Raven016 wrote: » NiKr wrote: » Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff. As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design. How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get?
NiKr wrote: » Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff. As soon as there's a community chosen RP server, there's gonna be at least one guild of people who'll be willing to fuck everyone over. At which point Steven would have to set some fairly particular rules as to what constitutes griefing in the game, cause I'm sure those PKers will find a way to justify their killings within the game's design.
Raven016 wrote: » I'll join an RP guild on an RP server ^^ I might end up their top PvPer as I have no RP skills in RL. But I like to watch them doing their stuff.
Raven016 wrote: » How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get?
NiKr wrote: » Raven016 wrote: » How many players / servers do you think AoC should have, 6-12 months after release? What number should Steven aim to get? The number that will give them enough money to keep making the game.
Raven016 wrote: » NiKr wrote: » Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious. As Dolyem pointed out, your definition of pvx is not the same as Steven's. But no, I doubt red players will be able to enter instances, because those would probably require npc interactions and reds can't do that. Steven is not the reference in everything. He cannot create new meaning to commonly used words by people on the planet. Thanks for pointing out Dolyem post. We posted at same time and I would have missed it. Dolyem wrote: » Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere? PvX requires you to participate in both PvP and PvE to progress. Not one or the other, both. So naturally, when fighting mobs in the wild, you will be required to look over your shoulder and be weary of other players. There was a discussion not long ago talking about how practically all "PvP" MMORPGs are really just PvX, where PvP would have either no PvE or not require PvE at all. That is what I call a PvP game or a PvP game experience. But not a good one considering the corruption and loot mechanics. Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes.
NiKr wrote: » Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious. As Dolyem pointed out, your definition of pvx is not the same as Steven's. But no, I doubt red players will be able to enter instances, because those would probably require npc interactions and reds can't do that.
Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious.
Dolyem wrote: » Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere? PvX requires you to participate in both PvP and PvE to progress. Not one or the other, both. So naturally, when fighting mobs in the wild, you will be required to look over your shoulder and be weary of other players. There was a discussion not long ago talking about how practically all "PvP" MMORPGs are really just PvX, where PvP would have either no PvE or not require PvE at all.
Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere?
Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote.
Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game.
Noaani wrote: » Fiddlez wrote: » If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing. Calling Ashes a PvP game would do a better job of describing it than calling it a PvE game, and calling it a PvX game means nothing. This is perhaps the key point to me. PvX is meaningless - it is a marketing term designed to not turn people away from the game. It doesn't actually describe anything. PvE describes a game where you can expect to not be attacked by other players, at least not unexpectedly. PvP describes a game where you can expect to be attacked by other players. Sure, calling Ashes PvP doesn't describe the game in detail, but it is the start of that description. None of the other terms can be considered the start of such a description.
Fiddlez wrote: » If you are describing specific elements sure. If you said Ashes was a PVP game then that wouldn't really explain anything at all. This is not a binary thing.
Fiddlez wrote: » Raven016 wrote: » NiKr wrote: » Raven016 wrote: » ok. If those are instances which do not allow PvP then is a PvX game. Can a corrupt player clean his corruption fighting NPCs there? Would make no sense to be possible (as game mechanic, not lore) but I am curious. As Dolyem pointed out, your definition of pvx is not the same as Steven's. But no, I doubt red players will be able to enter instances, because those would probably require npc interactions and reds can't do that. Steven is not the reference in everything. He cannot create new meaning to commonly used words by people on the planet. Thanks for pointing out Dolyem post. We posted at same time and I would have missed it. Dolyem wrote: » Raven016 wrote: » Fiddlez wrote: » Raven016 wrote: » is PvX only if I can do Monday, Wednesday and Friday only PvE, without any risk of PvP. Fighting NPCs having to look constantly around if anyone comes to take my resources makes it a PvP game. I'm not entirely sure you even read what I wrote. The title of your thread is "AOC is NOT a PVP game" I checked your post and it does not contain the conditions to make it a PvX game. I skipped the part where you said "I played Wayfinder ..." Which part specifically explains that is PvX and not PvP? I told you what I expect: to be able to have PvP sessions and PvE sessions. Will the player be able to have PvE without any risk of being interrupted by PvP somewhere? PvX requires you to participate in both PvP and PvE to progress. Not one or the other, both. So naturally, when fighting mobs in the wild, you will be required to look over your shoulder and be weary of other players. There was a discussion not long ago talking about how practically all "PvP" MMORPGs are really just PvX, where PvP would have either no PvE or not require PvE at all. That is what I call a PvP game or a PvP game experience. But not a good one considering the corruption and loot mechanics. Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. I don't think that's true at all. It's a spectrum most likely. Not only one or the other. If AoC provides a better PVE experience then who's to say what they will do? I think this type of game is closer to a Conflict or Social MMORPG game. It might take a bit longer but I would almost guarantee that PVE players will have more fun in this then a game primarily designed around PVE. Sorry but Steven is 1000% right. Risk simply creates a better experience. You can have no risk but just like anything else, there's a cost to it. I think players will enjoy being part of a world rather then what's being offered now. Where the players and zones bring an actual value to your playing experience.
Fiddlez wrote: » It's definitely not a PVP game though.
Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game. agree, except the "game designers" in this forum cant even define the same things they are talking about unless they provide a subjective definition, which isnt the actual definition. In this case, if people are talking about a PvP MMORPG as a general term, then literally everyone on these forums should understand that any MMORPG in which it is possible to attack another player in the open world fits in to this definition.
Depraved wrote: » Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game. agree, except the "game designers" in this forum cant even define the same things they are talking about unless they provide a subjective definition, which isnt the actual definition.
Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game.
Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface.
Depraved wrote: » Noaani wrote: » Depraved wrote: » Noaani wrote: » Depraved wrote: » wow is the same. you can just do battlegrounds and arena and ignore pve completely, or do dungeons and raids and ignore pvp completely. and of course, you can do both. but wow is basically 2 different games accessed using the same client and interface. The point isn't about trick questions, or semantics, it is about clear, easy communication of fundamentals of a game. agree, except the "game designers" in this forum cant even define the same things they are talking about unless they provide a subjective definition, which isnt the actual definition. In this case, if people are talking about a PvP MMORPG as a general term, then literally everyone on these forums should understand that any MMORPG in which it is possible to attack another player in the open world fits in to this definition. people cant even say what an rpg is in this forum
Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers".
Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes.
Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP.
Solvryn wrote: » Meanwhile the rest of us don’t consider L2 them true PvP.
Depraved wrote: » Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP. still more true pvp than gw
Dygz wrote: » Solvryn wrote: » Meanwhile the rest of us don’t consider L2 them true PvP. I don't know who "us" is exactly, but... Since, Steven is an L2 PvPer creating a game primarily for L2 PvPers, what you think "true PvPer" entails is moot.
Solvryn wrote: » Depraved wrote: » Solvryn wrote: » Dygz wrote: » Raven016 wrote: » Steven tries to attract PvE players to his game but he will be surprised to see that his trick will not work. Players who like PvE will stay with PvE games even if they want PvP sometime. And players who want PvE sometime will find themselves doing it by force if they become corrupt or will be forced to do objective PvP only when playing on land. True PvP-ers will be forced to go into the ocean where they have no nodes. Prior to 2022, when Steven was not acting as Lead Game Designer, Steven and the former EQ/EQ who were Ashes Lead devs pitched a game that was more conducive to PvE players who like PvP sometimes. About a year ago, it became clearer that Steven is mostly catering to Lineage II players. I think Lineage II players would say that Lineage II has a lot of PvE players. I also think Lineage II PvPers consider themselves to be "true PvPers". Meanwhile the rest of us don’t consider L2 them true PvP. still more true pvp than gw Open World full loot PvP bout as truest as it gets.
Dygz wrote: » You could lose levels from xp debt in L2?