Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Community Office Hours in Discord - Tues, July 5 at 4 PM PDT
Join @Roshen and @Vaknar over in the Ashes of Creation Discord for a voice chat during our first Community Office Hours, premiering on Tuesday, July 5, 2022 at 4 PM PDT (Convert to your local time). This event should last about one hour.
Community Office Hours is a new pilot program where you get to join members of the Community Team over voice chat to discuss a variety of topics.
DISCUSSION TOPIC
On Tuesday, July 5 our main discussion topic is the June Development Livestream.
Come chat us up, and share your thoughts regarding our basic melee weapon attack showcase from the last stream. Check out the feedback request forum thread here to see what others are already discussing.
We look forward to chatting with you all soon!
Community Office Hours is a new pilot program where you get to join members of the Community Team over voice chat to discuss a variety of topics.
DISCUSSION TOPIC
On Tuesday, July 5 our main discussion topic is the June Development Livestream.
Come chat us up, and share your thoughts regarding our basic melee weapon attack showcase from the last stream. Check out the feedback request forum thread here to see what others are already discussing.
We look forward to chatting with you all soon!
4
Comments
-i like the movements, it feels fluid, appropiately heavy for both dagger and 2h sword.
-the decals on the ground.
- the vfx on the daggers.
DONT LIKE:
-the yellow vfx on 2h sword (but you might have a reason for having that. but think you should have it like the daggers.)
-lack of hit sound on mob.
so i think the sound of hitting the mob should have more base to the hits or make it more clearer that you are hitting something. otherwise i think it is really good.
To be fair, EU could argue the same, since it's past midnight CET. The problem is that no matter which time they choose, some ppl won't be able to participate. Maybe it will be allowed to record the discussion so ppl, who don't find time being there, can listen to it afterwards.
That is very true but I was considering since it is a company based in the states they would at least make it manageable for us. Perhaps theyd have a separate discussion from their EU office for everyone across the pond?