Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
You're quite right, I am still working on being able to have conversations of this type, I'll disengage.
Aren't we all sinners?
Keep in mind, while the game may have been announced to the world about 6 years ago, the first few years of it's "development" that you claim is 6 years long at this point was actually building out the team, building tools, network code, engine, all that kind of thing.
The actual games development has been going on for far less time than that, and class development even less.
We also know that the healer showcase was of the the first pass of healers, and the mage showcase was after a second pass.
The mage is the only class we have seen in a second pass stage, which is why you are saying it looks much better.
we've only seen about 1/3 of the skills of cleric/mage/tank lol and we haven't seen the augments yet. so wait a lil longer till you complain about healer not doing x or y
You have damaging abilities that start by healing yourself and then can be upgraded to party heals. You have a chain heal that interacts with an archetype-based mechanic and gives a cleansing trigger for other healing abilities. You have a heal that interacts with that same mechanic and gives temp health to targets. A "why are you hitting yourself" attack. A dmg+heal aoe that can be turned into a soft CC and a buff. And a heal/dmg ability that interact with the archetype mechanic.
And those are just a few abilities that we've seen so far. Hell, pretty much all other archetypes have a more mechanically basic skillset rn than this imo. And they also don't differ too much from what I've already seen/played in other games, while I haven't seen stuff like this on healers. And again, this is still just <15lvl stuff (allegedly) that's early in development.
I guess you've played more games than me so could you give a few examples that are as interesting (or more) than the stuff in the screenshot?
Oh, I've played more than my fair share of MMOs - usually as DPS main though. My favorite healer in WoW is the paladin (glimmer build), so I thought the cleric seemed just fine.
I've raided in server competative Guild with both holy/disc priest in Cata/MoP and mistweaver in Legion c: I've also played supportive specs in GW2 (Druid and guardian are my favorites in WvW), but they are a bit different from standard MMO healers. Also played healer inqusitor in SWTOR, but that was very briefly.
I understand what you mean regarding the cleric considering the amount of showcased abilities, but I am fairly confident that they will bring more abilities to A2. They talked on Stream about how they only want to showcase relatively "done" abilities, so perhaps the cleric had plenty of abilities that were still WIP.
Either way, I would not despair just yet. I am sure there will be a class (*archetype+subclass) that will match your desired gameplay. Then all you have to do is maximize it to reach the level you want to play at! :] (one can reach Challenger maining anything, provided you have the patience to learn it well enough.)
P.s thank you very much!
Again, what we've seen is a skillset up to lvl15 that is also in the alpha stage of development. You're comparing a finished game's full list with what we have right now in Ashes. If that comparison seems logical and fine to you - I got nothing else to add to this discussion.
The last thing I can say is that I'd agree with you if Intrepid just gave us a complete list of planned mechanics/abilities for all archetypes (or even just cleric) and that list looked worse than aion's (or any other game's). But from comparing that list's 16lvls with AoC's - I prefer AoC, cause it already has more variety in its gameplay.
It's a bad thing because not all pvp locations and dungeons have a res pad nearby. If you get nuked in a contested dungeon and all your healers have been killed without warning then the res scrolls would be a boon.
That's like walking along a car assembling line, seeing just the wheels, comparing those wheels to a full car skeleton on wheels and saying "well those wheels make a shitty car! just look at that full skeleton on wheels, that's a much better vehicle". And when the silliness of that comparison gets brought up, you then compare those very wheels to a whole damn car and say "those wheels can never be a full car, they'll stay at that same level of development forever".
Though even that is a bad comparison, cause Intrepid most likely has much more than just the "wheels". They just won't show that to us exactly because of all the people that compare wheels to full damn cars.
I am on the same page that I don't fully understand the OP's perspective in their response.
But to address your question here, I suspect you are looking at this from more of a PVP perspective? In a PVE scenario a combat rez can be a game changer. In a raid, if your tank goes down (or even a dps if you're in a high end raid), it's a wipe without a battle rez. Your entire party is in-combat and a normal resurrection isn't possible. But a battle rez just might make the difference that allows you to take down the boss. There have been many many times when battle rez saved our raid. But all of this seems obvious so maybe I missed your point?
I would just like to reassure you, NiKr, that none of this is true for me whatsoever and FFXI doesn't work this way.
I don't really agree with anything Niem has to say on the subject, and I think I've mentioned to you how long I've been healing.
Same to Intrepid. You'll never satisfy all healers, but I'm fine.
I do feel there is room for proactive and active heals. I just haven't seen these aspects in the limited build. Can't wait to see the updated Cleric or phase 2 Cleric. We gave a lot of feedback in the thread.
And saying "Intrepid can't do shit" after seeing 4 fucking abilities is just insane to me, so on this I'm gonna be gone from this thread for good
We would not implement a Scroll of Resurrection if it couldn't be balanced. Our design team has many years of experience and knowledge working on and playing MMORPGs, and will make sure to get it right!
Please be transparent on 6 years of development. You are going to make conversation go in a way it doesn't need to go. I really shouldn't have to explain they aren't spending 6 years of development/ pre production on a class...