Asgerr wrote: » Iridianny wrote: » Also, the game was fully funded. Fully funded to allow the game to be released. Do you expect everything beyond that point to be just Steven forking out truckloads of money to fund the game forever? There has to be a revenue stream. Adding and upping the box cost will limit the amount of players you get. If you further up the sub cost, you also won't retain them. Then then game is dead. But congratulations, you didn't get a cash shop. You can stand proud next to the servers once they shut them down.
Iridianny wrote: » Also, the game was fully funded.
Iridianny wrote: » Asgerr wrote: » Iridianny wrote: » Also, the game was fully funded. Fully funded to allow the game to be released. Do you expect everything beyond that point to be just Steven forking out truckloads of money to fund the game forever? There has to be a revenue stream. Adding and upping the box cost will limit the amount of players you get. If you further up the sub cost, you also won't retain them. Then then game is dead. But congratulations, you didn't get a cash shop. You can stand proud next to the servers once they shut them down. You'd rather the game you enjoy be funded by the part of the player base who enjoys rp, than for you to pay a reasonable amount to compensate the work of creating an expansion of a game you'd have hundreds of hours playing by that point. There can be a higher sub fee and if the game is good enough people will pay it.
Iridianny wrote: » Is a cash shop during the development period as a form of reward for investment fine? Yes. I am talking about it for the future of the game after it's released. Also, the game was fully funded.
Iridianny wrote: » Noaani wrote: » If it were, I would then be able to complain that the barrier to entry for me is several dozen hours of effort in order to get leveled up to the level cap - which is where I consider the game to begin. Stop your whining. In response: Franquito wrote: » I hate that argument that you have to play an MMO for 100+ hours to start to see the fun. That's just another cop out for poor game design.
Noaani wrote: » If it were, I would then be able to complain that the barrier to entry for me is several dozen hours of effort in order to get leveled up to the level cap - which is where I consider the game to begin. Stop your whining.
Franquito wrote: » I hate that argument that you have to play an MMO for 100+ hours to start to see the fun. That's just another cop out for poor game design.
tautau wrote: » Every time there is an 'anti-buy cosmetics' thread, I go to the store and buy some cosmetics.
E_THE_REAL1 wrote: » Sure, but maybe they should replace pay for cosmetics for pay to win is what I am saying. It would make them a lot more money if having multiple revenue streams is important and it doesn't ostracize players that enjoy cosmetics and social gameplay. Stick to Skyrim buddy
E_THE_REAL1 wrote: » If you’re advocating pay to win, just go play Skyrim, MMO’s are not for you.
Taleof2Cities wrote: » Iridianny wrote: » Boanergese wrote: » Steven has said a billion times there is no pay to win. Sure, but maybe they should replace pay for cosmetics for pay to win is what I am saying. It would make them a lot more money if having multiple revenue streams is important and it doesn't ostracize players that enjoy cosmetics and social gameplay. If you're weighing pay for cosmetics versus pay to win ... pay for cosmetics is the lesser evil by a country mile. It's not even close.
Iridianny wrote: » Boanergese wrote: » Steven has said a billion times there is no pay to win. Sure, but maybe they should replace pay for cosmetics for pay to win is what I am saying. It would make them a lot more money if having multiple revenue streams is important and it doesn't ostracize players that enjoy cosmetics and social gameplay.
Boanergese wrote: » Steven has said a billion times there is no pay to win.
Dygz wrote: » For me, pay for cosmetics isn't much different than pay to win. I don't really get Steven's high horse about no pay to win when he has pay for cosmetics. But, neither are a deal-breaker for me, so, I don't really care at the end of the day
Dygz wrote: » I don't really get Steven's high horse about no pay to win when he has pay for cosmetics.
Iridianny wrote: » Dygz wrote: » For me, pay for cosmetics isn't much different than pay to win. I don't really get Steven's high horse about no pay to win when he has pay for cosmetics. But, neither are a deal-breaker for me, so, I don't really care at the end of the day Indeed. Attempting to shed a light on the hypocritical monetization and offer a counter perspective doesn’t go very far to people who seem to worship this Steven fellow and all his decisions. Discouraged was the word I used in my original post. Not a deal breaker for me to try a month of this game that has promising features, we will see how far they take the cash shop though. I think It’d be better to design the monetization after release without it for the longevity of the game and happiness of the player base is all. But I don’t claim to know the best way to do things, just that there are many ways to do everything.
Karthos wrote: » If you see looking pretty as "winning" then I guess you could see it that way. There's of course intangible elements, such as FOMO, but this is highly subjective. I don't really see any tangible advantage to cosmetics, unless they hide you better from enemies or grant you stats, MAYBE allowing you to cut in line and skip content in the game, which none of the ones we've seen so far would indicate.
Iridianny wrote: » They were trying to appeal to people who enjoy social aspects of mmo's with their principles of making many paths of progression and not the typical xp to level 100 and done.
Atama wrote: » When you resort to insulting people who disagree with you, clearly you are bankrupt of ideas and rational arguments. Frankly you're just trolling now. I've participated in the various iterations of this message board for years (I think this is the 3rd board now) and someone like you always pops up, makes a lot of noise about this issue, then goes away forever. I'm just waiting for this to fizzle out like it always does.
Karthos wrote: » If you see looking pretty as "winning" then I guess you could see it that way. There's of course intangible elements, such as FOMO, but this is highly subjective. I don't really see any tangible advantage to cosmetics, unless they hide you better from enemies or grant you stats, MAYBE allowing you to cut in line and skip content in the game, which none of the ones we've seen so far would indicate. Given we've been promised comparative in game equivalents (or better, which Steven has stated) of the paid for cosmetics, on a scale showing in-game advantages over others, based on 1-10, 10 being "Ultra Pay To Win, this system hits at around a 1.5. Given personal preference, I'm wiling to concede a 2 point margin or error, so 0-3/10, which any way you look at it, is far better than the alternative.
Iridianny wrote: » Many people have been citing and clinging to "Steven's words" since this post started as if it was their own thoughts.
Iridianny wrote: » Boanergese wrote: » Steven has said a billion times there is no pay to win. Sure, but maybe they should replace pay for cosmetics for pay to win is what I am saying. .