In regards to the recolored cosmetic sets shown during livestreams like the white corvid castigator we seen in the UE5 reveal or the set in the cleric showcase, are those sets NPC exclusive pieces or are they achievable by players?
Steven has answered this very thing. The white corvid castigator is available only to NPCs and is not obtainable by players.
This goes for all other parts and pieces of cash shop cosmetic sets.
What are your thoughts on looking into other genres for archetype abilities? A good example I believe would be Overwatch, for example Roadhog which is a tank has a hook ability- that hook as a core tank skill, I think would actually provide some interesting gameplay inside of a MMO. You could also look at larger ultimate or "Elite" skills that would function akin to Zary'a Grav, or even Reinhardt Shatter for Hammer wielding Tank/Warriors. I know we're building a MMO and there is a delicate balance with the feel of the game you're look to achieve- but I think expanding your horizons could be extremely useful, especially since these type of "Teamfight" games are so popular. It also allows for a more consistent feel on Class counters and the equation that certain classes will always have distinct advantages and disadvantages against other classes.
Node citizenship is highest in the affiliations tree hierarchy.
Can citizens of the same node attack each-other?
Can a gatherer of a vassal node attack a gatherer of a parent node or sibling node if there is no war between their nodes?
September 12. 2022: Being naked can also be used to bring a skilled artisan to different freeholds... Don't summon family!
Node citizenship is highest in the affiliations tree hierarchy.
Can citizens of the same node attack each-other?
Can a gatherer of a vassal node attack a gatherer of a parent node or sibling node if there is no war between their nodes?
Yes, in both situations, normal flagging rules apply. The affiliations hierarchy is used for forced flagging, such as a war.
In a lore-approved mechanical way, how or why can a Tank stand their ground and not get crushed into a splatter mark when a 20 ton monster overhead smashes straight down onto them?
Steven mentioned caravan goods needing to become a "stolen good" for certain systems, does this mean that the loot from caravan destruction will not be usable for crafting or sold by normal means?
As someone who had 15 accounts and half a housing zone in archeage what's stopping me from opening a bunch of accounts and making a freehold mini city next to a popular spot like outside a dungeon to gain an advantage? IMO normal P2W killed archeage and multiaccount P2W killed unchained.
As someone who had 15 accounts and half a housing zone in archeage what's stopping me from opening a bunch of accounts and making a freehold mini city next to a popular spot like outside a dungeon to gain an advantage? IMO normal P2W killed archeage and multiaccount P2W killed unchained.
Why should they stop people from buying accounts?
Are you proposing that only one account should be allowed per household?
What about families that want to play together.
Such an exaggerated and unrealistic problem shouldnt create unnecessary prohibitions.
Since Ashes will focus on traveling thru the land rather than teleporting. Will there be any sort of movement speed gear or consumables such as speed potions that increase your movement for short period of time? (smth to help you escape a gank) Also does your character speed increases with level? (can a lvl 50 outrun lvl 30 or is it constant?)
Node towns and cities will offer a host of services that can differ, town-to-town. Message and contract billboards, Node-specific channels, and markets for stalls are some of what we know of, thus far. Can you give us a general idea of what kind of things we can expect to see/experience when entering a new-to-us township for the first time, and how we'll know to find our way around?
How do freeholds work with corrupted players? Since FreeHolds are none PVP zones are they still able to enter a FreeHolds boundary’s? and then access its content?
If so, what’s stopping them from griefing players then hiding in a Friendly/Guild members Freehold boundary’s where they can't be attacked back and can log out in safety?
As someone who had 15 accounts and half a housing zone in archeage what's stopping me from opening a bunch of accounts and making a freehold mini city next to a popular spot like outside a dungeon to gain an advantage? IMO normal P2W killed archeage and multiaccount P2W killed unchained.
Why should they stop people from buying accounts?
Are you proposing that only one account should be allowed per household?
What about families that want to play together.
Such an exaggerated and unrealistic problem shouldnt create unnecessary prohibitions.
The problem is not that people cant make more accounts or have some restrictive ip block the problem is when there are artificial limits on your account that are easily bypassed by just spending more money if you can only have (random number) 3 buildings on your freehold and only 1 freehold per account the answer isn't to specialize its to buy more accounts. to counter this they just need to make the benefit from more accounts less then spending more hours on your main.
Will it be possible to make illegal tree/plant plantations in any area and in remote areas of the map like in Archeage, will there be something like the Thunderstruck that will act as an economic barrier?
Hi! Could you tell if there will be any active or passive skills that will allow players to counter the control skills. Like to stand up immediately if you was knocked down?
What you tell us about some kind of "automation" for artisan classes, such as different kinds of equipements or "worker" type NPCs that could help the players produce goods while enjoying other aspects of the game?
Comments
Steven has answered this very thing. The white corvid castigator is available only to NPCs and is not obtainable by players.
This goes for all other parts and pieces of cash shop cosmetic sets.
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.
Non-combatants will not be flagged for looting bodies
AoC Wiki: https://ashesofcreation.wiki/Player_flagging in the non-combatant section
There will not be a theft (stealing/pickpocketing) mechanic in Ashes of Creation in regards to living players.
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ty Jahlon, i should know better than to ask without a wiki search
Can citizens of the same node attack each-other?
Can a gatherer of a vassal node attack a gatherer of a parent node or sibling node if there is no war between their nodes?
Yes, in both situations, normal flagging rules apply. The affiliations hierarchy is used for forced flagging, such as a war.
https://ashesofcreation.wiki/Player_flagging
https://youtu.be/GjEP4P5vDZI?t=4635
Why should they stop people from buying accounts?
Are you proposing that only one account should be allowed per household?
What about families that want to play together.
Such an exaggerated and unrealistic problem shouldnt create unnecessary prohibitions.
Node towns and cities will offer a host of services that can differ, town-to-town. Message and contract billboards, Node-specific channels, and markets for stalls are some of what we know of, thus far. Can you give us a general idea of what kind of things we can expect to see/experience when entering a new-to-us township for the first time, and how we'll know to find our way around?
If so, what’s stopping them from griefing players then hiding in a Friendly/Guild members Freehold boundary’s where they can't be attacked back and can log out in safety?
The problem is not that people cant make more accounts or have some restrictive ip block the problem is when there are artificial limits on your account that are easily bypassed by just spending more money if you can only have (random number) 3 buildings on your freehold and only 1 freehold per account the answer isn't to specialize its to buy more accounts. to counter this they just need to make the benefit from more accounts less then spending more hours on your main.
if i take cultist and a dark religion choice, can i hope to have a vampire ?