Glorious Alpha Two Testers!
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
Alpha Two Phase II testing is currently taking place 5+ days each week. More information about testing schedule can be found here
If you have Alpha Two, you can download the game launcher here, and we encourage you to join us on our Official Discord Server for the most up to date testing news.
[Player Feedback Request] Kaelar Race - Feb 2022
Hello glorious community,
We’d like your feedback regarding the look and feel of the Kaelar race. We shared our most recent art of this race during the January Development Update livestream.
As a reminder, your feedback matters to us! For example: during Alpha One, players felt the Dünir race did not meet their expectations of a dwarf. Due to that feedback, we made adjustments to the Dünir race as mentioned in our September Development Update last year.
Kaelar Art
Kaelar race discussion from January Development Update livestream.
To help guide the conversation, here are a few thought starters:
We’ll be leaving this thread open for your feedback until the end of the day on Thursday, February 24, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
UPDATE: Hi again friends! Thank you all for taking the time to stop by and share your thoughts on the male Kaelar! We had a blast reading through your thoughts and comments! We created an awesome report with the feedback you gave us for the design team!
Your thoughts and opinions matter to all of us here at Intrepid and we appreciate you all very much! ^_^
We’d like your feedback regarding the look and feel of the Kaelar race. We shared our most recent art of this race during the January Development Update livestream.
As a reminder, your feedback matters to us! For example: during Alpha One, players felt the Dünir race did not meet their expectations of a dwarf. Due to that feedback, we made adjustments to the Dünir race as mentioned in our September Development Update last year.
Kaelar Art
Kaelar race discussion from January Development Update livestream.
To help guide the conversation, here are a few thought starters:
- What do you like about the current art direction of this race?
- Is there anything you dislike about the art direction for this race, and why?
- What are your thoughts on what was shown during the livestream for the Kaelar race?
- Are there any specific Character Creator customizations you would like to see for the Kaelar race?
We’ll be leaving this thread open for your feedback until the end of the day on Thursday, February 24, so that we can begin compiling a report for our development team.
Everyone here at Intrepid Studios looks forward to reading all the great reactions to our latest character designs!
UPDATE: Hi again friends! Thank you all for taking the time to stop by and share your thoughts on the male Kaelar! We had a blast reading through your thoughts and comments! We created an awesome report with the feedback you gave us for the design team!
Your thoughts and opinions matter to all of us here at Intrepid and we appreciate you all very much! ^_^
4
Comments
I'm perfectly fine with the current art direction. Kaelar's are supposed to be of European influence so you don't really need to do much with them beyond what you've currently done. They don't need to be unique or fancy or whatever in terms of their looks, they're just standard humans. As long as there're ample customisation options for them in character creation (e.g. variety of hair styles) then they're basically perfect just the way they are.
That being said, this is a fantasy game, and I'd like to be able to deviate a bit from the generic look of an everyday person, and allow for them to have things like different colored eyes (violet, azure-green, yellow, ect) to emphasize that these are "humans" but not necessarily Earthlings.
Verralings I guess.
Maybe even allow for a bit of "hybrid" types of looks, like maybe my human has a great-grandfather who was part elf, so his ears are a tad pointy. Just rough ideas, but the general point here is that I feel it would be great to break away from the traditional look of a Human that we see every day and set them apart a bit, as being from another world.
human husbandry skill, change your human to be more or less like other races.
More seriously though, having humans be more of a hybrid race while still usually appearing normally human would be cool
Details I like:
Neutral topics:
I think eye/ eyeball needs some work though. Doesn't look quite right to me but I can't put my finger on why. Maybe it's the colour .-. I could be alone on that though.
My only concern would be not seeing those difference between Kaelar vs Vaelune
What are the limitations for reflecting the range of Earth's Human phenotype diversity?
Will we have iconic characters similar to Everquest and WoW?
Hopefully, they won't all be blonde-haired, blue-eyed, like Firiona Vie and Anduin.
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Implement a higher quality skin texture and add a bit more detail for the facial features such as: eyebags, frownlines on the forehead, pores etc...
Also the eyeballs & pupils look very doll-like, like compared to the other facial features it looks "fake". Lastly, the eyebrows looks stiff as though instead of it being seperate hairstrands coming out of the pores it looks as though its one big hair follicle glued onto the browbone. But overrall it looks beautiful to me. Can't wait to see how the final phase looks.
Looks like a well-proportioned fit dude. I am not getting a lot of uncanny valley from this one. I can't tell you why, but good job minimizing that.
We need a bigger butt as said above me for the 10/10. At the least let the sliders increase all the things in that general area, but I think the baseline needs to be bigger.
The decisive thing for humans will be animations, that is what's gonna do the difference.
Please consider the following to strive for 10/10:
Excuse me if the following comes as arrogant: Athletic proportion are my specialty both theoretically and physically. You have me happy to consult and come out to be 3D scanned.
Character has the beforementioned ratio of like a body builder like Chris Bumstead 3x Mr Olympia.
As you can see he's not only wide but thick. Character model has similar hip-shoulder ratio at least from shown angles, but is very thin, while Chris is thick in the chest area.
Edit: i mean if the character did some lats workout it'd be nicer
Glory to Arioch
Glory to Winsted
For my mana addicted brothers:
For the Glory of Quel'Thalas
I like the direction that is being taken, what was shown in the monthly update and what is being shown now has an improvement as Intrepid show the Kaelar race more characterized.
Is there anything you dislike about the art direction for this race, and why?
What I don´t like is that it is interpreted that because they are human they are simple and ordinary in their appearance.
Yes, humans in MMOs are not characterized by being showy or having a differentiated appearance like orcs / elves / dwarves but that doesn't mean they should be "boring".
What are your thoughts on what was shown during the livestream for the Kaelar race?
Being honest, I didn't like it at all, I would have liked them to show this current one.
I want to give my point of view on what the appearance of each race means and what it entails.
Each race in its appearance has its own characteristics, peculiarities, things that make that race something unique.
All this makes each race (in general) identifiable by its appearance with certain differential characteristics, such as:
Orcs: Honor, Fury.
Elves: Magestuosity, wisdom.
Dwarves: Courage, loyalty.
Humans: Pride, Balance.
These and many other characteristics with which each race is identified, so its appearance is linked to those characteristics.
It is very difficult to say that a skinny orc of 1.20 cm tall can show the fury that a normal orc would show.
Similarly, in the case of the Kaelar it is very difficult to say that the Pride that normally represents a human (kings, nobles, warriors) can be identified in a weak looking human.
Humans are boring in appearance compared to other races but that doesn't mean they "must be boring"
, they should evoke an image of pride of kings, pride of imperial nation.
Ivan cavini image
Ivan cavini image
For this reason, from my point of view, the races should have a main representation with which the players have an example to follow in the sense of their own characteristics that those main representations emit.
For example: Why when people played WOW they had well identified the representations of each race?
I think that was because of the cinematics and lore that did a good job of showing what each character was, what he emitted and how he was characterized.
https://www.youtube.com/watch?v=jSJr3dXZfcg
I hope that Intrepid takes into account that each race has its own characteristics, be it in appearance, history, culture, tradition, etc., and that all of this conjures up an image that players can identify with.
If I wanted to be a human, I would like to be a proud human for all that my race has achieved, a proud king who protects his people from the Tulnar race, I would like that the main image that AoC gives me is that.
I think it's because his pupils are too large.