Glorious Alpha Two Testers!
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase III testing has begun! During this phase, our realms will be open every day, and we'll only have downtime for updates and maintenance. We'll keep everyone up-to-date about downtimes in Discord.
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Comments
Even with that it seems unintuitive. Most players would just be confused and wonder if it’s a bug and on a game feel like I just don’t like it. It doesn’t feel good psychologically.
God I wish all it took to get answers was an occasional Dev poke.
The direction is still kinda the same though, so if you didn't really like that - it hasn't changed much from what I've seen.
Here's a post from someone who has enjoyed current PTR
https://old.reddit.com/r/AshesofCreation/comments/1p1u0zg/feedback_regarding_starting_experience_lv_110/
Really can't wait to see all the pvpers dominate the realms even more than before, cause they can now craft Leg items easily, if this design sticks
I hope thats not how they work thats way too flexible.
Or where really entering the time of zerging and top dogs smashing everyone else out of the game.
To be fair i would love to see "Content" in this Alpha 2 for once at all. And thanks Lord Steven (lol) in Verra-Heaven for this Update because now it is finally some more Content coming.
( Freeholds are still inactive, aren't they ? )
( If Yes, then i assume we might see them return next March or April )
✓ Occasional Roleplayer
I am in the guildless Guild so to say, lol. But i won't give up. I will find my fitting Guild "one Day".
I really hope this isn't misinformation, at least.
Not that I like this implementation, I think it sucks, but imagine how much more it would suck if this sort of thing spread through the PvX-lover grapevine at this point of development... but wasn't even true...
What’s going on with your electricity?
Yikes I’m sorry.
Is the thread still up? Can’t access.
https://www.reddit.com/r/AshesofCreation/comments/1p1u0zg/feedback_regarding_starting_experience_lv_110/
It's not that I don't care about it, but I'm so aware of why things of this basic type don't work well on me...
Super sandbox games require all your care to be about other players, but if you make it about combat/winning combat, then MMORPGs aren't really the best option...
So I think devs have to assume that they have to design it to have some storyline behind it even if maybe only half of their audience cares about any of it. Maybe a recognizable NPC or NPC group. Something you have to care about.
My example for this is that Throne and Liberty has recently started 'event-testing' their equivalent of FF11 Besieged and despite being mechanically on-point (I had the fortune of going to one with only like 30 players instead of 250), it lacks the gravitas, because there's minimal chance of losing (even with only 30-50 player defenders) and no NPC Generals or similar to worry about or protect.
This is a general 'shortfall' of that game at the moment, not quite enough 'time spent seeing how some character you have some connection to, is existing or relaxing in the same space as you'. They're working on it, but Ashes doesn't even really have that option right now.
It could just be that the intended audience isn't the type who is expected to care about characters like that, it's just a slightly weird (to me) approach to an MMORPG with this much Lore.
Without that, this event sounds like it will be almost entirely about players 'calculating what gives them the most gain personally' and then the masses who just follow whatever they're told, doing that, after all that would be the correct/reasonable response. If you only care about your guild/what your guild leaders say, and your Guild Leaders care about Dire Materials and Corrupted Drops more than 'stopping the incursion' or whatever, it might fall flat for 'my' demographic, unless it's genuinely a challenge and maybe even then.
TL isn't hitting the mark because it's not quite 'challenging' either, but like I said, it's more of an event-testing thing (they literally didn't even explain it, it's just 'hey here's a cool thing with some solo-player-ish rewards, jump in or don't) whereas Harbingers are a whole 'big update' for Intrepid.
This is something that I've been considering a lot lately. More and more on forums and discourse in game dev youtube channels I watch. Over arching player sentiment seems to be shifting to being sick of the 'never lose' design structure of modern games and are coalescing more and more to ones that facilitate it. Like simplified art style for UI menus, a lot of decisions in the wider 'corporate' gaming industry are made by people who can't take risks due to the shareholder system of defining success.
You don't want to give your boss weapons to use against you. This is true at every level of decision making including chief executives. Devs know people hate losing or looking like a fool, but many of them assume (or worse, are forced to take erasing failure as the easier way to solve the problem due to timelines or job security) that means they don't want losing to be possible. This flattens games, but it also flattens product differentiation!
Often how you lose and what failure looks like shapes the identity of your game almost as much as winning and success. When you choose to take that out of the equation, you end up with a game that is more similar to other games that make that same decision.
That worked thank you! I was happy to see these changes, however I will say…. A little irked to see Steven reply on Reddit but ignore the forums
Also don't worry, he only responds to glazing on reddit. And raaarely to bad info in OPs.