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Risk, Reward, Difficulty & FUN: What Intrepid is Missing

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Comments

  • RonDog98RonDog98 Member, Alpha Two
    Ludullu wrote: »
    Azherae wrote: »
    For example I'd guess that it's the standard 'I achieved a huge task that others didn't have the dedication for, elevating my status relative to them' nostalgia. This is mostly an unnecessary and semi-toxic one though, so I have to assume that I'm just the one being toxic, for now, until an articulate Hell Level enjoyer discusses it.
    I'm indifferent to them, but I could see their value if loot design is built around them and Hell Lvls are placed right before new grades of gear. If T1 of this next gear requires mats from the previous grade (potentially at higher tiers) - the hell lvl could give you time to collect those mats and enter the new grade with a near-full set of crafting mats for your new set of gear.

    But Ashes sure as hell is not designed that way and I'm not sure if other games with HLs were.

    Even with that it seems unintuitive. Most players would just be confused and wonder if it’s a bug and on a game feel like I just don’t like it. It doesn’t feel good psychologically.
  • RonDog98RonDog98 Member, Alpha Two
    Azherae wrote: »
    RonDog98 wrote: »
    Would any single person complain they took out the extra hard levels like 9-10? To me that’s one of the most horrendous examples of grind just to grind. Even if it’s minor the grand scheme of things, I feel like it’s a canary in a coal mine situation. It makes no one happy so why is it here.

    One of the biggest constant problems in design is figuring out just how much the client is influenced by nostalgia, since you must sometimes weigh familiarity/nostalgia against good design, and then you sometimes have to go back and check if removing it alters a different aspect of design that you took for granted.

    Basically we'd need to find someone who could explain the reason for 'Hell Levels' other than a nostalgia bomb, and then hope they could have a full discussion on it. No matter what 'we who hate them' dream up as 'the reason', it'll probably be biased.

    For example I'd guess that it's the standard 'I achieved a huge task that others didn't have the dedication for, elevating my status relative to them' nostalgia. This is mostly an unnecessary and semi-toxic one though, so I have to assume that I'm just the one being toxic, for now, until an articulate Hell Level enjoyer discusses it.

    Maybe we can poke one of the CM team to see if they can track down who on staff enjoys/sees design value in those.

    God I wish all it took to get answers was an occasional Dev poke.
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