Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack
Dimitraeos wrote: » Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack How are they screwed? What does an attacker lose other than time?
Raven016 wrote: » Attackers need no risk in this case. There will be fast caravans for solo players with high chance to escape.
NiKr wrote: » Raven016 wrote: » Attackers need no risk in this case. There will be fast caravans for solo players with high chance to escape. Highly highly doubt this will be the case. Otherwise they'll be OP as fuck and used by all guilds/groups to multiply their money.
NiKr wrote: » Raven016 wrote: » I had to go and check the stream again. I thought I misunderstood I agree those are good quotes against what I'm saying. We'll have to see which one of those survive the testing, where literally everyone simply takes the fastest caravans and outruns any attackers, while multiplying their income by dozenfold, because they can now go from southernmost point on the map to the northernmost point. It's the classic "plans don't survive an encounter" type of deal. If a caravan, that's faster than attackers, can only carry a tiny piece of coms that would yield less money than just selling some glint - no one will use it. And if that caravan can carry just enough coms to benefit from running it - everyone will use it, because it'll be all the reward with none the risk. This then leads me to believe that Steven will then try to force people to use slower caravans in some way, which will be even worse for the system
Raven016 wrote: » I had to go and check the stream again. I thought I misunderstood
Depraved wrote: » Dimitraeos wrote: » Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack How are they screwed? What does an attacker lose other than time? you asked that in the other thread and gave you some examples xd
Raven016 wrote: » The price when you carry commodities from a node to the next will change. The profit will be smaller and smaller as players fill the destination node with those specific commodities.
NiKr wrote: » Raven016 wrote: » The price when you carry commodities from a node to the next will change. The profit will be smaller and smaller as players fill the destination node with those specific commodities. But if you're free to do whatever, cause your caravan is invulnerable - you don't care about destinations. This is mainly why I doubt any given caravan will ever come close to being untouchable. It would simply break the system.
Raven016 wrote: » Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack I think they'll have incentives. Some progression which will help them be better at their activity. Possibly the caravan defenders will have a progression too.
Dimitraeos wrote: » Attackers risk: losing a little bit of time (and they can keep attacking with no further risk)
Dimitraeos wrote: » Depraved wrote: » Dimitraeos wrote: » Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack How are they screwed? What does an attacker lose other than time? you asked that in the other thread and gave you some examples xd Ill be on the look out for every reply, so sorry king
Dimitraeos wrote: » Raven016 wrote: » Depraved wrote: » why fk up attackers more. they are already quite screwed. if anything, they need more incentives to attack I think they'll have incentives. Some progression which will help them be better at their activity. Possibly the caravan defenders will have a progression too. Defenders risk: Losing god knows how many days/weeks worth of gold, material and timeDefenders reward: gaining some or a lot of goldAttackers risk: losing a little bit of time (and they can keep attacking with no further risk)Attackers reward: a bunch of pillaged goods for some or a lot of gold I dont really see how this is balanced without some additonal risks for Attackers. Its the definition of unbalanced (in its current iteration), but im sure Intrepid is already thinking about this.
NiKr wrote: » Dimitraeos wrote: » Attackers risk: losing a little bit of time (and they can keep attacking with no further risk) There's also, allegedly, gear decay, so if you keep dying over and over - your gear will be fucked. And obviously if you take shitty gear into the fight - you might not win at all. Though I definitely agree that it's a pretty shitty deterrent, if it even can be considered one.
Depraved wrote: » here is the linkhttps://forums.ashesofcreation.com/discussion/57127/risk-vs-rewards-for-caravans#latest check the last post