Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying.
LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players?
Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat.
LordBlank wrote: » Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Hi Sherlock, what do you think MMO stands for? I'll give you a hint, the O means online. "In 1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space. The initial implementation was over a serial cable; however, when one of the authors began attending MIT in 1974, the game was enhanced so that it could be played across the ARPAnet, forerunner of the modern Internet."
beretta7 wrote: » It all just comes down to preference in the end but I have a REALLY hard time believing in this day and age that there are more gamers that just want to tab target and no challenge. I know there are still people that would prefer that monotony, but I think the only reason that these forums might slightly lean toward tab is that most FPS gamers etc don't even bother with MMORPG's due to garbage combat. When in fact MMORPG's are the best genre out there and they should be here. I'm one that will put up with the shitty combat experience to have the immersion but I also believe we should be moving this genre forward and I guess Steven wasn't the guy to do that unfortunately.
Dizz wrote: » I can't tell why you call a person Sherlock you don't really know, I just assume that is just part of communication.
Mag7spy wrote: » https://www.youtube.com/watch?v=X6BMbKLUqSA
Liniker wrote: » Mag7spy wrote: » https://www.youtube.com/watch?v=X6BMbKLUqSA lol the ranger aiming at the ground with the reticle like 1 meter away from the enemy, and people losing their shit saying there is no "action" in Ashes because of the soft lock... I guess BDO is not an action game as well cuz their soft lock is a lot more "noob friendly" and "no skill" than Ashes soft lock
wintertide wrote: » People have a strange definition of action. As if action RPGs haven't been a thing for decades and how 99% of them do not have reticles, and most of the ones that do, don't act like first or third person shooters.
Dizz wrote: » LordBlank wrote: » Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Hi Sherlock, what do you think MMO stands for? I'll give you a hint, the O means online. "In 1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space. The initial implementation was over a serial cable; however, when one of the authors began attending MIT in 1974, the game was enhanced so that it could be played across the ARPAnet, forerunner of the modern Internet." I can't tell why you call a person Sherlock you don't really know, I just assume that is just part of communication. I don't really care about what game company or medias claim what the game type the game is, like lots of game use the term "open world" but what is that about and lots of the games advertised as "open world" but they just games don't always need switch to loading screen or scene transaction but while they start use the term "ope world" a lot mostly were trying to tell people "open world" game equal the game world feels free and alive like a real exist world, so to me the terms they used are mostly to advertising instead of try to tell people the essences of the game. I don't play and didn't follow Destiny 2, I only followed some information about Destiny 1 in that time on game website or twitch stream, to me Destiny is more like a multiplayer online hakoniwa shooting game, which means the game essence is shooting game and use game modes like choose between PVP or PVE contents or choose the which PVE stage you want to play before you really enter the content you want to play and have ability to play with other few people online. To answer your question do you consider that Diablo 2 or Diablo 3 and Lost Ark that they all are MMOs? I mean if I follow what you said to categorize those games will end up they are all MMOs and further I can say Elder Ring is a MMO or Monster Hunter is a MMO or Splatoon is a MMO or Valorant is a MMO or LOL is a MMO or even most mobile waifu gacha games are also MMOs, what you said about MMO you only focus on "multiplayer" plus "online" instead of the whole "massive multiplayer online" which means to meet your definition of MMO the game just need to be multiplayer online game that lots people play it instead of games have abilities to let massive numbers of players share exactly one same game world and playing together at the same time.
LordBlank wrote: » I said Destiny 2, not 1. Stop living in the past and come to the present day. The Future is now. To infinity and beyond. Action combat is the way and any game where multiple people can play online together is an MMO. Is doesn't even have to be in a shared open world. Fortnite by definition is an MMO. Overwatch is an MMO. Do not take whatever warp view you have to change the basic definition of an MMO.
LordBlank wrote: » Dizz wrote: » LordBlank wrote: » Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Dizz wrote: » LordBlank wrote: » Fantmx wrote: » The MMO market is nowhere near dying out and combat is not the next step. The next steps are: 1) a living, breathing world that responds to player decisions in a way that doesn't take constant content creation by the developer and 2) Smart AI MMO longevity has nothing to do with type of combat. MMO isn't dying out because MMO just means massive multiplayer online. That means games like destiny 2 and any online game by nature is an MMO. What will die out are MMORPGs. What's the average age of wow players? Ummm, online game or game need internet connection does not means it's a MMO, a MMO need to have the ability to allow massive multiplayer to play the exactly same content at the same time, destiny 2 don't have that, but GW2 and WOW and FF14 adn BDO etc have that kind of ability and contents, so yes MMO genre is dying. Hi Sherlock, what do you think MMO stands for? I'll give you a hint, the O means online. "In 1974, Mazewar introduced the first graphic virtual world, providing a first-person perspective view of a maze in which players roamed around shooting at each other. It was also the first networked game, in which players at different computers could visually interact in a virtual space. The initial implementation was over a serial cable; however, when one of the authors began attending MIT in 1974, the game was enhanced so that it could be played across the ARPAnet, forerunner of the modern Internet." I can't tell why you call a person Sherlock you don't really know, I just assume that is just part of communication. I don't really care about what game company or medias claim what the game type the game is, like lots of game use the term "open world" but what is that about and lots of the games advertised as "open world" but they just games don't always need switch to loading screen or scene transaction but while they start use the term "ope world" a lot mostly were trying to tell people "open world" game equal the game world feels free and alive like a real exist world, so to me the terms they used are mostly to advertising instead of try to tell people the essences of the game. I don't play and didn't follow Destiny 2, I only followed some information about Destiny 1 in that time on game website or twitch stream, to me Destiny is more like a multiplayer online hakoniwa shooting game, which means the game essence is shooting game and use game modes like choose between PVP or PVE contents or choose the which PVE stage you want to play before you really enter the content you want to play and have ability to play with other few people online. To answer your question do you consider that Diablo 2 or Diablo 3 and Lost Ark that they all are MMOs? I mean if I follow what you said to categorize those games will end up they are all MMOs and further I can say Elder Ring is a MMO or Monster Hunter is a MMO or Splatoon is a MMO or Valorant is a MMO or LOL is a MMO or even most mobile waifu gacha games are also MMOs, what you said about MMO you only focus on "multiplayer" plus "online" instead of the whole "massive multiplayer online" which means to meet your definition of MMO the game just need to be multiplayer online game that lots people play it instead of games have abilities to let massive numbers of players share exactly one same game world and playing together at the same time. I said Destiny 2, not 1. Stop living in the past and come to the present day. The Future is now. To infinity and beyond. Action combat is the way and any game where multiple people can play online together is an MMO. Is doesn't even have to be in a shared open world. Fortnite by definition is an MMO. Overwatch is an MMO. Do not take whatever warp view you have to change the basic definition of an MMO.
Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » https://www.youtube.com/watch?v=X6BMbKLUqSA lol the ranger aiming at the ground with the reticle like 1 meter away from the enemy, and people losing their shit saying there is no "action" in Ashes because of the soft lock... I guess BDO is not an action game as well cuz their soft lock is a lot more "noob friendly" and "no skill" than Ashes soft lock Soft lock should be in mmorpgs and it is fine with it being "noob friendly" the point is to have that skill element of tracking and focus. It isn't meant to create expert shooters or FPS combat. It keeps the skill element higher and reduces ability to kite with easy mode and having tab target attack people off screen.
Noaani wrote: » Mag7spy wrote: » Liniker wrote: » Mag7spy wrote: » https://www.youtube.com/watch?v=X6BMbKLUqSA lol the ranger aiming at the ground with the reticle like 1 meter away from the enemy, and people losing their shit saying there is no "action" in Ashes because of the soft lock... I guess BDO is not an action game as well cuz their soft lock is a lot more "noob friendly" and "no skill" than Ashes soft lock Soft lock should be in mmorpgs and it is fine with it being "noob friendly" the point is to have that skill element of tracking and focus. It isn't meant to create expert shooters or FPS combat. It keeps the skill element higher and reduces ability to kite with easy mode and having tab target attack people off screen. A high skill ceiling isn't necessarily the best thing for a PvP game. For a PvP game to be it's best, you want ad many people as close to the same overall ability as each other as is possible. No one enjoys a PvP fight when it is overly one sided (well, those that do are not the type of players an MMO wants). I'm not saying I am asking for a low skill game or anything, but putting a hard cap on some aspects of player skill absolutely makes sense.
Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter…
CROW3 wrote: » Mag7spy wrote: » If you talk to a lot of people they want skill to be involved their game and to matter… If by ‘talk to a lot of people’ you mean, conduct a well crafted neutral survey that eliminates confirmation bias as much as possible, then you’d have some compelling evidence to speak on behalf of the surveyed players. But I don’t think that’s what you mean at all. So your loaded dice are just as problematic as anyone else’s. Totally fine for your opinion, but it’s your opinion. Closest thing I’ve seen to data around the whole ‘action’ v ‘tab’ issue for ashes was conducted by Jahlon, who runs PGN. Here are the results: This is what actual data looks like. Here’s a link to @Jahlon’s Ashes101 channel if you’re interested in his additional polls.https://youtube.com/c/ParadoxGamingNetwork
maouw wrote: » 418 votes? That's a decent sample size! It's cool to see 95% of the population aren't purists
Noaani wrote: » A high skill ceiling isn't necessarily the best thing for a PvP game. For a PvP game to be it's best, you want ad many people as close to the same overall ability as each other as is possible. No one enjoys a PvP fight when it is overly one sided (well, those that do are not the type of players an MMO wants). I'm not saying I am asking for a low skill game or anything, but putting a hard cap on some aspects of player skill absolutely makes sense.