Glorious Alpha Two Testers!
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Alpha Two Realms are now unlocked for Phase II testing!
For our initial launch, testing will begin on Friday, December 20, 2024, at 10 AM Pacific and continue uninterrupted until Monday, January 6, 2025, at 10 AM Pacific. After January 6th, we’ll transition to a schedule of five-day-per-week access for the remainder of Phase II.
You can download the game launcher here and we encourage you to join us on our for the most up to date testing news.
Comments
raw lmao T_T
I realized arguing with him was pointless about 10 pages ago lol
I mean, we asked this question about 8 or pages ago.
Rather than answering the question, all we got was a list of things they didn't like.
Quoting this post because I would like to respond to it, but not until the quotes are actually done using the proper quote function.
I want to continue the discussion (such as it is), but proper communication is obviously important.
The thing is you aren't anywhere near it and can't smell it. You are seeing it from a distance and assuming things.
He won't answer is the thing i asked him, and he starts avoiding the topic and talking about other things like taunts and tanks.. Any topic he can use to talk about and avoid answering.
Skill expression in content is a thing, and it's why it was unnecessary to judge the enjoyability of the class prematurely, but that doesn't mean it's not fair to suggest that the class design itself should already reward skill expression (perhaps more than we've seen promised in the class reveal.) The most reliable way to introduce that challenging and rewarding gameplay through class design is to give classes enough impactful tools to choose from that the choices they go for matter, and there aren't just a row of single obvious decisions that 99% of the playerbase will logically know to go for anyway.
It is the notion of riskier gameplay being a factor of skill expression that I disagree with. Using "skill expression" to introduce challenge is literally the same as playing poorly to make it harder.
If you want to play the game in a more risky manner, you dont do that by altering the way you play your class. You do that by taking more more or harder opponents.
If you look through the 12 Cleric abilities we know of so far, there are already some situations one could imagine where different players would opt for different abilities. For example, some players would likely keep the buff from Divine Light up on themselves as much as possible, while others would hold that off as an "oh shit" ability. Then there is the obvious fact that some will use Judgement more as a heal, while others will use it more to deal damage, relying on their other healing abilities. Those that use Judgement in this way are likely to have more Conviction stacks, meaning they may opt to use Cleansing Wave as their primary cleansing method, while others may use that Conviction for more powerful healing. Those that dont use Judgemwnt as an attack may find they need to spend more time cleansing than those that do.
So, we have seen about a third of the cleric abilities (from what we have been told), and literally none of the augments - yet already there is room for skill expression. More room than some other populat games give players.
So this is something you'd like to see in the next iteration, make sure you post it in the appropriate channels.
My experience is that people that state this dont really mean it. Statements like this are usually made for attention, there is no reason for it other than that.
I think we're going to see some overlap, I'd be damned if I played a class that's going to die just because I don't have access to being able to heal myself.
That'd make for a terrible experience.
Being able to find a situation in which you would want the function (cleansing), but where the specific ability isnt the most suited isnt a great argument to make at all.
First of all, there is the fact that if Intrepid add in a single target cleanse to either the cleric or the Bard, your entire point here falls totally flat.
Second, coming from a top end PvE perspective, I can think of many times that specific ability could be put to great use on raid content.
The other fairly important point to make, that I didnt originally think needed to be made but now do, is that even if the cleric class has 10 heals, individual players will only have as many heals as they feel they need.
Unlike most MMO's, players dont just "have" every ability available to the class. In fact, the assumption is that most player builds will probably use less than half of the abilities. It has been said that a player would be able to get by with as few as 6 abilities.
A cleric with 6 abilities basically needs an AoE heal, single target heal, damage dealing ability, res, cleanse and a survival buff of some sort. There isnt room for mechanics that require cross over of abilities at all, the cleanse cant be tied to needing to use the AoE heal, for example.
As such, those basic, stand alone abilities are literally REQUIRED to exist in the class. From there, I would expect to see two other basic mechanics (Conviction being one) for players to opt to spec in to.
This means the class does indeed need 10+ heals, but you, as a player playing a cleric, may not.