Mag7spy wrote: » @Chicago I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol? Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight. Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC. Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago?
Mag7spy wrote: » Apok wrote: » Mag7spy wrote: » Apok wrote: » I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums. Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take) usually when people want to argue a point, they argue using facts they don't come in calling people sad and putting others down. So if you're not doing some fanboy bs what are you doing? The level of snowflake is actually silly, you are putting the word "sad" in my mouth. Use the words I've spoken not made up things you are referencing. My point being someone who doesn't understand development (that they have admitted themselves) is having a bad take and making a toxic thread. Imagine you had the same energy about a thread as toxic as this, and the misinformation that is being spread. Someone here makes things up and your response for people calling them out that they are fan boys. You aren't even bringing anything to this discussion. If you have something of value to input go for it, else stop wasting my time with responses like this.
Apok wrote: » Mag7spy wrote: » Apok wrote: » I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums. Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take) usually when people want to argue a point, they argue using facts they don't come in calling people sad and putting others down. So if you're not doing some fanboy bs what are you doing?
Mag7spy wrote: » Apok wrote: » I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality What about the dragon doesn't look realistic, funny you are trying to call people fan boys in an attempt to discredit as you are also interacting on the forums. Granted a guess your point is you need to be on the forums and crap on everything about the game to not be a fan boy. And if there is anything good the game does and you say good things you are a fan boy (which is a pretty stupid take)
Apok wrote: » I love how anytime anyone tries to have a normal discussion about anything the fan boys to a dev team that never released a game before have to come in acting like they're the dev teams white knights here to defend their honor. All the people talking shit to the OP only have assumptions and wishful thinking to go by The part where someone said they liked ashes realism really made me laugh cause what in this game looks realistic or at least grounded in reality
Apok wrote: » might have said bad and read it as sad but my point remains instead of calling something toxic and telling him not to support it maybe try to prove him wrong or change his mind
Chicago wrote: » Mag7spy wrote: » @Chicago I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol? Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight. Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC. Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago? https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol
Mag7spy wrote: » Apok wrote: » might have said bad and read it as sad but my point remains instead of calling something toxic and telling him not to support it maybe try to prove him wrong or change his mind There is a limit to what i can do and say things that are factually backed up, IE if u were reading the conversation explaining why all their money from Kickstarter made it impossible to all go towards Apoc. Regardless if i felt personally money wise it is cheaper to make it, that would be more my assumption. So tis better to bring facts and use multiple of those facts to point towards a direction where its not possible or reasonable to continue to assume that. This is not the first time he has brought up fake builds as int he past he talked about them using a different engine (which obviously is not true...) showing a disconnect in understanding of things and just saying random things out there. A mod had commented they are working in unreal engine, and I and other people responded about its alpha and in development. Arguing about they are faking everything doesn't really stand as at this point you can argue everything is fake as its not done. ITs bad faith and trying to create a post around it that was admitted to being a rant and nothing positive feedback wise.... At the end of the day its not my job to change some ones mind, but when wild things are said and being spread constantly, I'd most likely going to comment on it. Do to the clear form of this post it seemed toxic and I'm not going to dance around to paint a pretty picture. I'm going to call it how I see it.
Mag7spy wrote: » My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content?
Azherae wrote: » Chicago wrote: » Mag7spy wrote: » @Chicago I don't remember talking about gameplay, when i my point is talking about looks so this would be a compete topic change. Why are you changing the topic and the point of what i was talking about lol? Anyway if you are talking about gameplay the GW video i showed i can't even count as a dragon fight. The dragon is a set art piece and people seem to be doing events around it and then attacking a static dragon until the next phase starts. Having adds and other mechanics to deal with are great, but to me that looks like bottom tier gameplay if you are talking about an actual dragon fight. Idk what final fantasy you are talking about, impossible to have a disccusion on this since you are showing 0 examples. I'm going to assume you are trying to bring up end game raiding dragons and trying to compare it to a lvl 25 world boss. IF that is the case that you need to use end game content to compare to mid game content for AoC, that is more of a positive for AoC. Idk if you are miss typing or I'm missing something but what where was this exact same boss shown 3 years ago? https://www.youtube.com/watch?v=hBrnv249kJ0 compare it for your self, its almost identical other than some color re works, even down to the extremely bad animation of the dragon spinning, and the jump the nova mechanic that seems to be even more broken in this new state. this is 3 years ago, if you can see three years of progress added to the new dragon, please let me know what you are seeing lol Dammit, another nostalgia bomb... Right in the feels...
Chicago wrote: » Mag7spy wrote: » My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content? good question, so what i would like to see after this period of time, i would like to see a fleshed out starting area with quests finished with polish to atleast level 10, i would like to see the character creator in a close to final state, i would like to see more than one biome, with ATLEAST 1 having polish, the polish does not need to be complete but somewhat resembling a game. i would like to see the world coming together to resemble a real game, not just a walk simulator with a few area's polished for livestreams, obviously content wise i would like to see content up to level 25, alpha 1 had quite a bit of content. i would like to see things that are not palceholder and will remain in the game up until launch, not just assets places for testing after 8 years i would like to see more than two races i would like to see some sort of effort to implement the lore of vera into the game, i think the lore is actually fantastic, however it is irrelevant because without steven as a DND dungeon master or what ever they are called, telling us what is actually happening in the livestream, people will have next to 0 idea of what any of it means because the game does an awful job of actually telling you any of the lore i would love to see some sort of voice acting, ( i know this one is wishful thinking ) but would be nice especially in 2024, games sort of need it and with all the tools to do it, there is no reason not to really i would like to see more action combat as the game was stated to be, if they have decided to go full tab target or 90%, then an explanation of this in a livestream should be given if i think of anymore ill tell you
Mag7spy wrote: » Chicago wrote: » Mag7spy wrote: » My own question @Chicago how much are you expecting to see in A2 honestly? What is your expectations on amount of content? good question, so what i would like to see after this period of time, i would like to see a fleshed out starting area with quests finished with polish to atleast level 10, i would like to see the character creator in a close to final state, i would like to see more than one biome, with ATLEAST 1 having polish, the polish does not need to be complete but somewhat resembling a game. i would like to see the world coming together to resemble a real game, not just a walk simulator with a few area's polished for livestreams, obviously content wise i would like to see content up to level 25, alpha 1 had quite a bit of content. i would like to see things that are not palceholder and will remain in the game up until launch, not just assets places for testing after 8 years i would like to see more than two races i would like to see some sort of effort to implement the lore of vera into the game, i think the lore is actually fantastic, however it is irrelevant because without steven as a DND dungeon master or what ever they are called, telling us what is actually happening in the livestream, people will have next to 0 idea of what any of it means because the game does an awful job of actually telling you any of the lore i would love to see some sort of voice acting, ( i know this one is wishful thinking ) but would be nice especially in 2024, games sort of need it and with all the tools to do it, there is no reason not to really i would like to see more action combat as the game was stated to be, if they have decided to go full tab target or 90%, then an explanation of this in a livestream should be given if i think of anymore ill tell you I think your expectations are a bit high lmao. Impossible for content creator to be in its final state until towards the end of alpha 2. I'm sure there will be content up to 25 but it might be kind of a lot of walking and not super challenging based on the level. Id agree and expect them to not just be placeholder as that should have been more of a alpha 1 thing with their testing area. They have 3 races in phase 1 so there is that. Though i can understand from older people that have backed and wanting to have seen more at this point, and all the classes should have been there as well even if they were not 100% finished. This would be my own assumption but as far as where all the content was, I'm guessing there was most likely some kind of bottleneck. Like a rogue class shouldn't be that hard to make, based on the idea i had for one I would have made a framework so there would be a decent outline of it. Rather then worrying about everything being pretty, it be better to just get it into the game and test it make sure it feels fun. Even more so since you are only talking about lvl 25. So ignoring points i don't agree with your OP idk (open development and maybe some other bottlenecks in their pipeline) why there isn't more actual content we haven't seen. They could be holding it back so idk I'd just wait to alpha 2 and judge off that.
Laetitian wrote: » I think it's telling that you're asking to see polished quests and polished biomes - when clearly, the main reason for all the delays you're complaining is Intrepid investing too much into polish of individual aspects in order not to upset people like you. Like, what you want more of is literally the reason why the game isn't closer to completion. If anything I want them to focus more on general structures that we can't see. Get the mechanics solid enough to be genuinely fully thought-out and flexible. To be clear, I don't think it's terrible that they've focused on completing individual designs/encounters/areas, or even that you're asking to see more of it. It's a useful step for practical testing to see if the modules really come together the way it's imagined, before committing to generalisation/mass-production based on potentially flawed blueprints. But once that's confirmed, I want them to get the modular components so right that they can start implementing versatile, story-arc-adjustable quests/encounters/contested areas/node development features all over the map, and just have them work. And that requires a focus on more abstraction and perfection of the behind-the-scenes components, not a convincing, presentable delivery of individual playable segments.
Chicago wrote: » Noaani wrote: » Chicago wrote: » I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent. Then why are you asking them to showcase things that are almost definately not a a state that they will look like when the game is live? That said, the showcase isn't about the games visuals. It is about the gameplay. I mean at this point it should be about both, also I don't need to see these systems showcased but would love to hear literally anything about them, and I think a Livestream that went over those topics would be much more well received than recycled content we have already seen
Noaani wrote: » Chicago wrote: » I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent. Then why are you asking them to showcase things that are almost definately not a a state that they will look like when the game is live? That said, the showcase isn't about the games visuals. It is about the gameplay.
Chicago wrote: » I think showing a showcase that doesn't look like the visuals of the actual game * whilst * actively selling and promoting at the same is not transparent.
Mag7spy wrote: » @Chicago
Dygz wrote: » We have seen 6/8 Primary Archetypes and 1/64 Classes.
Sauronplay wrote: » Caeryl wrote: » Sauronplay wrote: » This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat. It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games. Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style. It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI. Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time. There is nothing innovative about this game, as I said, it is a sieve of classic MMOs. The combat is hybrid according to Steven and Intrepid, but 95% is tab target, they changed the direction of the combat 2 years ago to adopt it more to classic MMO combat, something that I did not like. I repeat, it is a niche game, for players 35+ years old, not for teenagers or young people, they will try it but they will not last even 1 week, that is most likely. Even Steven mentioned that the game will not please many, he is not making a modern game that will revolutionize the genre, NW already did it, but it failed in its content, something that many current MMOs fail at. Modern MMOs share the action combat because that is how it is, games evolve. Steven is creating a classic MMO with more updated graphics. Nothing new.
Caeryl wrote: » Sauronplay wrote: » This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat. It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games. Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style. It already has unlocked camera and cursor targeting, so what leads you to think it won’t keep those aspect of action combat? The feel of it in general is very ‘action-y’ even though it uses locked targeting for most abilities, which is a good thing to keep players engaged with what’s going on in the game world rather than their UI. Also, it’s not a game made for older players with lives, because the time commitment required by its systems is tuned to an audience that can comfortably no-life it, aka teenagers and young adults, maybe retired adults which definitely exist but they’re not a large demographic playing MMOs. Even more than most MMOs Ashes will penalize you for a lack of game time.
Sauronplay wrote: » This is a combination of several classic mmo games, including wow, archeage, lineage etc. There will be no action combat, as this game is classic it keeps the target combat. It is basically a game for older people, it will not attract young people used to action combat. There is nothing new in this game and there is no innovation, everything is copy and paste from classic games. Basically game made for older people. Niche game. So don't expect something modern like NW or Souls style.