Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds.
xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions.
xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters.
Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. The closest example is Eve, and there, individuals are not the issue. Massive Corps with thousands of players are the ones who can actually influence and control markets. I understand it's a concern for some, but in the last 20 years I've yet to see individuals with too many alts ruin economies.
xmix wrote: » Not everyone's goal is to reach the top or take part in the Castle sieges.
xmix wrote: » many people like pve and trade. if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.
xmix wrote: » you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.
xmix wrote: » and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters.
Dygz wrote: » xmix wrote: » Not everyone's goal is to reach the top or take part in the Castle sieges. What does that have to do with anything I wrote? xmix wrote: » many people like pve and trade. if 1 person will be able to handle 3-8 professions, it can take the time of the entire game. Perhaps what you mean to say is that 1 person with several alts could focus on just PvE and Trade. They would still have to interact with the Guilds governing Castles and the Mayors of the 5 Metros. A team of 6 players cannot progress a Node on their own. They will have to be relying on other players to some degree. xmix wrote: » you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him. Ashes is designed so that PvP is a key part of most opportunities available. So... pretty much everyone will be participating in PvP sometimes. Alts do not help avoid that. xmix wrote: » and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. I couldn't follow the logic of most of the above. Some people might disappear after 5-12 months. That has nothing to do with Alts. I have Alts in WoW that are almost 20 years old. My decision to stop playing WoW after Cataclysm had nothing to with Alts and everything to do with hating that MMORPGs have an endgame. And my return to WoW with Shadowlands and Dragonflight is signifcantly caused by Seasons and Battle Passes putting an end to endgame. Alts really have nothing to do with not being social in WOW - and everything to do with it being a fairly static game, where nothing changes significantly year after year. Everyone on every server pretty much flows through the same themepark rides, so there's not much to talk about. In Ashes, if you're away for a couple weeks, a couple of towns those alts were relying on might be gone - and it would be necessary to form new relationships with people in the new towns.
Undead Canuck wrote: » Every server is a 1 character server. You can only play 1 character at a time.
xmix wrote: » Dygz wrote: » xmix wrote: » Not everyone's goal is to reach the top or take part in the Castle sieges. What does that have to do with anything I wrote? xmix wrote: » many people like pve and trade. if 1 person will be able to handle 3-8 professions, it can take the time of the entire game. Perhaps what you mean to say is that 1 person with several alts could focus on just PvE and Trade. They would still have to interact with the Guilds governing Castles and the Mayors of the 5 Metros. A team of 6 players cannot progress a Node on their own. They will have to be relying on other players to some degree. xmix wrote: » you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him. Ashes is designed so that PvP is a key part of most opportunities available. So... pretty much everyone will be participating in PvP sometimes. Alts do not help avoid that. xmix wrote: » and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. I couldn't follow the logic of most of the above. Some people might disappear after 5-12 months. That has nothing to do with Alts. I have Alts in WoW that are almost 20 years old. My decision to stop playing WoW after Cataclysm had nothing to with Alts and everything to do with hating that MMORPGs have an endgame. And my return to WoW with Shadowlands and Dragonflight is signifcantly caused by Seasons and Battle Passes putting an end to endgame. Alts really have nothing to do with not being social in WOW - and everything to do with it being a fairly static game, where nothing changes significantly year after year. Everyone on every server pretty much flows through the same themepark rides, so there's not much to talk about. In Ashes, if you're away for a couple weeks, a couple of towns those alts were relying on might be gone - and it would be necessary to form new relationships with people in the new towns. so a small team of 6, they won't be interested in the siege, the big ones will do it.only residents of 1 smaller city will be not 1 metropolis guilds member.so when I wrote that for 5-12 months, I meant that they are in the game but you don't meet them. Because you develop your character to max level and max your profession and then you start 1 new character and again and again. You you buy 1 plot with a team and you farm it. 1-2 hours of wood cutting 1-2 hours of mining, then you process the raw materials, then you make weapons, since I have all the trades, because of the alts, you make everything for yourself for sale. and it will take your whole day. Cities come and go from moving to the winner's city with 4-6 people easily. on the other hand, my 3-8 caste and 3-8 profession will remain. And I will do the profession that is the most worthwhile in the city, there is little wood, I cut wood, if it is metal, then I mine it. farm for 1 hour and earn 100 silver with it. Or go pvp and I can use my expensive potions and at the end I can repair my equipment and at the end you get 1 gg or not even that. But if I've been chopping wood all week because I only have 1 profession, maybe I'll go to 1 pvp event, but if I have many professions, I might just change professions and enjoy it as much as others the pvp
xmix wrote: » so a small team of 6, they won't be interested in the siege, the big ones will do it.only residents of 1 smaller city will be not 1 metropolis guilds member.so when I wrote that for 5-12 months, I meant that they are in the game but you don't meet them. Because you develop your character to max level and max your profession and then you start 1 new character and again and again.
xmix wrote: » You you buy 1 plot with a team and you farm it. 1-2 hours of wood cutting 1-2 hours of mining, then you process the raw materials, then you make weapons, since I have all the trades, because of the alts, you make everything for yourself for sale. and it will take your whole day.
xmix wrote: » Cities come and go from moving to the winner's city with 4-6 people easily. on the other hand, my 3-8 caste and 3-8 profession will remain. And I will do the profession that is the most worthwhile in the city, there is little wood, I cut wood, if it is metal, then I mine it.
xmix wrote: » farm for 1 hour and earn 100 silver with it. Or go pvp and I can use my expensive potions and at the end I can repair my equipment and at the end you get 1 gg or not even that.
xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. The closest example is Eve, and there, individuals are not the issue. Massive Corps with thousands of players are the ones who can actually influence and control markets. I understand it's a concern for some, but in the last 20 years I've yet to see individuals with too many alts ruin economies. there are 3 blacksmiths in the city whose main character is goldsmiths, they will make a living from this as this will be one of your main sources of income. They will open +6 sub-character blacksmiths for you. logic out the rest by what will happen to the market.it doesn't matter if 5 people or 15 people have the chance to collect.I think this could be a problem with the alt in the longer term, not after 1-2 months but within half a year.maybe the wood or metal you farm could be sold for 1 silver, but they won't even buy it for 10 bronze anymore.but it depends on the balance anyway.
Noaani wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Not everyone's goal is to reach the top or take part in the Castle sieges. What does that have to do with anything I wrote? xmix wrote: » many people like pve and trade. if 1 person will be able to handle 3-8 professions, it can take the time of the entire game. Perhaps what you mean to say is that 1 person with several alts could focus on just PvE and Trade. They would still have to interact with the Guilds governing Castles and the Mayors of the 5 Metros. A team of 6 players cannot progress a Node on their own. They will have to be relying on other players to some degree. xmix wrote: » you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him. Ashes is designed so that PvP is a key part of most opportunities available. So... pretty much everyone will be participating in PvP sometimes. Alts do not help avoid that. xmix wrote: » and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. I couldn't follow the logic of most of the above. Some people might disappear after 5-12 months. That has nothing to do with Alts. I have Alts in WoW that are almost 20 years old. My decision to stop playing WoW after Cataclysm had nothing to with Alts and everything to do with hating that MMORPGs have an endgame. And my return to WoW with Shadowlands and Dragonflight is signifcantly caused by Seasons and Battle Passes putting an end to endgame. Alts really have nothing to do with not being social in WOW - and everything to do with it being a fairly static game, where nothing changes significantly year after year. Everyone on every server pretty much flows through the same themepark rides, so there's not much to talk about. In Ashes, if you're away for a couple weeks, a couple of towns those alts were relying on might be gone - and it would be necessary to form new relationships with people in the new towns. so a small team of 6, they won't be interested in the siege, the big ones will do it.only residents of 1 smaller city will be not 1 metropolis guilds member.so when I wrote that for 5-12 months, I meant that they are in the game but you don't meet them. Because you develop your character to max level and max your profession and then you start 1 new character and again and again. You you buy 1 plot with a team and you farm it. 1-2 hours of wood cutting 1-2 hours of mining, then you process the raw materials, then you make weapons, since I have all the trades, because of the alts, you make everything for yourself for sale. and it will take your whole day. Cities come and go from moving to the winner's city with 4-6 people easily. on the other hand, my 3-8 caste and 3-8 profession will remain. And I will do the profession that is the most worthwhile in the city, there is little wood, I cut wood, if it is metal, then I mine it. farm for 1 hour and earn 100 silver with it. Or go pvp and I can use my expensive potions and at the end I can repair my equipment and at the end you get 1 gg or not even that. But if I've been chopping wood all week because I only have 1 profession, maybe I'll go to 1 pvp event, but if I have many professions, I might just change professions and enjoy it as much as others the pvp You are assuming here that professions are the only way to make money. Maybe you spend an hour chopping wood and get 100 silver as you say. Or maybe I come along and take half of your wood and sell it back to you. Or maybe in the hour you make 100 silver, I defend a caravan and am given 50 gold in return. Or maybe I farm glint and make money that way. If someone only has one profession, and that profession isn't overly profitable, they just go about making money in other ways.
Dygz wrote: » xmix wrote: » so a small team of 6, they won't be interested in the siege, the big ones will do it.only residents of 1 smaller city will be not 1 metropolis guilds member.so when I wrote that for 5-12 months, I meant that they are in the game but you don't meet them. Because you develop your character to max level and max your profession and then you start 1 new character and again and again. Doesn't really matter whether the small team of 6 is interested in a Siege. If they are citizens of a Node, they will be interacting with other citzens of that Node. In Ashes, a team of 6 players cannot do much with their Professions without interacting with other players - even if they each have 3-5 alts. xmix wrote: » You you buy 1 plot with a team and you farm it. 1-2 hours of wood cutting 1-2 hours of mining, then you process the raw materials, then you make weapons, since I have all the trades, because of the alts, you make everything for yourself for sale. and it will take your whole day. Who are you buying the plot from? xmix wrote: » Cities come and go from moving to the winner's city with 4-6 people easily. on the other hand, my 3-8 caste and 3-8 profession will remain. And I will do the profession that is the most worthwhile in the city, there is little wood, I cut wood, if it is metal, then I mine it. Just because you make an assertion that it can be done easily does not make it true. xmix wrote: » farm for 1 hour and earn 100 silver with it. Or go pvp and I can use my expensive potions and at the end I can repair my equipment and at the end you get 1 gg or not even that. That's not really the way Ashes works. It's not about whether you go to a PvP event. PvP will come to you, regardless. Doesn't really matter how much you enjoy PvP.
Diamaht wrote: » xmix wrote: » Diamaht wrote: » xmix wrote: » Dygz wrote: » xmix wrote: » Anyway, this is an almost 1 year old post. I only wrote 1 answer, it was thrown up again by others. The forum is there to draw attention to problems and we hope that they will deal with it.and their official position is that there will be no differences between the servers.but I think the alt characters will slowly destroy the base of the game. it will impair trade and communication between characters.let's say we take team consisting of 6 people.each has 3-5 alt characters.the number of major professions is 20 or less.number of major castes 8.so this team covers the whole game they can be completely independent.they don't trade and do everything for themselves and will go everywhere in teams, 3 teams in 3 cities and that's 6 people you can hold back newcomers by making a lot of alts.and you don't take part in the end game for a long time because you want to have more characters and professions. Even a team of 6 players with 5 alts cannot progress a Node very far on their own. They cannot win a Siege. They will still need to rely on help from other players to manage Mayoral Caravans. They cannot win Castle Sieges on their own. Highly unlikely they will be able to manage Social Orgs and Religious Orgs on their own. They would still very probably want to have alliances with some Guilds. Not everyone's goal is to reach the top or take part in the Castle sieges.many people like pve and trade.if 1 person will be able to handle 3-8 professions, it can take the time of the entire game.you don't have to go to pvp.and it's better to draw an extra alt character than to participate in pvp because in the long run the alt character is worth more to him.and these people will disappear for 5-12 months depending on how difficult the character and the development of the professions will be.the professions are important, but I wouldn't allow people to dive into it at such a level and because of this, the pvp content and everything else would be pushed into the background.it is possible to solve this within the game, but they don't communicate that much.there are times when I would regret spending it alt time. But then it wouldn't bother me that someone has more characters. The time investment for what you are describing on the crafting level would be so enormous that very few people would or even could accomplish it. I tried this in FFXIV, Eve Online and in SWG (and even in EQ2 a bit) and the time investment long term is not realistic. Very few people can hold up, and even the few that could didn't destroy the economy. And keep in mind, FFXIV, SWG and EQ2 all had (or currently have) far smaller servers and fewer market locations than Ashes is planning. The closest example is Eve, and there, individuals are not the issue. Massive Corps with thousands of players are the ones who can actually influence and control markets. I understand it's a concern for some, but in the last 20 years I've yet to see individuals with too many alts ruin economies. there are 3 blacksmiths in the city whose main character is goldsmiths, they will make a living from this as this will be one of your main sources of income. They will open +6 sub-character blacksmiths for you. logic out the rest by what will happen to the market.it doesn't matter if 5 people or 15 people have the chance to collect.I think this could be a problem with the alt in the longer term, not after 1-2 months but within half a year.maybe the wood or metal you farm could be sold for 1 silver, but they won't even buy it for 10 bronze anymore.but it depends on the balance anyway. Oh I understand what you are describing. I'm saying it doesn't play out that way in real life. An over saturated market by one player drives prices down, which drives away competion. Which then raises prices which brings back competition. The small profit margins make it barely worth the extraordinary effort in competitive times, followed by frustration in noncompetitive times when he starts getting undercut once again. That's just one example of the market correcting itself. Your rationalizations don't factor in any human or market dynamics. Also dividing the player base (especially in the early days of the game) or denying alts cause far more problems than they solve.
xmix wrote: » see we will not agree with each other. let there be 2 cities with 100 people each. one city is not alt, all members of the other city are alts.
Diamaht wrote: » oOLu_BuOo wrote: » Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts. Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat. They don't ruin the economy of other games. Why is this one different?
oOLu_BuOo wrote: » Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts. Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat.
Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts.
Dygz wrote: » oOLu_BuOo wrote: » Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat. All of my alts are very social. Solo means you don't formally join groups for combat. Lots of solo MMORPG players are highly social with other players. And alts really have nothing to do with how social an MMORPG player is.
oOLu_BuOo wrote: » Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat.
Dygz wrote: » oOLu_BuOo wrote: » No its not the vast majority of the current playerbase havent even tested the game yet we didnt even have alpha 2 yet. Ppl dont even know yet what they are gonna like and what not. Just a typical case of ppl having an unchangable opinion about somehting they havent tried out yet. I don't know what you are referring to as "current playerbase". MMORPG players know what they like and what they don't like. Especially when it comes to playing on separate PvE servers and separate RP servers. And... by the way... my opinion on the playablity of Ashes has changes pretty much 180 in the last year and a half. (technically more like a 175) I don't need to try something once the design is made crystal clear.
oOLu_BuOo wrote: » No its not the vast majority of the current playerbase havent even tested the game yet we didnt even have alpha 2 yet. Ppl dont even know yet what they are gonna like and what not. Just a typical case of ppl having an unchangable opinion about somehting they havent tried out yet.
Dygz wrote: » xmix wrote: » see we will not agree with each other. let there be 2 cities with 100 people each. one city is not alt, all members of the other city are alts. A City with a hundred members that are all alts is not the same thing as a team of 6 where each member has 3-5 alts. So… this example supports my claim. This example does not support your complaint about a team of 6 players who each have 3-5 alts. Also, it’s highly unlikely that 33 players with 3 alts each would be able to defend against a Node Siege - so… that Village probably would never become a City.
oOLu_BuOo wrote: » Diamaht wrote: » oOLu_BuOo wrote: » Diamaht wrote: » Other games have tried this and it doesn't last long term. Old school MMOs like SWG did it to a degree and people pushed constantly for an increase in character limit. People join a server like this, then get tired of the same character or yearn for variety and leave. Or a dominate faction emerges and you either join it or leave. These types of servers become transient and inconsistent. This really isn't an alt thread it's a pvp worry thread. Let's manage the pvp system on it's own, instead of fracturing the player base and taking away everyone's alts. Its not a pvp worry threat its a alts will 100% ruin the economy of the game and highly push solo play over socializing and group play if not regulated threat. They don't ruin the economy of other games. Why is this one different? They do. Look at any game where everyone can do every job. How often do you ask someone to craft something for you in ESO ? You don't because you have a crafting alt yourself. How often do you buy a valuable gatherable item in MMOs where everyone can do every job? You don't; you just log into your alt, gather the stuff and send it to your main. If you ever do, then it's the cheap ones to save time, but the price for these gatherable items in these games is astronomically low because everyone else can gather them too. You can't make a living in these games as a gatherer unless you use bots and scripts, because the astronomically low price doesn't matter when you have a gathering bot that automatically gathers while you play the game on your main, but that's not a good system or a working economy. If you want to make a living in these games from a job, your only chance to make some money is being a crafter that sells endgame armor. But why would I buy your endgame armor when I can just log into my alt and craft it myself, send it to my main, and safe a huge amount of money? It ruined the economy in so many games before there needs to be a system in place that makes it not ruin the economy in Ashes.
Vaknar wrote: » So your concerns are mostly that of alts taking away from some experiences? From my own experience, I've usually kept most of my playtime to one or two characters on a server, just because that's what my time allows. I know friends who have had many alts, but they also generally had more time to invest!