Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
So as far as I can tell it is official that Nodes come with a predetermined type: Scientific, Divine, Military, Economic. It should be pretty obvious early on so if you like, you can leave and find another Node for your efforts.
No idea if wrecking a Node might stimulate a new type for it.
One of the problems that I can see with a Node changing when it is "conquered" is pretty simple. If I am the rulership of say a Divinity Node and I want to add a Military Node to the power base, so I invest and conquer one, then I find out it respawns as a Scientific Node.
Seems counter-intuitive.