Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
@Lithion (question), @Shoelid (question), @arsnn (question), @Elegen (question), @SmokeTrail (question), @HoUjinos (question 1, 2, 3), @Vallo (question), @JTK (question), @LeviathanSummoner (question), @Cyanide (question), @N4YO (question 1,2), @AidanKD (question), @battierpeeler (question), @Tpwnz (question), @Nullsan (question), @Zahie (question), @Darkhan_Drathir (question), @mfckingjoker (question), @RenardCA (question), @LiquidAlpha (question), @Sago65 (question), @Gragis (questions 1, 2), @Gimlog (question), @Aasjiel (question), @Honahula (question), @SirChancelot (question), @Falkath (question) - Please only post one question next time as requested, and if you only posted one question, please make sure to keep it as direct/succinct as possible - that way it's more likely to be picked!
@Maouii (question) - Being able to change sound and music settings in Ashes of Creation is a planned feature
@Babayugah (question) - Stay tuned for more information on crafting as we progress further in development!
@Ruined (question) - Guilds that take control over a castle will likely require a lot of dedication to keep them, which is one reason as to why there are only five guild castles! You can learn more about guild sieges here, on the wiki!
@ChaosFactor (question) - The design team is currently discussing logistics around a similar idea that essentially encompasses this one. I believe Steven talked about this on this month's stream, so make sure to check that out on our YouTube channel!
@SolusVulpus (question) - The Tulnar will be the last race worked on and added to the game before launch. Please stay tuned for more information as we progress further in development
@oneuproad (question), @Minus (question), @Drunkninja (question) - Generally, we try not to discuss the inner workings of how our security systems and policies work. Rest assured that our built systems will be robust, and anything that isn't automatically caught will be dealt with by our team of talented professionals! ^_^
@Sathrago (question) - Anything added during our testing systems is subject to change (especially after receiving feedback!). Generally, the closer we get to launch (From Alpha Two to Beta Two), the more finalized these systems will be!
@Tyranthraxus (question) - Generally, we look at interns and internships on a case-by-case basis. If you're interested in an internship, head over to our careers page and let us know about yourself, your skills, your interests, and areas you'd like to learn!
@JeanPhilippeQC (question) - This number is still subject to testing and further reiteration. Stay tuned for more information on the auction house and economy systems as we progress further in development!
@54754N4 (question), @Falkath (question), @Halfdan (question), @CrimsonScars (question), @Uthehoe (question) - We hear you on the importance of Archetypes and Classes in Ashes of Creation. Please stay tuned for more information on Archetypes and Classes as we progress further in development!
@Emberstone (question) - Hi! So, I'm curious to know more about what kind of information you're looking for here. Do you want an overview of the information I gathered, or do you want to know how the developers use that information? Let me know!
@Swiftpaws (question) - Absolutely! Ashes of Creation will utilize a subscription model. I'll let Steven speak for why that is: "if the game is good then people will continue to subscribe and that subscription provides funding and revenue for the developers to continue a significant content creation and expansion rollout for the game." you can read more about it here, on the wiki!
@Csteph (question) - Technically, this may be possible. Though, it may take a *significantly* long time
@Lark Wyll (question) - You will be able to name ships. The name will appear above the ship! You can read more on that here You will also be able to customize the way your ship looks through the ship building profession, which you can read more on here!
@Lizarduz (question) - You will be able to change your secondary archetype, but not your primary one. You can read more on that here, and here
@Echuta (question), @HumblePuffin (question), @Liniker (question), @Talents (question), @NiKr (question) - We understand our players are very eager to see combat updates! Please stay tuned for more information regarding classes and combat as we progress further in development
@Browdan (question) - This is not something that is currently planned, but we will announce if that changes!
@Ridgeford (question) - Extensive voice acting and cinematics are something we would love to see in Ashes of Creation. However, these are luxuries that are extremely expensive, time-consuming, and likely won't fit into the scope of Ashes before launch. Though, that is not to say we won't see voice acting and cinematics at all
@l3v3rag3 (question) - We understand that having more information on cosmetics is important to our players. Recently, Margaret Krohn did a good job of explaining where we are on this. You can find that comment here
@Deluzional (question) - The system you're referring to works as a party-based system! At the end of a fight, the party with the highest damage done, including first tagging bonus, will be granted looting rights. You can read more about that here, on the wiki!
@ELRYNO (question) - 1v1 matchups will have a rock-paper-scissors dynamic, where one class will be superior to another. With that said, there will be some content that some classes are better at than others!
@polarbear (question), @Mazz9n (question) - The team wasn't quite able to understand what it is exactly that you're asking. Would you possibly be able to rephrase this question for us? Ty!
@Sometimesmiles (question) - Stay tuned for more information on market and economy systems as we progress further in development!
@Vertus (question) - We hope to make sieges, in regards to functionality and systems, very in-depth, fun and immersive
@Valorinth (question) - Stay tuned for more information regarding nodes and the systems that come with them as we progress further in development
@Marius (question) - Racial appearance of gear is focused on Armor, not Weapons. You can read more on this here, on the wiki!
@The Cawckiest King (question) - Please stay tuned for more information regarding utility skills as we progress further in development!
@Alyxavior (question) - We will have more information on freeholds as we progress further in development toward Alpha Two For now, you can read more on freeholds here, on the wiki!
@Sneakz (question) - Stay tuned for more information on this topic as we progress further in development
@BaddiNaddi (question) - Players will be incentivized to spread out as the servers go live. For example, different resources may be required for progressing in the game that you may need to venture out to find.
@Hexercat
(question) - Nothing we've shown off is complete or a finished product. Until we're closer to launch, all the systems we show off are subject to change. As for the bounty system, this is still a work in progress
@Nostra (question) - Scribes are still a a potential crafting profession! Stay tuned for more information on crafting professions as we progress further in development
@Kevralyn (question) - Ashes of Creation will have both PvP and PvE content. You can read more about the planned PvE content here, on the wiki!
@Kamik (question) - You can read more about our plans on AI here, on the wiki!
@MongiJones (question) - Addons and mods will not be allowed in Ashes of Creation. You can read more on that here, on the wiki!
@Balrog21 (question) - These features are being actively worked on and are close to being ready to be shown. Stay tuned for more information on weather and day/night cycles
@Ryve (question) - The siege systems are still being worked on and iterated on! Stay tuned for more information as we progress further in development. For now, you can read more on sieges here, on the wiki!
@T Elf (question) - Currently, for player stalls, there are no plans to have them traveling or mobile. We have not announced any plans to have trading items from player to player give xp. You can read more on player stalls here, on the wiki!
@Hjerim (question) - So far, so good We will let you know if there is ever any cut content!
@Saturn Aurora (question) - Woah! Spoiler warning! We will have to wait to see once we get closer to launch. ^_^
@Abarat (question) - I'm not sure I fully understand your question. Intrepid Studios is using an open-development philosophy in which we have complete Alpha and Beta testing while also being open for those who support our project!
@-T0Mb- (question), @Hazerduhs (question) - Please stay tuned for more information regarding mounts, animal husbandry, armor and cosmetic skins as we progress further in development!
@Cefyn (question) - Nothing shown in Alpha One is final. Everything shown is subject to change and in development.
@Bladen (question) - Currently, there are no plans for adding a corruption cleansing system for killing bots.
@SnowElf (question) - Class augments will allow for players to customize their class and skills You can read more an that here, on the wiki!
@Artifact71 (question) - We would love to support controllers in Ashes of Creation! Though, it is something that might not make it into the game before launch.
@ShadowVen (question) - Large raid-sized ships are planned! You can read more about them here Players will also be able to customize their ships through the ship building profession, which you can read more about here.
@Apok (question) There is a ton of information on ships on our wiki! You can read more on ship destruction here, ship repairs here and naval pvp here
@redemerosha (question) - Completely 100% completing a zone will heavily depend on how nodes in that zone develop. As nodes develop, they unlock content in their zones of influence, while locking content in other, nearby zones of influence. You can read more on this here, on the wiki!
@Ozijak (question) - Good question... Certainly! We recently showed off another example during this month's livestream! Make sure to watch the VoD on our YouTube channel in case you missed it live!
@Dizz (question) - We appreciate your feedback! Some systems in Ashes of Creation won't be for everyone. Though we are still developing the mount system and nothing is yet set in stone. Stay tuned to see more on how this system will work as we progress further in development!
@Troow (question) - For the Kickstarter backers who got the Angel and Demon skins, they will eventually have access to them in the character creator.
@Squeezy (question) - Our first true iterations of crafting will be prevalent in Alpha Two. We're excited for our players to get their hands on the crafting systems! ^_^
@iLaw (question) - Hi! o/ Instanced arenas are planned content for Ashes of Creation! You can read more on them here We haven't said what the rewards for arenas will be quite yet!
@Bakuhatsu (question) - We understand that character names are important to our players There is potential that special characters will be allowed in Ashes of Creation!
@Rednam (question) - Yes, we plan on having GMs for Ashes of Creation
@Gimpg (question) - The developers intend to carefully manage server populations via the use of character creation throttles to avoid the need to merge servers. There may be queues to get into high population servers, but the aim is to avoid excessively long queues.
@Anduin Kayvaan (question), @Riley Rain (question) , @Evaolan (question) , @Karthos (question), @Goalid (question), @Niya (question), @Dismas (question), @Schmuky (question), @RowniSciponi (question), @Schwann36 (question), @DABZ16 (question), @RitchieSH (question), @Lashing (question), @Gizmow (question) - Congrats! Your questions were randomly selected and answered on stream! In case you missed it, make sure to check out the VoD on our YouTube channel!
If you didn't find yourself tagged by myself in this comment, I encourage you to ask it again during our next Development Update Livestream Q&A! ^_^
It's interesting you guys ask us for our opinions and feedback, but it's not always clear how this reflects back into Ashes. Did it change the process sometime? Did the responses align with the idea you guys had or were you guys surprised by it sometimes? Did it spark new ideas or concepts that weren't originally even under consideration? If so, any examples ? It doesn't have to be relevant to the topics i mentioned, it was merely random grab out of the Dev discussion thread collection.
It's always nice to hear what's been done with the opinions/feedback we give .
Don't point fingers at poor Vaknar. Intrepid's just picking them based on the criteria they've specified. You guys could have simply read the original post.
🌋 What Events do you want to encounter while exploring Verra?
(Updated OP so it has the video as well. )
I was actually referencing the Archetype Group Summoning ability, which is called Siege Summons, but I think could be something that is available in other modes besides just Sieges: https://ashesofcreation.wiki/Siege_summons
Genesis Guild Discord
I am not sure about others by my question was classified as a violation when it broke 0 of the rules. It was exactly one question. All other posts were assisting other people by directing them to already answered questions after the cut off for submissions which was NOT a violation. They are simply going around their own rules.
This is the link to the question (the only question) https://forums.ashesofcreation.com/discussion/comment/336167/#Comment_336167
I could have been more concise perhaps in my reply although i still feel my tl dr should have been fine. But i only replied to his comment - there was no assignment of blame.
If anything it was just a shame to find out that i had no shot at a shoutout! Alas - better luck next month.
Did you read the second half of his sentence?
Edit because I feel I need to: Some questions can not be given in short form if you expect any REAL answer.
Also as for your statement saying it wasn't meant to be read on stream, i think the way you worded it made it seem like you wanted it to be answered on stream so that everyone could know the answer.
Edit: I am sorry for any confusion I have caused on this.
The question asked on stream was "Will the custom text chat command /e, /emote, /me, or some variant of it be in the game for roleplay?" The answer can be found on the livestream here
To clarify: Yes, we will support custom text emotes! The specific implementation (the / command itself) is TBD
I hear ya!
Basically all the above have happened at some point! ^_^. I've been talking with Margaret and Roshen in regards to conveying this information so stay tuned - It's something I'm working on!
Ahhh I see. The feature you're referring to is still being designed and iterated so there isn't anything concrete to share at this very moment! We will surely update the community when the day comes, though ^_^