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Check out Alpha Two Announcements here to see the latest news on Alpha Two.
Check out general Announcements here to see the latest news on Ashes of Creation & Intrepid Studios.
To get the quickest updates regarding Alpha Two, connect your Discord and Intrepid accounts here.
Comments
Most people here would be besides themselves in a game like Darkfall. They can’t handle the actual PK life.
Wouldn't you technically ALWAYS be operating undet the effects of corruption? You'd have to constantly be gearing new characters, leveling them, paying attention to all the corruption timers, making gold for each one, adding friends to each, etc, etc. You'd feel like your actual life ia corrupted, lol. Your second job would become "Dealing with corruption on AoC."
Maybe a little bit, but corruption is progressive. It would reach a point eventually where it's intolerable, but not right away. When that happens you swap out and let that character "time out". Obviously it would be pretty ambitions to have that many alts just for pvp, however the point I'm making is that if corruption diminishes with time you would simply character swap and wait it out instead of having to deal with the issue.
As time goes on, say a year or two post launch, the idea of having quite a few PK alts that you can easily rotate between, thereby mitigating corruption, becomes more realistic.
For years people will wonder what could be done different for a better outcome
Perhaps this is what you were talking about?
Have to agree with the majority consent, herein; Being logged out shouldn't diminish the Corruption.
I'd be okay if it automatically drops off after 6 months or some long-ish period of time; No one's specifically going to PK 50 people, then purposefully NOT play that toon for 6 months just to have the Corruption go away. There's just WAY better ways to get rid of Corruption.
I think that was Steven's comment on the LuckyGhost video. But yeah he makes a similar comment at the end of that about it being a system about introducing risk vs reward and disincentivizing griefing.
All the quotes basically say the same thing. But there was a much more clear and concise version of it on the wiki until recently. Unless I'm losing my mind, which I might be. But I had actually pulled it up last week because I was going to reference it in a post, but ended up not. I may have just dreamed all of this though lol.
I am not talking about killing green players once or twice. I am talking about excessive griefing.
One more game pretending to be PvP (PvX) and at the end will be full of whiner that will cry loud to destroy the PvP.
Very disappointing !
If I understand correctly corruption will have grades to it, it's not a binary thing. We are talking about griefers who kill people constantly and camping them, not killing one player here and there. And we don't even know what the developers will create, this is us giving an opinion.
BHs seeing you on the map and your stats dampening seem to be on a spectrum and depend on how much corruption you have. So not so binary.
Well I mean the real question is, which of those "real PVX" games succeeded? I don't think any of them are still around. Maybe Eve Online would count, but even that has safe zones and criminal flags that are hard to shed.
True PvX games always fail or become hyper niche. I don't think its because they do it wrong. I just think games where you can do anything to anyone at any time are not popular. I'm a big fan of open world pvp but the no meaningful consequence style game worlds are just not fun to be in.
Mortal online for example just devolved into join the biggest, most aggressive group or don't waste your time logging in. It's just not a good time.
Albion, Eve and OSRS are examples of games that have open pvp and that are very popular. However they all have meaningful restrictions, via things like locations or flagging, that prevent the game from devolving.
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