Noaani wrote: » **uninspired contrarian white noise**
Carlisle wrote: » Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters
Noaani wrote: » Carlisle wrote: » Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters Cool. Are either of them still in alpha?
Noaani wrote: » Are either of them still in alpha?
Carlisle wrote: » Noaani wrote: » Carlisle wrote: » Once human is a mmo and the CC is amazing, the characters are pretty as well. (Throne and liberty has a lot of problems but their characters visual is pretty and amazing. another mmo) your point is totally invalid since both of the games mentioned are from UE4 and put massive amounts of players in the screen, but still remain with quality and detailed characters Cool. Are either of them still in alpha? So now the topic has changed? Yes for a alpha the characters in ashes are fine, we are just making sure it wont be released anywhere close to this disgusting thing we have right now (related to characters and CC)
kadimir wrote: » Sir do you know how fast your goal post was going?
Andi wrote: » @Noaani at this point, nobody takes you seriously anymore. You don't even provide feedback, you're just trolling.
Noaani wrote: » GreatPhilisopher wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools. From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad) There are obviously bugs, and there are a lot more options to come, but it is fine. Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you. At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha. So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you. It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients). That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few). Comparing it to a game that only has 4 is not doing anyone any favors. new monster hunter have dozens of players on screen and its an Open world game and the comparison is about the CC of what they let them create vs the abominations we got Dozens is still well short of hundreds.
GreatPhilisopher wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools. From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad) There are obviously bugs, and there are a lot more options to come, but it is fine. Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you. At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha. So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you. It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients). That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few). Comparing it to a game that only has 4 is not doing anyone any favors. new monster hunter have dozens of players on screen and its an Open world game and the comparison is about the CC of what they let them create vs the abominations we got
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools. From my perspective, the character in the OP is fine - which I consider a version of good (because it is not bad) There are obviously bugs, and there are a lot more options to come, but it is fine. Keep in mind, I play MMORPG's for the gameplay, not the fashion. I'm not going to sit here and obsess over the size of a female characters hips because I just don't care. As such, I think we would both agree that this means I have a very different definition for what I consider "good" to you. At maximum camera zoom (the only way an MMORPG should ever be played) the characters all look fine - even this early in alpha. So yeah, a more open mindset of what "good" means would immediately fix the issue for you, not that this is overly helpful for you. It is also worth pointing out (more generally than to you specifically) that the comparisons to Monster Hunter really aren't helpful. In Ashes, you may need to have the details of hundreds of player characters held on your system at any one point in time, where as with Monster Hunter you need 4. Every option Intrepid adds requires more data transfer between server and client, and if they go far enough gives me yet another method to crash the server at will (though this may only crash game clients). That isn't to say we shouldn't expect more options than we have now, but rather to say that people doing this comparison should be comparing Ashes to a comparible game - one that also has hundreds of characters in the same in game location (I can only think of a few). Comparing it to a game that only has 4 is not doing anyone any favors.
Vhaeyne wrote: » Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread. I may have misunderstood you. You stated that I have a narrow mind set of what "good" can be. I was just challenging you to show me what you think "good" can be with the current tools.
Noaani wrote: » Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes. Why go in game? There are examples in this thread.
Vhaeyne wrote: » Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be. Go ahead send me your best screenshot with the current character creator. I would love to see something good in Ashes.
Noaani wrote: » In my opinion, all this means is thst you have too narrow a mindset of what "good" can be.
kadimir wrote: » Andi wrote: » @Noaani at this point, nobody takes you seriously anymore. You don't even provide feedback, you're just trolling. yeah, I realized that I don't think they even have the opinions they have, I feel like they are just looking for interaction.
Noaani wrote: » kadimir wrote: » Andi wrote: » @Noaani at this point, nobody takes you seriously anymore. You don't even provide feedback, you're just trolling. yeah, I realized that I don't think they even have the opinions they have, I feel like they are just looking for interaction. No, people just can't read, and seem to have no idea what an alpha is about. As I said to Vhaeyne, I find the current models just fine, because I have a different opinion of what "good" is to them, and perhaps to you. To me, good character models are models that don't get in the way of gameplay - and the models in Ashes absolutely do that. As a comment, that isn't even about the models, it is about expectations and priorities. Then I commented that the games many people are comparing Ashes to are vastly inappropriate to compare them to - even when the game is live. Monster Hunter is not a comparible game to compare Ashes to. Then I also pointed out that Ashes is in alpha. Things like the in game model not matching up to what the character creator showed is because the character creator and the in game models are technically different development aspects - it is reasonable that they don't match up at this point in development. What you people all need to understand is that one of the games mentioned in this thread as being a better example of characters was one I was about this early in testing (friends and family test). That game at this point in it's development had a single default character model to use. That is now a game a number of people are sayiong "be more like this game" - Intrepid is ahead of that game, you guys just don't know how development works.
Sathrago wrote: » Why are you even commenting on this if you dont care about the looks of the character models??? .
Show me an example of a game that makes models that gets in the way of gameplay, unless you are talking about clear bugs that expand the model into your camera or so tiny that you cant even see the model, I dont know what you are talking about.
Noaani wrote: » What you people all need to understand is that one of the games mentioned in this thread as being a better example of characters was one I was about this early in testing (friends and family test). That game at this point in it's development had a single default character model to use. That is now a game a number of people are sayiong "be more like this game" - Intrepid is ahead of that game, you guys just don't know how development works.
pooka1 wrote: » The one thing I'm hoping for is that my character will look the same in game as what I made in character creation. No matter what game it is, I always end up recreating more than once to get it right. This is not just in AoC. I believe it has to do with the lighting effects in the creator. Being able to save a template will help but If there was a way to see exactly what your character looks like in game would be a big thing for me.
Vhaeyne wrote: » Actually, we don't "need" to understand anything about how a product is being developed as a customer.
Most of the feedback in the thread is just people like me expressing our concern that we are not yet seeing what we have been led to believe we are getting and we don't like what we are currently seeing.
Andi wrote: » We need completely new models from the get go.
Noaani wrote: » Vhaeyne wrote: » Actually, we don't "need" to understand anything about how a product is being developed as a customer. Sure, but right now you are a tester, not a customer.