CROW3 wrote: » No. The PoE season wipe isn’t a great model for a persistent mmo.
tautau wrote: » Hard NO. I love character progression and making my toons into something. Wipes like this would ruin things for me. Also, the winners should not be punished for winning. But you, OP, are totally free to delete and recreate your character every year.
TheDarkSorcerer wrote: » Why? This will be a game you invest energy and time into. Wiping a game or giving it a reset after a year will hurt income for Intrepid. You wouldn't be able to advertise for the game at all... "Hey guys, join the game now, but in 15 days your characters progress will be deleted as we're nearing our 1 year mark"... That's millions of potential dollars in income from new subscribers down the drain...
Gandalfthegrape wrote: » TheDarkSorcerer wrote: » Why? This will be a game you invest energy and time into. Wiping a game or giving it a reset after a year will hurt income for Intrepid. You wouldn't be able to advertise for the game at all... "Hey guys, join the game now, but in 15 days your characters progress will be deleted as we're nearing our 1 year mark"... That's millions of potential dollars in income from new subscribers down the drain... These games are clearly failing and everyone hates them.https://steamcharts.com/app/252490#Allhttps://steamcharts.com/app/238960#Allhttps://activeplayer.io/minecraft/
Gandalfthegrape wrote: » I think this would be good for the game's longevity as they seem committed to allowing players to take stuff from each other. It allows for a power reset that prevents long established groups from dominating and continuing to grow forever. Every time a group defeats another group the winner gets bigger. Eventually there will only be a few on one large group/s that control huge chunks of the map and wipe out every seed that is a fresh group due to the massive disparity in power. There isn't always a bigger fish and the longer and longer it goes on the fewer and fewer tadpoles pop up. The massive whale just crushes them as soon as they pop up and without even really knowing they are there at all. This is very common in my experience in rust where clan members go around at day 5-7 foundation wiping wood starter 2x1s with c4 due to just having a ridiculous amount of resources at their disposal. It's not a planned raid or anything c4 just becomes part of the load out and everything that isn't part of the clan evaporates. Or much rarer but still happens, walling off entire monuments and setting auto turrets all over the beach spawn locations. Effectively making the server unplayable. I can see this happening very easily with just a small group from t6s obliterating t3s as they start to gain traction. Assuming they don't install puppet governments. It allows for groups that have been fractured to take a break, reset, and come back. Rust, Tarkov, and most minecraft pvp servers operate in a similar way with different time tables based on how long progression takes. It takes about 3 hours to get most of everything in Rust but wipes every week. It takes a few weeks/months to get most of everything in Tarkov and wipes every 6 months or so. Minecraft servers usually wipe based on map size and population and the state of 0,0. However it's an mmo and continuity is very important. If you already have advancement in systems that don't have power implications like dancing, emotes, music, skins for mounts, pets, gear, etc. Those would be continuous through each wipe so you have something to work towards that you know you will have forever. It also removes the mentality of "I just died and lost all my stuff so i'm just going to quit forever" As you know the random stuff you get you won't have forever anyway, its less painful and less of a quit moment.
WHIT3ROS3 wrote: » Seeing a server grow and change over time will be cool and frequent wipes would take away from that. I'd really like it if when the game launches the wiki expands to have a player-contributed section detailing the history of different servers.
koltovince wrote: » Closest thing I can see to a hard reset for AOC will be to reset the nodes or for a world wide event to affect all the nodes that will drastically reset the board and make player activity increase while setting all the players who are at max level back on the same playing field. Of course resetting the node may affect player housing, but this is just theory crafting. This isn't an extraction shooter, its an MMO. Meaning by the time content starts to get stale and we are bored of the same guilds ruling the land, new content should come out to satisfy us. If not, quit, go play something else, and come back in 6 months to a whole new game. Thats the beauty of an MMO.
HighSpeedHotdog wrote: » Gandalfthegrape wrote: » TheDarkSorcerer wrote: » Why? This will be a game you invest energy and time into. Wiping a game or giving it a reset after a year will hurt income for Intrepid. You wouldn't be able to advertise for the game at all... "Hey guys, join the game now, but in 15 days your characters progress will be deleted as we're nearing our 1 year mark"... That's millions of potential dollars in income from new subscribers down the drain... These games are clearly failing and everyone hates them.https://steamcharts.com/app/252490#Allhttps://steamcharts.com/app/238960#Allhttps://activeplayer.io/minecraft/ Ashes isn't a survival game
Vaknar wrote: » "Part of the whole experience with nodes is that there is no real end-game, in that the world is constantly shifting every day. Month one is going to be really different from month two, and that's for the level 50s and level 1s. – Jeffrey Bard" "We want the game to be a living game, which means that all content should be relevant at all times. I’d say that we try to make as little distinction between the leveling-up experience and the end-game experience as possible. The whole journey is important to us, in order to maximize the fun people have during different stages of the game. – Sarah Flanagan" I wanted to share these quotes from this page of the wiki: https://ashesofcreation.wiki/End_game The world of Verra is ever-changing and evolving. The way players and events interact with the world should abolish the need to reset servers to have fun!