Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
I would've had 0 clue about the npc south of Miraleth. And even the Samia's npc with tokens could've been missed cause there's nothing leading you to it from the initial "welcome to verra" quest.
And I know that you want to keep the questing somewhat natural, but if you expect people to use these tokens as their main source of early gear (which they obviously are) - you should point people towards them. Otherwise you'll have a ton of complainers about the game's difficulty and the impossibility of getting gear.
I'd suggest just adding a step to the welcoming quest of "go speak to this npc, if you wanna get some gear". Yes, this is handholdy, yes some coolprosuperhardcore dudes will say that this is too casual and shouldn't be added, but they're simply gatekeeping the main source of early power.
The gearing system is brutal. After four days of grinding nearly 20 hours a day, I have almost nothing to show for it. Crafting is basically useless—it doesn’t provide anything that meaningfully impacts my stats. The only viable option is to camp named mobs, fight for the first tag every 20 minutes, and hope for a drop. Then repeat that an absurd number of times so your whole party might eventually get something usable. It’s exhausting, tedious, and frankly demoralizing. Do you need a reminder that games are supposed to be fun?
And if you decide to skip the gear grind and just collect mats to keep your sanity, good luck—because you won’t be able to craft anything with them for weeks. This is the first MMO I’ve seen that actually motivates players not to play at launch. That’s... a very original design choice.
Seriously—what were you thinking?