Glorious Alpha Two Testers!
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two testing is currently taking place five days each week. More information about Phase II and Phase III testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Server size and server amount.
So Steven has said each server will hold 10k concurrent players.
We currently have 170k signed up so for safety sake I'm assuming based on this, we will have 20 servers to hold us all..
Fast forward 2 years. I estimate roughly 500k+ registered accounts.. Will they be putting 55+ servers, or will they increase the size of concurrent players per server?
We currently have 170k signed up so for safety sake I'm assuming based on this, we will have 20 servers to hold us all..
Fast forward 2 years. I estimate roughly 500k+ registered accounts.. Will they be putting 55+ servers, or will they increase the size of concurrent players per server?
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PS: I want 100k players servers hahaha
What I don't get is why companies don't let players pick a server, create a character and reserve a name in the few months before a launch. Then when the pop reaches a certain point, cap it off and not let anymore players create on that server. Would help server stability, reduce queue times at release and spread players over servers. It also gives people a chance pre-launch to get their plan set and be ready to go.
Obviously not a perfect solution, but one that may limit common launch hicups
Whichever the case is astounding. In Pleistocene, when I played MMORPGs, if you had some hundreds or even 1.000 players at a time it was a huge success.