hleV wrote: » Since you can't be "everything" with just one character, forcing just one character per server may be too big of a restriction. One player, however, should be limited to just one guild, regardless of how many characters they have.
Dygz wrote: » Haha. Except espionage is an aspect of PvP. And... Steven wants both espionage and about as much PvP in the game as possible. That's part of the Risk of allowing people to join your guild.
hleV wrote: » It will still be done using alt accounts.
Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest!
Undead Canuck wrote: » All servers can be 1 character only. Just don't create any others.
xmix wrote: » Undead Canuck wrote: » All servers can be 1 character only. Just don't create any others. I can't understand these 2 sentences.or you want to say that I should make 1 character and not care that others will have 8 characters
unknownsystemerror wrote: » xmix wrote: » Undead Canuck wrote: » All servers can be 1 character only. Just don't create any others. I can't understand these 2 sentences.or you want to say that I should make 1 character and not care that others will have 8 characters Yes, that is exactly what he is saying. If you don't like having more than one character, then don't. No one is forcing you to do anything. What you don't get to do is dictate how others may play.
Mordimer wrote: » I would love to see that. It would support my idea of super-specializing in one of the areas: fight or crafting. Now we have max points used in some dps/tank/heal skill tree and max points used in some crafting. My idea would be adding a bit of points at the top of that. And that would be being slightly better in fighting or crafting (or maybe even in utility skills)... I posted that in some other post, but what I mean would roughly look like that: Example 1: I want to have meta dps build. I distribute 90 points in warrior dps tree, I distribute 90 points in crafting tree... and maybe 90 points in utility skills - I've never seen any game like that, but maybe that would be interesting? And when I reach max level I have another 10 points to distribute. So obviously I put all 10 points in dps - now I am mega-uber-hiper-big-dick dps warrior with 5cm longer... sword. Example 2: I am bored of doing raids if I am forced to get highest dps, optimize my rotation, etc... frustrating. In exchange I would like to be useful different way - for example by some kind of utility skill (like in most rpg systems - D&D, Warhammer, whatever). So I have 90 points in my dps tree, 90 points in crafting tree (alchemy, whatever), 90 points in utility skills. And my last 10 points I put into very specialized utility skills - like unlocking the last door behind last boss with extra loot, opening 30 minutes shortcut in 3 hours long dungeon. So yes, I will not do as much damage as others but I maybe I can be invited to the raids to get these UNIQUE LOOT (it doesn't need to be better than last boss loot - but unique any other way), or maybe make the same raid faster (useful if you do it for 100 time). Example 3: I want to be known as one of the best crafters in the game. So i get my 90 points in healing tree (let's say I am healer), 90 points in utility (like everyone), and 90 points in Blacksmithing. Now I am as good Blacksmith like any other player who has access to the best crafting stations in the biggest cities. But I'd like to spend my last 10 points in Blacksmithing and be able to make armor 5 points better than anybody else or add some visual feature and my signature. Or maybe I could have ability to improve existing armor by these 5 points? Everyone would respect the best crafter in the game... meta dps dudes would love to have slightly better axe or slightly more durable armor, meta healers would love to have slightly better staff, etc. But how to get invitation to raids if you do less healing than others? Maybe at the end of some of the dungeon we could have unique forge (different than in the biggest cities), where the fresh loot can be improved by these crafters - adding slightly to the stats? _____ That means you couldn't have 2nd character only for crafting purposes