set in the game for example, you may see its shoulder piece used in another set, or its leggings, or wrist piece used in another set (not every piece as to form the whole set, but perhaps a couple pieces). This would be difficult to notice at first glance, due to the material, texture and color variation used, but this modular approach to content creation makes achieving a wide variety of looks achievable for an MMORPG of our size. With that being said however, the intent behind my approach to these cosmetics, as well as the cosmetics that will be achievable in the game, is to provide a richer experience of visual diversity than we are typically accustomed to in the MMORPGs we have played in the past. There will be legendary cosmetics that are ONLY achievable in game and players can know wont be offered in some cosmetic shop in the future undermining their accomplishment. As well as for the more casual players time exclusive purchasable cosmetics from the marketplace, that players who purchase these can rest assured they won't be available again in some sale by the company in the future.It's important to remember, Ashes is a NO-BOX COST subscription only game, with an optional cosmetic marketplace. This achieves a few things from a monetization model. Having a lower barrier to entry for players to try the game when they don't have to fork out $60 for the box price is good, our box price is 0$. This also places an emphasis on the game's retention and our continual updates and content creation to keep players playing and staying subscribed (a put your money where your mouth is sort of philosophy for us as a company). It also means players don't have to spend $60 everytime there is an expansion. Is there an answer that satisfies everyone? Nope. And that's ok. We are open and transparent with our philosophies and business model. You know what you are getting with Ashes and to me, given my experiences in other games, it is a nice breath of fresh air.
Iridianny wrote: » You are all being so narrow minded about this and you are wasting your time trying to change my mind.
Atama wrote: » t’s clear you want to play a game that isn’t this one.
Iridianny wrote: » Taleof2Cities wrote: » From a combat perspective it doesn't affect the gameplay experience though. I don't see Steven changing a fundamental part of the game's revenue stream ... due to "gameplay experience" as it relates only to cosmetic appearance. I don't think that is the point of this mmo is to be the best at combat skill, I am fairly sure there are many ways to progress, like just owning a tavern.
Taleof2Cities wrote: » From a combat perspective it doesn't affect the gameplay experience though. I don't see Steven changing a fundamental part of the game's revenue stream ... due to "gameplay experience" as it relates only to cosmetic appearance.
Iridianny wrote: » Atama wrote: » t’s clear you want to play a game that isn’t this one. Eh, I will wait until it's released to make that judgement. Especially before I'd invest thousands into a fully funded game based on "promises."
Geronimo wrote: » @Iridianny The cosmetic shop exists to support the development process. Period. I see people trying to shut it down the same way I see people that are trying to slow down the development of the game. I start to suspect you work for Amazon or something. That is a possible explanation for the hate you are getting.
Iridianny wrote: » Also, the game was fully funded.