Kesthely wrote: » I'll give you two examples. A server has unofficially become THE RP SERVER, but a group of "hooligans" decides to start stirring up the server. They use server regulated rules to do this, by constantly emoting rp ers, keeping rp guilds in a continues war and ganking them, invading rp events and spam messages so that the rp messages become unreadable. While you know there directing this at you because of RP there is rule wise nothing that can be done. They follow the war rules and can attack the members freely then. You can't forbid players to be in an are, nor can you prevent them for talking. On a single occasion this is a mere nuisance, but long term you would see players leave.
An entire server full or RP'ers, and a group of "hooligans". If the "hooligans" cause too much trouble, you get your server full of RP'ers to beat the crap out them. Every time they log in. For ever. They'll soon learn to leave you alone. And the problem is solved 'the Ashes way'.
Kesthely wrote: » But what if the group of hooligans is bigger then the normal player base?
George Black wrote: » There wont be dedicated servers of any sort. The devs said so.
Kesthely wrote: » George Black wrote: » There wont be dedicated servers of any sort. The devs said so. Yes but that was quite a while ago, and times change. Look at Wow Classic, and New world. Wow Classic did have RP dedicated servers, and they where triving, The community there was a lot more relaxed, and akin to "the old MMO era" New world i've not even heared of anyone RPing there. And don't think "The ashes community is better than that, because those same players will play ashes. Classic wow has shown that people crave an old school mmo. New world shows that they crave a pvp orientated mmo as well. And those communities WILL play Ashes, the entry fee is to low for them not to try it. And i fear that due to Meta following, Rush and Endgame focused people that will make up for a majority of the players, rp is one of those things that will get snowed under.
Vaknar wrote: » I hope that every server naturally has plenty of RP players, if I'm being honest.
George Black wrote: » How are you going to have an rp or pve server when one node blocks out content and items from other nodes and you NEED that content and those items?
George Black wrote: » What will you do? Put on a rp theatrical performance competition and the best gets to keep their node, while the losers pack up and move? Or will you have a pve contest choosing from the available content (because you know.. one node blocks the development of others...) and the fastest run gets to keep their node progression? Or should the develop separate world systems for RPers and PvErs? Not gonna happen, if IS is serious about making a live node based world. If the node system fails to deliver on the promise of a complex need of pvp, pve, progress, gathering, varavan, trading systems then sure, go rp and pve on separate servers. It's weird how that all you can do on ff14, eso and many more non pvp mmos, yet people want servers just for that on a PvX mmo.
Kesthely wrote: » No the system will have exactly the same features and mechanics ... But when problems arose the added rp tag did allow for gm intervention if it severly broke the added rp rules.
Noaani wrote: » Kesthely wrote: » No the system will have exactly the same features and mechanics ... But when problems arose the added rp tag did allow for gm intervention if it severly broke the added rp rules. These two statements seem to contradict each other. Either the servers are the same, or they are not.
Noaani wrote: » That said, Intrepid having to monitor/police player RP is the reason Intrepid do not want to have RP servers. Putting that tag on a server in a game like Ashes will see the server fill up with players that are there to kill RP'ers, not players that are there to RP.