Hi guys, I have a question on how the active blocking will function when it comes to spells. Will players be able to parry spells either by using a special kind of shield or ability when blocking? Thanks
Do you guys have any plans for biome wide meta events that encourage all the nodes to work together to overcome a pinnacle multi-raid level threat that is the culmination of the regions wider narrative?
Will the bounty hunting system be expanded beyond hunting corrupted players?
For example if Player A is mining a rare ore but Player B kills them and takes the ore, could Player A have the option to put a bounty on Player B for X currency? This would allow Player C to use their pathfinding ability to track Player B and provided they kill them, earn the currency.
A recent update in PoE2 about shield mechanics caught my attention. It seems like an intriguing mechanic, one that could fit nicely into Verra. While I understand it's not ideal to directly replicate others ideas, could we perhaps incorporate a similar concept, infused with the essence of Verra, into Ashes of Creation?
For pvp that involves corruption, what is stopping the corrupted player from having an ally kill him or swapping over to an alt to kill your character and transfer the items lost back over? And will a corrupted player that dies lose their corruption?
Will there be an endgame or will the world be always changing, and will a new player be able to enjoy the game with their friends if they are higher level.
We know Steven has said Naval will not be in at the start of Alpha 2, does that mean Fishing boats will not be available for deep sea fishing at the start of Alpha 2?
TwitchTV Streamer: The Hidden Dagger Inn Saturday's 5:00 PM Cst And
Wednesday's at 7:00 PM Cst
Como serei breve vou incluir 2 perguntas:
1 - Terá o idioma português ( PT-BR) - mesmo que só os textos.
2- além dos castelos que são batalhas para grandes clãs, haverá batalhas por fortes no caso algo que pequenos grupo ou clans com 4 jogadores possam conquistar ?
The caravans have been featured so far with only one player driving it. Will it be possible to have other players riding in rumble seats on the sides and back? Or maybe standing in war towers atop the caravan, like the bowmen on the oliphaunts in The Lord of the Rings?
Freeholds: with a server population of max 10,000 and only 85 nodes. What is the approximate number of available freeholds? Talk is these are very limited like only 10% will have one...can you please clarify?
With the world and it's content being dynamic and ever changing, is there a chance that there will be content and storylines that a server never sees due to the choices that are made by the players or are "important" storylines garanteed to appear sooner or later?
Did castles, like dongeons, will change depending of the power of player? (more or less reward, more or less influence zone, more or less difficult to attack/defend, etc..)
While Alpha 2 servers will be persistent, is there a rough idea how long the Alpha 2 might take to test the various systems? (like 2 years to collect "enough" data on the Node cycles)
Will Ashes of Creation incorporate personal touches like the ability to have a dog companion in-game, allowing players to name it after cherished pets, for a heartfelt connection during gameplay? Alternatively, will the game feature short cinematics akin to other titles, introducing certain lore elements to enrich the player experience?
Previously, it was stated that death penalties do not apply within sanctioned PvP events. Later it was changed to be that death penalties "mostly" do not apply within sanctioned PvP events. What exactly are those "mostly"? Secondly, do death penalties still do not differ between PvP and PvE?
With Health bars not showing numbers during PVP (I love it!), has the team considered making it consensual to determine a player's level to prevent griefers from picking on low level players as they won't "know" they will win prior to the engagement?
I believe there was some loose explanation of naval capture of enemy vessels, and it seems to me that you cannot take a person's ship. My question is, how will you make ship crafting lucrative or even valuable if a person's ship is never in danger of being taken?
Comments
For example if Player A is mining a rare ore but Player B kills them and takes the ore, could Player A have the option to put a bounty on Player B for X currency? This would allow Player C to use their pathfinding ability to track Player B and provided they kill them, earn the currency.
The stranger's eyes lifted to the blood red cloud on the horizon.
'We have to move. It's not safe here.'
Wednesday's at 7:00 PM Cst
https://www.youtube.com/@TheHiddenDaggerInn/featured
1 - Terá o idioma português ( PT-BR) - mesmo que só os textos.
2- além dos castelos que são batalhas para grandes clãs, haverá batalhas por fortes no caso algo que pequenos grupo ou clans com 4 jogadores possam conquistar ?
by: Grunxy
Will players be able to accept bounty hunting quests from a wanted board and go chase down wanted players for rewards?
(Example: after accepting, it shows all the wanted players on the regions map as general radius circles to go hunt)