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Gear adjustements are MUCH BETTER now! (but still not enough)

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Comments

  • VeeshanVeeshan Member, Alpha Two
    tbh the recipes are the true prize of PVE mobs especialy when it comes to name mobs much rather getting the recipe/crafting item required to make it than one piece of gear :P i kill names for the recipe more than anything :P

    i find monster undertuned atm alot of the time especial when u have people soloing 3 star mobs :p 3 styar mobs atm just feel like they should be 2 star mobs and then there need 2 be much stronger 3 star mobs.

    I dunno why there more 3 star mobs and like a couple of 2 star mobs in the entire game
  • LordManmodeLordManmode Member, Intrepid Pack, Alpha Two
    Veeshan wrote: »
    tbh the recipes are the true prize of PVE mobs especialy when it comes to name mobs much rather getting the recipe/crafting item required to make it than one piece of gear :P i kill names for the recipe more than anything :P

    i find monster undertuned atm alot of the time especial when u have people soloing 3 star mobs :p 3 styar mobs atm just feel like they should be 2 star mobs and then there need 2 be much stronger 3 star mobs.

    I dunno why there more 3 star mobs and like a couple of 2 star mobs in the entire game

    Fair. I also see that 3 star mobs should be borderline impossible to solo. 2 stars should require just about everything (some of them do, like the evil eye).

    They could easily introduce mechanics to avoid this being the case though. Like anti heal mechanics, one shot mechanisms (dmg that scales if less people fight them etc) to avoid this becoming an issue.
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  • NatharielNathariel Member, Alpha One, Alpha Two, Early Alpha Two
    the only way is recude the damage in the pvp, the damage in pvp must be decrese in %, 40, 50, 60.... but not nerf too much the pve. In many game the damage in pvp is reduce of a % of the normal damage.
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  • kadimirkadimir Member, Alpha Two
    edited December 2024
    I like how nobody can actually discuss
    novercalis wrote: »

    The game isnt balanced around 1v1

    TTK should be higher because this is a game that heavily relies on social aspect, including social / group / team pvp. When they can balance things properly once ALL THE CLASSES HAS BEEN RELEASED for a 8v8, you'll begin to see the nerf adjustments for healing and all that jazz.

    granted, I am also in the camp of - pretty much every ability cleric has, has some type of healing into it.
    I think overall the class abilities designs is very FLAW and extremely bloated.

    ??? It would be worse for 8v8 balancing. If the cleric can't effectively stop someone from getting global'd by ~6 dps classes, then you were better off having another dps on your team instead. If the cleric can actually prolong the life of a player getting attacked by 6 players it's way more powerful than the examples I gave.

    Examples mind you, that 0 people have actually refuted - just a bunch of cry babies wanting to live longer with no context or goal in mind. I get the argument for reducing gap between gear levels a little, but be realistic - if someone works 20x harder for their gear, they should atleast be doing 2x the damage to you. It's an RPG not a fighting game. People asking for TTK's to be increased in general have no idea what they are doing, have no experience, and have no business giving input on game design because they can't see the ripple effect 10 ft in front of them.
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
  • KyetheguyKyetheguy Member, Alpha Two
    Yes TTK in a game like this should be very high imo. Like at least 15 sec or more
  • kadimirkadimir Member, Alpha Two
    Kyetheguy wrote: »
    Yes TTK in a game like this should be very high imo. Like at least 15 sec or more

    Okay I'm happy to be unbelievably busted
    PvP focused: TERA / Wildstar / Aion
    PvE focused: WoW / FFXIV / Lineage II
    Sandbox: Ultima Online / Darkfall / Mortal Online
    Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
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