Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Next Live Stream + Q&A Submission - Friday, August 27, 2021 at 11AM PDT
Glorious Ashes Community!
Our next live stream will be Friday, August 27, 2021 at 11AM PDT! (Click here to convert this to your local time.)
For this upcoming stream, we'd love to gather some questions from you to answer live! Please submit your question for our development team in the thread below, and we'll select 10 of them at random to answer at the end of our live stream. In order to accommodate a variety of questions from our community, please only post ONE question below, and the more direct/succinct the better! Submissions end Thursday, August 26, 2021 at 11AM PDT so we can select your questions before the stream.
We'll see you soon for our development update live stream! twitch.tv/ashesofcreation
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Video below!
https://youtu.be/XcDhV0VaAkw
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Comments
At PAX panels in 2018, you and your team took questions, and gave a bit of the team's background in gaming. It was great to get insight into the kinds of games they've worked on, before Ashes.
It'd be great to know what their favorite aspects of MMOs are, some of the challenges they've had to solve, etc. Would it be at all possible to get some solo mini-interviews with some of your crew on your YouTube channel?
I think it is super important to have enough new and fresh content to explore at launch.
Question for Steven.
With the conclusion of A1, what are the chances that the combined action + tab-target combat will be replaced by either tab or action only?
(I ask, because I would have estimated a project of this size, over years, including inflation to be somewhere between 100 to 200 million.)
What if hypothetically a mayor was bribed to remove siege defenses to better allow the opposition to succeed?
Are there safeguards to stop this from happening or is this level of politics by design?
Steven said recently in Discord that his personal investment is estimated to be $45m. Then when you include Kickstarter/Pre-order packs/cosmetics, etc. you can probably expect it to add another $20m.
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It was not until February 9, 2019 that the name reservation was only for a specific server.
Name reservations to some people are one if the key selling points to some users. Knowing the reservation would of been only for one server would of changed their purchasing decision on that pack. Most people would assume the name reservation for a character would assume that name would be for everywhere with how the wording was in the kickstarter.
Will Interepid be able to show in good faith to keep the promise they made and provide name reservations based on the kickstarter ambiguous wording? Or will the people who were waiting eagerly for the name reservations feel mistreated.
Also Name reservations were suppose to be around Alpha 1.
Mount Tab?
Separate Crafting Tab?
Achievement Tracking?
Bank Slots?
Guild Bank?
There will be open world dungeons that allegedly work like Lineage 2, but in L2 you had to grind those dungeons for days on end, because outside of bosses and castle sieges that was the gameplay loop.
Would this be the case in Ashes? And if not, then what is your plan for what people can do if they play 12+h a day?
A wizard is never late, he arrives precisely when he means to.
Will this be fixed in the future (as in will the mob attacks still be based on RNG in the future - allowing them to hit you regardless of the physical distance or will they have to actually land the attacks - allowing us to kite them) ?
On to my question: Will there be another roadmap of sorts like we saw with the lead-up to Alpha 1 but for Alpha 2?
Thanks, keep up the great work!