Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Hybrid combat system?
WavesOfTime
Member
I'm a bit confused about the combat system and i'm looking for a bit of clarification.
In past videos i've seen mentioned that in AoC there is both a tab-targeting combat system and an action combat system and you can choose which one to use.
In more recent video although it seems the developers are going for a mix of the 2 and thus we’ll not be able to choose which one to use.
So, what the actual situation right now?
Which direction are they taking?
In past videos i've seen mentioned that in AoC there is both a tab-targeting combat system and an action combat system and you can choose which one to use.
In more recent video although it seems the developers are going for a mix of the 2 and thus we’ll not be able to choose which one to use.
So, what the actual situation right now?
Which direction are they taking?
0
Comments
TLDR:
"A toggle button (default Z, but can be re-bound to another key) allows the player to switch between action and tab combat modes.[7][8][9][10]"
"The action mode camera is tied to the to the player's reticle.[11][12]"
"If you're in a massive brawl, the ability to pick and choose targets that are far in the back line that might might be more advantageous towards tab target users because they're able to click, but the reaction time to acquire a target for a cursor versus acquiring a target for a reticle is much faster and less cumbersome because it doesn't require as many actions on behalf of the user.[17] – Steven Sharif"
"Templated and targeted versions of skills will have different characteristics.[2][7][18][19][20]"
I believe the current plan is for there to be a max of 75% of your skill-bar that can be one particular type.
Could you please link me where Steven showcased the abilities in both modes? is it a video?
You can find all of their videos on their blog: https://ashesofcreation.com/news
https://www.youtube.com/watch?v=DwWK9HJNJRQ
They not only explain how the abilities work and differ between modes, but Steven uses them in both modes throughout the video. Though it's mainly tab targeting, because Steven prefers that.
Like tab targetting, you will be selecting targets in action camera mode, or using a "soft-locking" mechanic that will select your targets for you. Only on skillshot abilities or basic weapon attacks will you be aiming your where you shoot.
Maybe you haven't been in the Forums that much lately, @Voeltz?
There are players with strong convictions on both sides of combat.
Regardless, I'm sure there will be several iterations of each as we go through Alpha 2 and Beta ... so don't be in a hurry to write off tab targeting.
Remember it's a PvX game. PvP die-hards will be wanting to select specific targets.
I don't understand the point of your response. Obviously, there are people that favor tab target vs. Action as Intrepid clearly does.
No it's actually the opposite, I'm writing off action combat as it has taken a backseat to early 2000s gameplay in 2023.
What does that have to do with anything? You can focus specific targets in both tab target and action combat systems in a PvP setting, PvX or PvE. Completely irrelevant.
Aside from that, we don't expect to see any FPS-style skill shots, head shots or leading the target needed for projectiles. The closest might be GTAE. Also, basic melee attacks seem to not be targeted on mobs, but are an AE (small for daggers, large for 2h) in the direction you are facing.
It's an actual hybrid with the way it calculates damage.
Huh?
There are quite a few popular MMOs that have both action combat and a high monthly playerbase in 2023.
Regardless, Ashes is planning to have a hybrid system ... regardless of what decade you live in.
Lol, you're so lost. I'm not arguing against action combat. Best just to move on. Clearly you're not following this conversation.
I suppose a 99% tab target game could still be called hybrid as long as it has 1% action. Based on everything I've seen so far, almost all abilities or attacks can be used with hardlock* in both combat modes, which is still basically tab targeting lock on.
There is an option to go in action mode and use soft lock, but it's more of an afterthought in their design. Is anyone actually going to use it though? Probably not when a more convenient targeting method exists. It's Aimbot or aim assist. People will choose what is more effective+convenient when given the choice.
Nothing is wrong with aim assist, if you are trying to compare it, I'd be saying tab is an aim bot.
Whole point of action is to be more in the moment of the combat and those actions of need to look in the direction and do some kind of tracking make a big deal when it comes to gameplay.
I think you can change it via the skill tree, even though I fail to remember where I heard that from
Another thing to consider is that the hotbar is going to fit 15-20 skills tops, which would mean that 11-15 of the skills your archetype will grant you in total could be action / tab target skills to begin with. Something like the Tanks "Grit" skill - which is neither - making up for the remaining 5-10 skills that are available to you.
No, it really isn't. Selecting a target with tab (hardlock) is almost the exact same thing as aiming in a targets general direction and pressing a key to lock on (also hardlock). 1 additional step compared to just pressing a key. Looking at your target is not some monumental task like you make it out to be. For most people this should come naturally.
I never said anything Is wrong with it. I'd be more than happy if they removed both forms of hardlock and kept softlock (aim assist). That is exactly what I said in my last post if you read it. Maybe you're getting confused because I said 'autolock' but meant hardlock. I corrected it tho
Yes, that is part of why Action is the better option. Hardlock or Tab target in MMOs is the equivalent of Aimbot in shooters. How anyone could sit there with a straight face and say that is a good thing to have in the game is baffling. These people want to play on very easy mode.
🙌✊ Nice use of the wiki and thank you for providing a helpful answer!
Intrepid should opt for action combat, not because boomers like it and find it easier to play due to their lack of motor skills on the mouse and keyboard. Strictly due to the fact that pvp will be totally useless with target combat.
How that affects PvP is one of the reasons that PvP is not a great fit for RPGs.