At launch, I know there won't be dedicated PvE servers, but I'm assuming that different servers will organically develop different cultures regarding PvP. Will there be a way for new players to find a server that fits their expectations, without wasting hours trying out each one?
In the past you have stated that "Economic systems require scarcity. And in a game, all scarcity is artificially created in an attempt to simulate supply/demand structures or as we would call them points of player friction." However, in a recent interview you said that mounts would not degrade, and in another interview that resource sinks attributed to them would come from other professions, an example of a resurrection potion from the alchemy profession was given.
Are mounts and the animal husbandry profession intended to have the same scarcity that other in game items and professions have? If yes, how do you plan to do this with the increasing number of mounts in the game? The Mendelian style of genetics this game is using can slow down the amount of high tier mounts coming into in the game, but as the months and years go on they will become increasingly common.
Will Kick (i.e. an Interrupt ability) be a Universal Skill we can learn, or are all people except rogues in Ashes of Creation's lore riddled with arthritis.
Are there plans for any class or archetype abilities that allow a player to create illusions of themselves for the purpose of misdirection or trickery? Maybe a variant of of summoner?
With land management being able to have a negative impact, will there be systems in place via mayoral policies or otherwise to combat bad actors, clearcutting the forest for example, or is it just kill on site?
What were the primary factors behind setting the maximum group size at 8 players? Was this decision made to fulfill an 'ideal' group composition in AOC, or was it more based on role distribution ratios?
Keep being awesome
Will some class skills/abilities be able to combo or join with other players abilities? For example, tank holding their shield up like a ramp for an assassin to get a huge jump off of for a big attack, or twinning a mage fireball with a cleric spell to damage and heal at the same time?
Are fighters designed to be melee primarily, or will some of their powers work with a bow. (I know 'any class can use any weapon - but can the specc into bow or is it just white damage?)
Based on the caravan combat we saw, zergs will most likely be the meta we see. I could see zerg trolling/bullying becoming a major issue in the future. What can we as players do about this?
With Alpha 2 coming up, what is the timeline projected for Alpha 2 to persist. The short answer being it will take as long as it takes, but what is your ideal length of time you have projected for this segment of the development to take?
Will combat on all classes have a roll, dodge & block function? Will AOC favor skilled combat? example, will a level 25 with more skill be able to pvp and win over a level 35 with less combat skill?
Comments
How many dash/tp/escape are planned for each class please ?
Ty !
Are mounts and the animal husbandry profession intended to have the same scarcity that other in game items and professions have? If yes, how do you plan to do this with the increasing number of mounts in the game? The Mendelian style of genetics this game is using can slow down the amount of high tier mounts coming into in the game, but as the months and years go on they will become increasingly common.
Keep being awesome
These links might be helpful for you:
https://ashesofcreation.wiki/Treasures
https://ashesofcreation.wiki/Fishing
In the wiki it says
"
Treasures may also be obtained through fishing and by exploring naval content.
"
As a huge achievement hunter myself I´d love to know that, too!
Bump
Thanks for the links but I have already read them and there is no mention about Alpha2. Let's hope we get a showcase about them.