I really don't want stealth to be the primary mechanic for rogues, nor their defining class identity. I think it cheapens the class and makes for a very myopic style of gameplay. By stealth, I mean going invisible or nearly invisible with the click of a button.
I would like to see rogues be useful and desired in group and raid play in both PvE and PvP because of their main class identity and primary skills, and stealth isn't it. I don't want it to be just for high DPS either, because then other classes can fill that role as well. It should be something rogues do better than anyone else, that isn't stealth or DPS.
A rogue is typically a dishonest, knavish, mischievous, or unprincipled person. A scoundrel. It can also mean someone who is aberrant or unpredictable.
Rogues can be dirty fighters and tricksters, using smoke bombs, flashbangs, or throwing sand in their enemies' eyes. They can focus on poisons and bleeding their targets by hitting arteries. They can focus on speed and agility or on slowing and hindering enemies with debilitating debuffs. They can disarm traps and find hidden doors and other utility skills.
I'm not saying rogues should have zero stealth, but it should be one of several tools, only situationally useful, and definitely not allow complete invisibility for more than a few seconds at a time, whether as a getaway tool or as a gap-closing mechanic against an unsuspecting target.
Here are some examples of interesting rogues from other games relevant to Ashes, like D&D and Pathfinder:
- Swashbuckler: A charismatic and flashy combatant who excels in one-on-one duels and acrobatics, emphasizing mobility and melee combat prowess rather than stealth.
- Arcane Trickster: Blends rogue abilities with spellcasting, using illusion and enchantment magic to deceive and manipulate rather than relying solely on stealth.
- Knife Master: Excels in close combat, dealing devastating damage with chosen weapons rather than focusing on stealth, emphasizing skill with knives and precision strikes.
- Eldritch Scoundrel: Combines rogue skills with arcane spellcasting, using magic to enhance their abilities and gain an edge in combat, focusing on using spells to support rogue activities.
- Dungeon Delver: A prestige class focusing on exploration and trap-finding, making rogues experts in navigating and surviving dangerous environments without necessarily relying on stealth.
- Artful Dodger: Emphasizes charisma and agility, focusing on outmaneuvering opponents and avoiding damage rather than traditional stealth tactics.
In single-player games or pen & paper RPGs, stealth can be amazing for fun gameplay and problem-solving. However, MMORPGs are generally very combat-oriented when it comes to solving problems or conflicts. Especially for group PvE content, stealth is often not super useful.
In DAoC, rogue-style classes had strong invisibility and were often not part of regular groups because so much relied on attacking from stealth. Instead, they often ran around in their own stealth groups and had an almost separate gameplay loop, fighting other stealthers at the milegates and such.
Rogues in WoW have permanent invisibility too, but the only reason they are generally wanted in groups and raids is their high DPS when specced for it, not for their stealth.
There are many more games with examples, but this post is already long enough.

I know some of you
love stealth and being able to just go around creeping on everyone else. I enjoy it as well at times, but I have yet to see an MMORPG where a strong stealth mechanic improves the overall game more than it detracts from it.