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Hypothesis confirmed, The real reason why PvE players don't like PvX for AoC, EUREKA !!

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    NiKrNiKr Member
    Songcaller wrote: »
    We've got nicer things since Trost came.
    But how can you be sure that they've come with him and weren't planned way before and we're only now seeing them shown/realized?

    They haven't even mentioned any of his influence on the team or direction or anything else. We've just heard "well he's getting accustomed to the game's design and the team..." Awesome, great. That was months ago at this point.
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    SongcallerSongcaller Member, Alpha One, Adventurer
    All I know is the plan hasn't shifted for A2 yet, the old shenanigans seem to be quieter for now. Of course, 3 months is a big selection to choose from when selecting an actual date to begin. Thus, the team seem to be aligned from top to bottom.
    2a3b8ichz0pd.gif
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    I'm not sure what you mean?
    Game launch did not shift from "Before 2020" until after 2020.
  • Options
    OtrOtr Member
    Aszkalon wrote: »
    Sony Online Entertainment ? Good to hear that Miss Margaret is away from there. I see that Company as similar as Activision Lizzard. Just not as in lesser bad. :sweat_smile:

    You have to use Ms. or Mrs.
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    DepravedDepraved Member
    NiKr wrote: »
    Depraved wrote: »
    oh ok.
    holy shit look what ive found. (love the piercings and the hair btw) slaayy queen ;3
    Yep, that's exactly the video I was talking about. I was surprised to learn that she'd be working on Ashes, cause I mainly only knew her from that video. Though she has also worked on L2 even more back in the day iirc, so there's that too.
    Aszkalon wrote: »
    Should i be worried and concerned ? Sony Online Entertainment BUTCHERED Planetside II with the "Lattice" System and effectively killed the Game by making it a Pay-to-Win Meatgrinder with it.
    My PC at the time couldn't run it, so I wouldn't know if she really had any bad influence on it or not, cause I wasn't in that community then.

    But she's also not a game designer in Ashes, so the worst you can be afraid of is some cosmetic/mob designs, but I've personally liked the stuff she said she worked on so far.

    omg she did!, for classic. damn I didn't know Margaret worked for ncsoft!!!
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    DepravedDepraved Member
    Dygz wrote: »
    Aszkalon wrote: »
    Sony Online Entertainment ? Good to hear that Miss Margaret is away from there. I see that Company as similar as Activision Lizzard. Just not as in lesser bad. :sweat_smile:
    Many of the EQ/EQ2 devs at Intrepid in the early years have left.
    And... we know nothing about Bill Trost's personal vision for the development of Ashes or what his influence on Steven's vision might be.

    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...
  • Options
    NiKrNiKr Member
    Depraved wrote: »
    omg she did!, for classic. damn I didn't know Margaret worked for ncsoft!!!
    Obviously not watching the monthly streams smh my head. She's mentioned that several times in the past :)
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    DepravedDepraved Member
    NiKr wrote: »
    Depraved wrote: »
    omg she did!, for classic. damn I didn't know Margaret worked for ncsoft!!!
    Obviously not watching the monthly streams smh my head. She's mentioned that several times in the past :)

    I've never heard her say it. maybe it was before I started watching them. i haven't been watching them since the very beginning T_T
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    OtrOtr Member
    Depraved wrote: »
    Dygz wrote: »
    Aszkalon wrote: »
    Sony Online Entertainment ? Good to hear that Miss Margaret is away from there. I see that Company as similar as Activision Lizzard. Just not as in lesser bad. :sweat_smile:
    Many of the EQ/EQ2 devs at Intrepid in the early years have left.
    And... we know nothing about Bill Trost's personal vision for the development of Ashes or what his influence on Steven's vision might be.

    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...

    But will such a dev be able to make a PvP, PvE and a PVX game and all feel great? :)
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    AszkalonAszkalon Member
    Noaani wrote: »
    A point worth making - without the lattice system, Planetside 2 would have shut by 2015.

    And this is all Speculation.

    So many People said " Freedom " is gonna kill the Game. And then i saw People wandering off in Droves on my Server, when Lattice was forced upon us all.

    Never again we had a Percentage with what the Vanu, our Faction, could do something with. Thanks Sony Online Entertainment. For absolutely nothing, lol.
    a50whcz343yn.png
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    DepravedDepraved Member
    edited May 2
    Otr wrote: »
    Depraved wrote: »
    Dygz wrote: »
    Aszkalon wrote: »
    Sony Online Entertainment ? Good to hear that Miss Margaret is away from there. I see that Company as similar as Activision Lizzard. Just not as in lesser bad. :sweat_smile:
    Many of the EQ/EQ2 devs at Intrepid in the early years have left.
    And... we know nothing about Bill Trost's personal vision for the development of Ashes or what his influence on Steven's vision might be.

    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...

    But will such a dev be able to make a PvP, PvE and a PVX game and all feel great? :)

    yep. there are design patterns. you learn those when you are learning design. hard to memorize them all so you will always go back to check references.

    Anyway, it can be something as simple as "can people read the text in game or do we need to increase the font size"?. then you have other stuff such as the use of a mini map, that's a design pattern. combat, that's another pattern. the use of cameras, that's another one. you get the idea. patterns are proven solution to common problems.

    when it comes to the flavor part (lets say mortal combat or street fighter, but are fighting games with different flavors, or Mario kart vs diddy kong racing) that's more of a job for the artists and the director.

    then, you have the programmers. doesn't matter if you worked in a pve, pvx, or pvp game. all that matters is that you can write (clean) code and implement stuff. you pretty much have the same stuff in every game.

    and then, you have some support roles, such as economists, salespeople, marketing, managers, etc.

    look at Shigeru Miyamoto, he created Mario and zelda. both completely different games, different genres, different gameplay, different everything... and they are both great games.

    having worked in eq, doesn't mean you will make ashes similar to eq or for eq players. that's like saying a gu who worked in lineage 2 will make ESO like l2 or targeted at l2 players...nonsense!


  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2
    Depraved wrote: »
    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...
    I think I’m going to have to stop responding to your posts.
    I’m losing brain cells just reading them.
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    DepravedDepraved Member
    Dygz wrote: »
    Depraved wrote: »
    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...
    I think I’m going to have to stop responding to your posts.
    I’m losing brain cells just reading them.

    wait, you had them? O_O
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    OtrOtr Member
    Depraved wrote: »
    Otr wrote: »
    Depraved wrote: »
    Dygz wrote: »
    Aszkalon wrote: »
    Sony Online Entertainment ? Good to hear that Miss Margaret is away from there. I see that Company as similar as Activision Lizzard. Just not as in lesser bad. :sweat_smile:
    Many of the EQ/EQ2 devs at Intrepid in the early years have left.
    And... we know nothing about Bill Trost's personal vision for the development of Ashes or what his influence on Steven's vision might be.

    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.

    the dev is at the service of the game, not the other way around. working on past big mmorpg shows experience. doesn't mean you have to do things like you did in that other mmorpg...

    a game dev can make you 3 different games of the same category and they will all be different...

    But will such a dev be able to make a PvP, PvE and a PVX game and all feel great? :)

    yep. there are design patterns. you learn those when you are learning design. hard to memorize them all so you will always go back to check references.

    Anyway, it can be something as simple as "can people read the text in game or do we need to increase the font size"?. then you have other stuff such as the use of a mini map, that's a design pattern. combat, that's another pattern. the use of cameras, that's another one. you get the idea. patterns are proven solution to common problems.

    when it comes to the flavor part (lets say mortal combat or street fighter, but are fighting games with different flavors, or Mario kart vs diddy kong racing) that's more of a job for the artists and the director.

    then, you have the programmers. doesn't matter if you worked in a pve, pvx, or pvp game. all that matters is that you can write (clean) code and implement stuff. you pretty much have the same stuff in every game.

    and then, you have some support roles, such as economists, salespeople, marketing, managers, etc.

    look at Shigeru Miyamoto, he created Mario and zelda. both completely different games, different genres, different gameplay, different everything... and they are both great games.

    having worked in eq, doesn't mean you will make ashes similar to eq or for eq players. that's like saying a gu who worked in lineage 2 will make ESO like l2 or targeted at l2 players...nonsense!


    Ah yes, you are right.
    I had doubts because last week I told a colleague that a developer cannot make a great game if he doesn't like playing that kind of game because will not feel which decisions are good or bad.
    But in AoC's context, developers just do what they are told to do. It is Steven who has to understand and like PvE and PvP to make good decisions.
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 2
    Steven is just a gamer who has never released a game, so… there’s no way to evaluate how good his decisions are, yet -
    Outside of the significant delays and changes from the Kickstarter.

    But it is good that the game has not become vaporware already.
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    AszkalonAszkalon Member
    edited May 2
    Dygz wrote: »
    Steven is just a gamer who has never released a game, so ...

    ... ... and who is working on a grand Game " together " - with others. For now about Eighth Years or so(?).

    I am confident Sir Steven picked up quite a bit of things good to know, in such a good Chunk of Time in which he never gave up. Be prepared (lol), a Man who never released a Game before MIGHT release one of the best MMORPG's that the World has ever seen.
    a50whcz343yn.png
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    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    Highly unlikely, but we shall see.
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    NoaaniNoaani Member, Intrepid Pack
    Depraved wrote: »
    that doesn't matter. someone who works at coca cola and goes to work for Pepsi, wont make pepsi similar to coke. he will make pepsi like Pepsi.
    Well, yeah - with an existing product that is obviously the case.

    When you are developing a new product though, it is inevitable that you will take on the DNA of previous products that your staff have worked on. That is literally the point in hiring people with experience - you want them to bring what they know in to your company.
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    InelukiIneluki Member, Alpha One, Adventurer
    Tahiti02 wrote: »
    NO PVE! If that's what you want then AoC isn't the game for you. Stop trying to make this happen, it goes against the core pillars of AoC.
    Dude...there is heaps of PvE in this game.... A good PvX game has a well balanced blend of BOTH PvE and PvP.
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    AszkalonAszkalon Member
    Dygz wrote: »
    Highly unlikely, but we shall see.

    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"
    a50whcz343yn.png
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    AzheraeAzherae Member, Alpha One, Adventurer
    Aszkalon wrote: »
    Dygz wrote: »
    Highly unlikely, but we shall see.

    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"

    That's... kinda oversimplifying it?

    Taking it out of Ashes realm altogether, the person in charge of Console BDO right now (and I think sorta BDO in general) is a person who, if they were given their own MMO to make I would back it instantly.

    But I don't like BDO. There used to be a person at Intrepid who worked alongside Steven who was like that, who left years ago. So for Dygz, (and maybe for me but I'm still not sure yet), that person was the one you could have the confidence in, for keeping the game in a space where one would play.

    That's why you'll keep getting that explanation 'But Jeffrey Bard left'.
    Sorry, my native language is Erlang.
    
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    ApokApok Member, Braver of Worlds, Kickstarter, Alpha One
    When I played FF14 there was a couple people who complained the game had pvp. It was arena pvp that you queue up for and need to go out of your way to find, it's in no way forced on you and they would complain its a waste of dev time and should focus on pve even though pvp has it's own player base in that game and probably attracts subs they would still complain.

    People complained about the healers having dps skills and bitched till they nerfed the healers so they wouldn't be asked to dps and after that people still complained about the classes.

    Playing new world there was a guy I was guilded up with who would complain whenever it came to pvp, it was a skill issue and kept demanding a guide to some all powerful build that would make him badass. He kept complaining till he finally quit the game.

    You can't pander to everyone because in the end you'll always have people who are never happy with what they got and constantly complain no matter what.

    It's honestly one thing that scares me about ashes open development. You can make some bad decisions listening to the outspoken minority and ignoring the silent majority
  • Options
    DygzDygz Member, Braver of Worlds, Kickstarter, Alpha One
    edited May 3
    Aszkalon wrote: »
    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"
    I don't know that I'm particularly negative.
    I think Ashes is going to be a great game for the fans of L2/ArcheAge/EvE.

    One of the BEST MMORPGs the World has ever seen is hyperbole and very unlikely.
    Especially by the time Ashes releases, there will likely be several other MMORPGs less niche and more popular.

    As Azherae hints at, I would say that Ashes has become more niche in the last two years - after Jeffrey Bard left.
    Feels to me that Jeffrey was trying to have a more diverse Target Audience than just Steven's playstyle.
    When I go back and watch vids from the early years with Jeffrey and Steven, there are times when Steven is speaking, but it seems like the spin he's giving was heavily influenced by Jeffrey.
    Like, I think "Ashes is not made for everyone." is straight up Steven.
    In the early years, we could see Steven say that MMORPGs need diverse playstyles...
    but now I think he was just kind of parroting what Jeffrey told him, "A MMO lives and breathes on its community and we don't really want to give short shrift to any one of those types. All of them are important: the RPers are important, the people who just want to hang out in the Inn and talk are important, they all add to the game and so we want to make sure that we take care of all of them..."

    So... I wouldn't quite say I'm negative.
    I do think that the current Ashes design is not the game that was described when Jeffrey was the Lead Game Designer.
    That's not really a bad thing - especially not for MMORPG fans who love Open World PvP.
  • Options
    DepravedDepraved Member
    you are wrong. steven is the creative director and the ceo. he tells his team the game will have 8 archetypes. i want the rogue to do high burst and have high mobility, then the designers work on making that vision come to life. then steven plays the rogue and decides whether it feels like a rogue with high mobility and burst or not.

    steven isn't in charge of the details. the people with the appropriate technical expertise are in charge of the details. steven just makes sure everyone goes in the same direction. that's what a director does.

    steven doesn't balance the game. recent example. mobs ttk was 30 seconds, now its 6~ 30 felt wrong, 6 felt better. he asked his team to lower it to 6. he didn't tell them "how", just "what". steven isn't concerned with design patterns, since he isn't a designer. he just tells the team what he wants, and the team is concerned with how to accomplish that. he lays out the problem, the team finds th

    the CEO part Is more about managing the company itself.
    Azherae wrote: »
    Aszkalon wrote: »
    Dygz wrote: »
    Highly unlikely, but we shall see.

    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"

    That's... kinda oversimplifying it?

    Taking it out of Ashes realm altogether, the person in charge of Console BDO right now (and I think sorta BDO in general) is a person who, if they were given their own MMO to make I would back it instantly.

    But I don't like BDO. There used to be a person at Intrepid who worked alongside Steven who was like that, who left years ago. So for Dygz, (and maybe for me but I'm still not sure yet), that person was the one you could have the confidence in, for keeping the game in a space where one would play.

    That's why you'll keep getting that explanation 'But Jeffrey Bard left'.

    why you don't like bdo? just curious

    also, if that person made an mmorpg similar to bdo, would you still back it, given that you don't like bdo? o-o

    I liked bdo a lot at least when I played ;3

    didn't pearl abyss make another mmorpg and that one kind of bombed? o.o not sure tho and don't wanna google xD
  • Options
    DepravedDepraved Member
    Apok wrote: »
    When I played FF14 there was a couple people who complained the game had pvp. It was arena pvp that you queue up for and need to go out of your way to find, it's in no way forced on you and they would complain its a waste of dev time and should focus on pve even though pvp has it's own player base in that game and probably attracts subs they would still complain.

    People complained about the healers having dps skills and bitched till they nerfed the healers so they wouldn't be asked to dps and after that people still complained about the classes.

    Playing new world there was a guy I was guilded up with who would complain whenever it came to pvp, it was a skill issue and kept demanding a guide to some all powerful build that would make him badass. He kept complaining till he finally quit the game.

    You can't pander to everyone because in the end you'll always have people who are never happy with what they got and constantly complain no matter what.

    It's honestly one thing that scares me about ashes open development. You can make some bad decisions listening to the outspoken minority and ignoring the silent majority

    pvers always ruin everything >:
  • Options
    AzheraeAzherae Member, Alpha One, Adventurer
    Depraved wrote: »
    you are wrong. steven is the creative director and the ceo. he tells his team the game will have 8 archetypes. i want the rogue to do high burst and have high mobility, then the designers work on making that vision come to life. then steven plays the rogue and decides whether it feels like a rogue with high mobility and burst or not.

    steven isn't in charge of the details. the people with the appropriate technical expertise are in charge of the details. steven just makes sure everyone goes in the same direction. that's what a director does.

    steven doesn't balance the game. recent example. mobs ttk was 30 seconds, now its 6~ 30 felt wrong, 6 felt better. he asked his team to lower it to 6. he didn't tell them "how", just "what". steven isn't concerned with design patterns, since he isn't a designer. he just tells the team what he wants, and the team is concerned with how to accomplish that. he lays out the problem, the team finds th

    the CEO part Is more about managing the company itself.
    Azherae wrote: »
    Aszkalon wrote: »
    Dygz wrote: »
    Highly unlikely, but we shall see.

    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"

    That's... kinda oversimplifying it?

    Taking it out of Ashes realm altogether, the person in charge of Console BDO right now (and I think sorta BDO in general) is a person who, if they were given their own MMO to make I would back it instantly.

    But I don't like BDO. There used to be a person at Intrepid who worked alongside Steven who was like that, who left years ago. So for Dygz, (and maybe for me but I'm still not sure yet), that person was the one you could have the confidence in, for keeping the game in a space where one would play.

    That's why you'll keep getting that explanation 'But Jeffrey Bard left'.

    why you don't like bdo? just curious

    also, if that person made an mmorpg similar to bdo, would you still back it, given that you don't like bdo? o-o

    I liked bdo a lot at least when I played ;3

    didn't pearl abyss make another mmorpg and that one kind of bombed? o.o not sure tho and don't wanna google xD

    It's a long explanation, but if I try to make it short, it's because BDO is very Korean.

    There's a narrative lately that says 'Korean gamers don't like TL because it isn't P2W enough'. This sounds ridiculous at first, but it's not entirely wrong, because P2W also comes with the idea that you have rare chances of getting relatively large jumps in power or things other people envy.

    Spend more time and those chances go up. The dopamine hit is bigger.

    The person who 'heads BDO's design' right now, Je-seok Jang, is one of my favorite designers/team leads, making lots of decisions that I feel would make even some of the most critical people happy, but BDO's base is very hard to pull 'back' to a good spot. As of my last check, he was still trying.

    But every time he tries, to add interest, challenge, or even just grouping content to the game, just some scrap of something with 'meaning' beyond 'grind here and hope you get ahead of all the other people', the playerbase complains about something (because the playerbase of BDO can roughly be split into whales, lifeskillers, and grinders, or at least this was true before Land of the Morning Sun) being too technical, difficult, or involved (and maybe not profitable enough).

    BDO PvE-ers want most of the game handed to them (difficulty wise), and so, every attempt to improve an actual gameplay system gets pushback within a month. I call it pushback because Je-seok occasionally gives interviews/Dev Discussions with fairly specific details about his goals, and usually, the things that get implemented don't get 'removed', they get massively undermined.

    Now, it could be that it's all just a ruse/act and he doesn't actually care about the design things he says and he is himself the one designing the things that undermine the 'interest grabbing' designs and appeasing the whales. I just don't get that impression from him.

    Anyways BDO sucks for the same reason that TL doesn't suck yet. The game's 'paying' audience barely wants to play an MMO to begin with.

    I'd whine about the economy too, but I think everyone knows my opinion on the BDO 'economy' already.

    tl;dr I would trust Je-seok Jang to rip out the broken base of BDO and install a new one, or to make a new MMO from scratch, but they will never let that man actually fix BDO because what is left of its 'paying' community wouldn't want it if he did.

    I wish him the best in someday getting a chance to do that.

    And that's the real reason PvE players don't like PvX for AoC.
    Sorry, my native language is Erlang.
    
  • Options
    DepravedDepraved Member
    Azherae wrote: »
    Depraved wrote: »
    you are wrong. steven is the creative director and the ceo. he tells his team the game will have 8 archetypes. i want the rogue to do high burst and have high mobility, then the designers work on making that vision come to life. then steven plays the rogue and decides whether it feels like a rogue with high mobility and burst or not.

    steven isn't in charge of the details. the people with the appropriate technical expertise are in charge of the details. steven just makes sure everyone goes in the same direction. that's what a director does.

    steven doesn't balance the game. recent example. mobs ttk was 30 seconds, now its 6~ 30 felt wrong, 6 felt better. he asked his team to lower it to 6. he didn't tell them "how", just "what". steven isn't concerned with design patterns, since he isn't a designer. he just tells the team what he wants, and the team is concerned with how to accomplish that. he lays out the problem, the team finds th

    the CEO part Is more about managing the company itself.
    Azherae wrote: »
    Aszkalon wrote: »
    Dygz wrote: »
    Highly unlikely, but we shall see.

    So You are " Braver of Worlds, Kickstarter " - and " Alpha One ", but You still have such a negative sounding View on things ? o_O
    Or is this a negativity which came over the Years since the Game takes and takes and takes and takes and then takes and takes even more Years to finally arrive ? ^.^;"

    I mean i get it. This is a noticeable Chunk of Lifetime. About Eight Years and still going. ^.^;"

    That's... kinda oversimplifying it?

    Taking it out of Ashes realm altogether, the person in charge of Console BDO right now (and I think sorta BDO in general) is a person who, if they were given their own MMO to make I would back it instantly.

    But I don't like BDO. There used to be a person at Intrepid who worked alongside Steven who was like that, who left years ago. So for Dygz, (and maybe for me but I'm still not sure yet), that person was the one you could have the confidence in, for keeping the game in a space where one would play.

    That's why you'll keep getting that explanation 'But Jeffrey Bard left'.

    why you don't like bdo? just curious

    also, if that person made an mmorpg similar to bdo, would you still back it, given that you don't like bdo? o-o

    I liked bdo a lot at least when I played ;3

    didn't pearl abyss make another mmorpg and that one kind of bombed? o.o not sure tho and don't wanna google xD

    It's a long explanation, but if I try to make it short, it's because BDO is very Korean.

    There's a narrative lately that says 'Korean gamers don't like TL because it isn't P2W enough'. This sounds ridiculous at first, but it's not entirely wrong, because P2W also comes with the idea that you have rare chances of getting relatively large jumps in power or things other people envy.

    Spend more time and those chances go up. The dopamine hit is bigger.

    The person who 'heads BDO's design' right now, Je-seok Jang, is one of my favorite designers/team leads, making lots of decisions that I feel would make even some of the most critical people happy, but BDO's base is very hard to pull 'back' to a good spot. As of my last check, he was still trying.

    But every time he tries, to add interest, challenge, or even just grouping content to the game, just some scrap of something with 'meaning' beyond 'grind here and hope you get ahead of all the other people', the playerbase complains about something (because the playerbase of BDO can roughly be split into whales, lifeskillers, and grinders, or at least this was true before Land of the Morning Sun) being too technical, difficult, or involved (and maybe not profitable enough).

    BDO PvE-ers want most of the game handed to them (difficulty wise), and so, every attempt to improve an actual gameplay system gets pushback within a month. I call it pushback because Je-seok occasionally gives interviews/Dev Discussions with fairly specific details about his goals, and usually, the things that get implemented don't get 'removed', they get massively undermined.

    Now, it could be that it's all just a ruse/act and he doesn't actually care about the design things he says and he is himself the one designing the things that undermine the 'interest grabbing' designs and appeasing the whales. I just don't get that impression from him.

    Anyways BDO sucks for the same reason that TL doesn't suck yet. The game's 'paying' audience barely wants to play an MMO to begin with.

    I'd whine about the economy too, but I think everyone knows my opinion on the BDO 'economy' already.

    tl;dr I would trust Je-seok Jang to rip out the broken base of BDO and install a new one, or to make a new MMO from scratch, but they will never let that man actually fix BDO because what is left of its 'paying' community wouldn't want it if he did.

    I wish him the best in someday getting a chance to do that.

    And that's the real reason PvE players don't like PvX for AoC.

    ah I get it. and yeah people don't like p2w in the west, but they do in asia xD
    its kind of respected too in some circles and a sign of success (also to show off) I met this dude in a game called revelations online (I played in a Chinese guild in USA, they had played in china) and his guild leader had spent over a million in American dollars (he also spent on his guild members, not just himself) and his in game rival guild leaders had spent a similar amount to fight each other xD. and that was a sign of success to them ;3

    regarding bdo, its hard to go back on a direction after the game has been out for years. if anything, make an expansion then change everything..but people will complain because they were playing a game made for them, now they are playing a game not made for them ><
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    NiKrNiKr Member
    Depraved wrote: »
    ah I get it. and yeah people don't like p2w in the west, but they do in asia xD
    its kind of respected too in some circles and a sign of success (also to show off) I met this dude in a game called revelations online (I played in a Chinese guild in USA, they had played in china) and his guild leader had spent over a million in American dollars (he also spent on his guild members, not just himself) and his in game rival guild leaders had spent a similar amount to fight each other xD. and that was a sign of success to them ;3
    Kinda sounds like Steven tbh :D
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    DepravedDepraved Member
    NiKr wrote: »
    Depraved wrote: »
    ah I get it. and yeah people don't like p2w in the west, but they do in asia xD
    its kind of respected too in some circles and a sign of success (also to show off) I met this dude in a game called revelations online (I played in a Chinese guild in USA, they had played in china) and his guild leader had spent over a million in American dollars (he also spent on his guild members, not just himself) and his in game rival guild leaders had spent a similar amount to fight each other xD. and that was a sign of success to them ;3
    Kinda sounds like Steven tbh :D

    XDDDDDDDDDD

    afaik those dudes were businessmen irl. they competed irl and also in game lmao but yeah different cultures
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