Friss wrote: » I thought Ashes of Creation was supposed to be a PvP-focused game, but it feels like the corruption system is actively punishing anyone who engages in open-world PvP. The added slow effect on corruption just adds another layer to an already harsh penalty system, making it even less appealing to participate. I get that corruption is meant to balance PvP and prevent griefing, but as it stands, it feels like the game is leaning too hard on penalizing PvP rather than encouraging it. During the recent bug where corruption wasn’t triggering, PvP was actually fun and spontaneous, just like the open-world PvP experience was supposed to be. Without the risk of losing gear or being slowed, people were more willing to engage, leading to some of the best PvP moments I’ve had in the game so far. Now that corruption’s back—and harsher than ever—it feels like I’m getting punished for wanting to PvP. There’s also no incentive to even consider corruption worth the risk: no unique rewards, no advantages, nothing but the feeling of trying to overcome the system’s many debuffs. And without any dedicated PvP content like battlegrounds, the open-world PvP experience feels like it’s the only place to get that action. Wasn’t this game supposed to be about risking it all in PvP? Right now, it feels more like I’m being discouraged from PvP altogether. The system feels like it’s pushing us towards some sort of ‘PvE with mild PvP on the side’ experience, not the high-stakes PvP game many of us expected. If I wanted to avoid open-world PvP, I’d play a game designed for that; I’m here for the thrill, not for a laundry list of debuffs and gear loss. Please, let us play without making us feel like PvP is a trap! I realize the importance of potato farming, and people doing gathering etc etc, but you have to find a balance between the two if you're out of idea just do war/crisis/peace zones like archeage and call it a day. (idk im not game designed but i know the pvp is severely being neglected)
Blip wrote: » Cearbeers win again and Ashes is turning away from core pillars already. With so harsh penalty for PvP we cant contest grinding spots, it removes risk it makes it less exciting to do anything. Basicly same path that so many other MMO has taken.
TehGoat wrote: » Does anyone know about how many pk's before you can really start to feel the effects of corruption?
SinCigana wrote: » I don’t understand why people are outraged about pvp in the field. Now we are all in the initial locks. Which are designed so that the player can refuse pvp. and if you kill him you will be punished. BUT in zones 30+ open pvp. They call it open pvp zones. Where it doesn’t matter whether you want it or not. If you are in this zone you must fight with other players. If you want to attack everyone, go to this area. I am sure that level 22+ players will be happy to fight with you.
caldrin wrote: » I totally understand that they want to try and stop griefing.. but some of the penalties are a bit to harsh.. But then again we don't really have the open pvp areas yet so will have to see how that works out. I just hope they don't go down the road that Amazon went down with New world and strip the game of any decent meaningful pvp..
Dolyem wrote: » caldrin wrote: » I totally understand that they want to try and stop griefing.. but some of the penalties are a bit to harsh.. But then again we don't really have the open pvp areas yet so will have to see how that works out. I just hope they don't go down the road that Amazon went down with New world and strip the game of any decent meaningful pvp.. This. Any Opt-in PvP system, even a faux one, is just crap design for a PvP or PvX MMO
Zapatos80 wrote: » Big parts of the world, including the whole ocean, will be lawless FFA PVP zones. Even in the rest of the world, you can still kill anyone you want. See someone gather some rare ressource? You can gank them and loot some of it. But there's heavy consequences to killing innocents, as it should be. Even now though, you can flag up purple and fight whoever decides to attack you though with no penalty.
Its_Me wrote: » If you are not running around always flagged up, you have little room to complain that pvp is not happening frequent enough.
Dolyem wrote: » "If you don't put yourself at an obvious disadvantage you can't complain"
Lark Wyll wrote: » I don't understand why a movement speed penalty should be applied to corrupted players.
Miller5862 wrote: » Lark Wyll wrote: » I don't understand why a movement speed penalty should be applied to corrupted players. there shouldnt be one. period and just having found out people were banned for pvping asmon i dont see this game being worth a dang for pvp players.