Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
My question for the Dev Team goes a bit into lore side, but on more general approach than specifics. Is the games story going to be driven around the "You Exist in a World" or "Story focuses around you as a player". I've seen a lot of MMO's take the latter creating a world where the events seem singular or too direct rather than a player immersing themselves in a world where multiple people exist. It be great to hear what type of direction this game is taken into that especially with your Node Systems etc.
Also was there any discussion that I might of missed in terms of factions or is it separated by race on how you choose a side?
Thank you and super excited for this game. Keep up the great work and communication.
Formerly T-Elf
Regarding castle seiges, will it be like lineage 2 where the castle has an invisible perimeter anyone who wishes can show up and do as they wish? Once in the "seige grounds" your flagged for PvP? But only the guilds signed to attack can scribe. Or is this a 250 vs. 250 instance where only the attackers and defenders can attend? I was hoping for a total open world experience like lineage was but allot of forum chatter makes it sound like an instance. Can you clarify?!
Thanks!
If I was you I would make this an alt toon since you just want to grief new players. You can do quest to keep your pk count lower. The lower your pk count the faster it is to work off. So log on, go on a killing spree and log off. Just make sure you log off in an area you can work off the corruption quickly with out much harassment. Highly doubt you will be greifing people on their mains as you will drop gear you are wearing when corrupted. Also you lose combat affectiveness the higher your corruption/kill count gets.
would like to know about more about your intentions on character animations.
From the vids so far the movement of the characters seems to be a bit to static for my taste.
It feels like they are missing some weight. For my reference here I would like to point at GW2
movement animations. I would like to know if you intend to add similar things here like the
little leaning when you run sideways and then stop? Or when you start running that there is
a little mini delay in which your character picks up speed so it really feels like more real movement.
I was impressed by the riding animation on the bear mount though. That looked really like I would
imagine to ride on a friendly bear. So yeah would be nice to know more about your fine tuning plans
in this area.
Thanks and keep it up!
Br,
Gruumshi
Bonus question: Will costumes purchased in the cash shop be able to be sold on the marketplace? Or do you believe that could be considered pay to win?
Is it just a hard reset with all rights needing to be redistributed for homesteads / land ownership for that node?
EDIT: I actually have a question: Last info I got was that the game won´t have raytracing?! Any chance you might change your decision here? Raytracing would be awesome to have!!
I feel like the current information is a bit opaque. I accept (and love) the risk that I’ll occasionally be attacked and killed in the world. That’s cool. And the idea to partake in PvP or Pacifism is amazing; because this suggests that a player must strategically decide when to earn corruption and when to pass up the opportunity.
However, I also understand concerns by players who see being in the red as an indefensible position. RE: they cannot defend themselves from green players without incurring greater corruption.
So, my question, will a single player kill make the character who committed the killing blow a “red” player?
It would seem to me that a strong system would be something like a %-based 100 point system. Each player has up to 100 Corruption, but only becomes a “red” player after they pass 10% or 15%, so strategic kills don’t create instantly vicious counter-play (except maybe from the player who was PKed) and offers time to reduce that minor corruption back to 0. I’m assuming that a PK would also have a value above 1, maybe 5? That means that a red player has two strikes...
Green for non-combantant and Purple for active combatant –– consent-based PvP.
Yellow for Minor Corruption. Orange for Corrupted. Red for Criminal/Evil –– unethical PK PvP.
This may also limit the potential power of Bounty Hunters. Maybe there would be no real benefit for hunting a player in the Yellow, only in Orange or Red.
In some MMO, when you add an item to sell on a marked board , all the time is beeing undercut by other players, for a price worthy of it, say for example 1.000.000 gold, gows down to 500.000 gold or less. is there somehow a way to avoid this .
Heroes of Many Expeditions || EU || Exploration Oriented
Guild Website || Guild forum post
But here it is as well!
https://youtu.be/vI8DDBX7hD0
Plus you will want to use the caravan system because they have given examples of carrying loads will be vastly different. A person could carry 100 units, your pack mule can carry 1000 units, but the caravan can carry 10000. So, yes you "could" run from town A to town B with your goods 1000 times or you could just do 1 caravan.
Kill it with Balefire
And as always, I have a few questions on my mind. Starting off with the weapon holding. I can see in the gameplay footage, that the characters are holding their weapons 100% of the time. Will this get worked on so that the characters will have their swords/wands/bows etc. sheathed? It kind of looks funny, as you show the swimming in game, that the character is actually swiming while waving the sword around like it's nobody's business... underwater. I know that making the sheath NOT dissapear when the sword is being used is probably not that easy, but still... Would be amazing.
Also, if there is going to be fighting underwater, will their be a breath status and underwater debuff for less power and such? It would make sense, so that is why I am asking. Especially if there is going to be dungeons, guild ship battles and so on. Another thing is, I cannot imagine playing as a mage and firing a fire based spell underwater and not feeling wierd about it. I always did in other games. It looks unbeliveably stupid, as if other games didn't even think about that and neglected the fact that it makes no sense. There should be something like "No effect underwater" on the fire type spells" and something like "+ 25%< damage/effect/duration underwater" on water or wind based spells, if there will be any. Also, warrior type characters should probably have different auto attack animations, something like heavier, slower swings that pack almost the same power. Rogues should be agile enough to be on the same efficiency underwater just as on land. And last, archer type characters should be reminded that basic attacking (firing a normal arrow) DOES NOT WORK underwater and they should be able to fire only magic-imbued arrows or special skills that pack a bigger punch. Which would absolutely make ALL the sea battles more thought-through, because there will HAVE to be some strategic element involved, if that was the case. It would just feel amazingly natural (especially the archer part), and way better done than in other games, which is what we are pretty much expecting from AoC -> to be made 100x better than other games
All the monsters look absolutely amazing! Can't wait to play a Necromancer and tame my own neon-glowing spider and use it as a mount. If that doesn't work, I'm not playin'! :P Jk, but still. They look amazing!
I'm just spitting out ideas, feel free to ignore... :'D
Have you given thought or played through the event a popular streamer joins a server and if that will throw off the balance in that world?
We've seen some of the combinations and they looked fantastic. We've also seen some lower quality assets of the racial emblems. But can we just get all of them! Would be awesome. Maybe even a live stream of a designer going through creating of them if they aren't finished. So far the UI ability icons, racial emblems, and combination archetype emblems look absolutely incredible by the way.
Thanks!
https://Twitch.tv/Eradal
https://Twitter.com/Eradal_
1) If your Freehold is destroyed during the 2 hours after a successful siege, what do you lose specifically? (Example: 20% of raw goods, 15% of crafted goods, 20% of tamed mounts in your stable, etc.)
2) If you are moving your goods on a Caravan and it is successfully attacked by raiders, what do you lose specifically?
(Example: 20% of raw goods, 15% of crafted goods like armor and weapons you were delivering to be sold, etc.)
Thank you so very much for giving us the opportunity to ask our questions.