Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place five days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Zones? Gahhhh, I hope not.....
I hope with the node system that it does away with zones....I understand the zone idea, but I've always hated it. I would like to see some bad a** monsters everywhere not just high level zones...ughh....
Besides, who is going to tell a dragon he can't make his lair here?
Besides, who is going to tell a dragon he can't make his lair here?
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Instead they are concentrating on making an interesting and diverse world where every zone has its own theme and focal point. The difficulty ranges for each zone and level as the monsters you encounter are unique in physique and skill and are constantly changing and adapting as you do.
Along with the monsters, the map itself will also begin to expand and grow as you grow and level up the node you occupy. The higher you go; the number of events and rarity of epic monsters increases.
The importance of this is so that the server as a whole is able to level up as you go and as the population amount increases. Not just so you have different zones for your specific level, such as “lvl 5, lvl 10, lvl 15, etc.”
This system is the backbone of the entire game and keeps the game flowing while maintaining a new and diverse experience every time you log on.
Zones?
Where we're going, we don't need zones....