Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
(POLL) What size guild would you like to join?
akabear
Member, Braver of Worlds, Kickstarter, Alpha One, Alpha Two, Early Alpha Two
Q1 What size guild (total members) would you like to join?
Q2 What is your attraction to a guild of that size?
https://strawpoll.com/NPgxEVVjeZ2
Q2 What is your attraction to a guild of that size?
https://strawpoll.com/NPgxEVVjeZ2
3
Comments
If the guild passive skills are insane 40 players guilds(4x40 160 player alliances) will be the way to go.
If the guild passive skills are trash 300 players guilds(4x300 1200 players alliances) will be the way to go.
I will find the meta in between those numbers and their mix.
My expectations? I do believe Guild passive skills will be reasonably close to insanity...
As for my personal preference? I'm more fond of Quality over Quantity and prefer do lead/deal with a small number of Elite Organized Groups rather than a Mindless Zerg.
Aren't we all sinners?
In games similiar to AoC you tend to find any alliance of about 100 players tend to implode after about 1 month and break appart again
I think Mercenary guilds will be a key part of Ashes. Well organized fighters with no home or allegiances to get in the way!
not true at all. that depends on the people playing. also, I've seen more drama and guilds disbanding when they are small
Assuming about 1/3 are active at same time as you, it feels about right. Feels small enough that you know those 1/3 of members and that you interact with them on a regular basis, yet large enough to do stuff when needed and when everyone gets online.
bonus points for having alliances with similar guilds
Anything close to 100 and over is just not my type of thing, you start feeling more and more "irrelevant" the larger the number.
And I think we will find that this will be a much more popular concept than taking care of a freehold or protecting a Node that made a lot of enemies outside its ZOI.
There is something inspiring about a massive group of hundreds under the same banner, but it comes to mean a lot less when you realize a vision capable of drawing that many people together is often less distinct and meaningful. I would rather be in a group where, even if I’m not in direct one-on-one contact with all the members on a regular basis, we all know each other’s names and how we contribute to our shared goals.