Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Next Live Stream + Q&A Submission - Friday, June 28, 2019 at 11AM PDT
MargaretKrohn
Moderator, Staff Staff ›
Join us for our next live stream on Friday, June 28, 2019 at 11AM PDT! (Click here to convert this to your local time.)
Also, we'd love to answer some of your questions, so drop them here in the comments and we'll select a few of them to feature on our live stream! Submissions end Thursday, June 27, 2019, so that we can compile them!
See you on the stream! twitch.tv/ashesofcreation
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Edit (Adding VOD for those who missed it live! =])
https://youtu.be/6CwaEg-b20k
9
Comments
Can you share with us, some of the biomes that we will find in Ashes of Creation?
You talked about dynamic destruction recently. Does dynamic destruction also affect ships?
Thanks!
I just wanted to ask is alpha 1 expected this year and if not how long do we see some mmorpg game play
Kind regards
Malgus
most games have multiple classes able to tank while we will only 1 of 8 archetype able to tank? Since we have been told before only tank archetype can tank.
Will there be exploration, puzzles, and traps?
Or will they just be the same old dungeons found in other MMORPG's...
"linear grind fest of mobs/bosses rinse and repeat".
One development aspect I am curious about, which dovetails off this point, is what are the lessons that your team has learned from the mechanics of other games and game systems, and how are those lessons incorporated into the development process (bolded mechanics to emphasize I am not talking about general design philosophy)?
For example, the Azerite system in World of Warcraft has caused a lot of consternation for much of the community, and could provide a great opportunity for Intrepid to internally reflect on how they might think about progression systems in Ashes. Would love to get some insight into this process of learning from other games and game mechanics to make Ashes a better experience for everyone.
Thanks!
Would you mind telling us the tentative topics for your next few "sprints", and possibly when the first goal of another round of alpha/beta testing would be?
Just trying to get a hint of the next few major schedule points for the team and what to expect for the next couple months... or maybe just two weeks.
What are the chances there will be a mechanic that allows us to have some choice on stance or how you hold a weapon. Very curious about how a character will look with a spear specifically. Standard two hand hold in from of you? One handed at your side? One handed with point towards the ground? Things like that?
Thanks
Formerly T-Elf
When will you give us more detailed info on what we are purchasing in the cosmetics store?
Could always put them in after launch if you are to busy right now.