Glorious Alpha Two Testers!
Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
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Phase I of Alpha Two testing will occur on weekends. Each weekend is scheduled to start on Fridays at 10 AM PT and end on Sundays at 10 PM PT. Find out more here.
Check out Alpha Two Announcements here to see the latest Alpha Two news and update notes.
Our quickest Alpha Two updates are in Discord. Testers with Alpha Two access can chat in Alpha Two channels by connecting your Discord and Intrepid accounts here.
Comments
I have played some MMORPGs but I have to say that those games have good songs but they are not my favorites what I have heard in video games. My favorite game music comes from Heroes of Might and Magic game series and they are composed by Paul Romero. Especially when I play Heroes of Might and Magic 3 or 4 and hear those games' songs I feel that I'm on an epic adventure.
Here are some of my favorites from those games:
https://www.youtube.com/watch?v=DVeH-WSIOa4
https://www.youtube.com/watch?v=I-gnjMemqdE
https://www.youtube.com/watch?v=_i44VEJpNKg
https://www.youtube.com/watch?v=hkDXNSWJLuo
https://www.youtube.com/watch?v=m3WYrXxCXZU
https://www.youtube.com/watch?v=J7bEWgt2EKo
Definitivamente https://www.youtube.com/watch?v=62Nl7CmdwUU , as musicas de Lineage 2 sempre me emocionaram e ja passei horas aproveitando a musica clima de Dion
With the importance of community, player interaction, players being able to create their own social hubs and there being social hubs in the game such as taverns and the like. Not only should each race and culture have their own music theme, I think it would be novel to have roving bands of Bards that criss cross the areas and entertain within these establishments and players could also hire them to appear in their taverns as well, much like how WoW had L70ETC appear and play a song in different locations and times.
These could also be means of conveying additional lore, news of other areas, such as when a node somewhere becomes a metropolis. A song could be sung about that.
This is where you could also have the community submit their works to be included in these play lists via contests or other means. Adding more interaction between the game and players.
This is basically what we did with https://ktamradio.com in Defiance. We were often credited with expanding on the weaker story lines or filling in the blanks of entire story lines in the game or distilling information in a way that was more consumable for listeners who maybe didn't find all the hidden recorders or missed something in a side quest or off hand NPC comment.
Obviously the NPC Bard bands wouldn't show up or be available until at least the town stage and players could tip them and even possibly get a shout out. With A.I. advancing as quickly as it is, by the time AoC is released you could have a A.I. back end that can create original songs on the fly naming Players, clans and events making for a far more immersive feeling game.
Love a good story and lore.
Twitch Streamer
Music carries emotion and can enhance any experience and elevate desired emotions if chosen correctly - see any Jaws movies etc. I feel like an ambient game soundtrack should be easy on the ears yet have a distinct melody so years later it can be recognized by players and envoke all the memories from the game. Also different situations, like combat, should have different music, but the most important one is the idle/ambient node music as we will be listening to it during artisanship and social interactions.Finally, I'm sure you guys will cook some great music but I expect to turn off ingame music after couple hundred hours, when I will have heard everything a billion times, and substitute it with my own music and podcasts.
!! totally agree on that !!
the role of music is best shown in the movie "Once Upon a Time in the West" - soundtrack from Ennio Morricone
- every character has its own piece of music (you can imagine with character enters the scene only by hearing the melody)
AoC Chars: Hammil (Cleric) | Ivenin (Ranger)
Server: Aeterna (EU)
Sea Content NEEDS sea shanties! This alone could make some of the most memorable moments in any game. Quality sea shanties that make a player want to sing along will push this game over the edge.
https://www.youtube.com/watch?v=O6OI2-p-_AE
https://www.youtube.com/watch?v=QOfC1PEKt1U
War chants are great alone or to punctuate music in game, they get into the listeners head if they are powerful or menacing enough. This can be to motivate the listener, or to strike a sort of unease
https://youtube.com/clip/Ugkx6EsU_wQlCrJMKGuc2cqfWm2PxuRbYNpH?si=retuhANIvTq_6akD
https://youtu.be/obPKf4zw-2U?si=8ZUB3fRQLf1NuXwp
Grandeur and Epicness where applicable. Massive battles or cinematic scenes, give music that has real weight to the sound equal to the experience. Weighty drums and booming orchestras, horns.
https://youtu.be/DhXhCz1dKAQ?si=clhARgj8x6ihjRp7
https://www.youtube.com/watch?v=EOA1wBw_Jt4
https://www.youtube.com/watch?v=HInmEcbFyF0
https://www.youtube.com/watch?v=bezVGJXBe8E
https://youtu.be/viM0-3PXef0?si=qMsgHi0AzkYon22l
I vividly remember the first time I walked into Stormwind in WoW, and being blown away by this music as I approached the bridge. It definitely encouraged me to march on and explore the city.
https://www.youtube.com/watch?v=QYidb1LvMs8
Lyrics are important and not very utilized in games in general. Tavern songs and epics telling stories of the lore can be a big boost to a games experience
https://youtu.be/2bSk-8C76dc?si=12L6yhxlTrJQVyGd
https://youtu.be/2-lGevvO2vw?si=1TGf1AiaAqpyKnzf
https://youtu.be/zwp8UxIY_iM?si=nOrYPRLJ9nPkqMYz
Also these guys provide a great example of taking lore and music made for fantasy novels or games and bringing them to life.
https://www.youtube.com/watch?v=uxfoa23skHg&list=RDEMAcUSD7pGRdKq0WZlqHWfiw&start_radio=1
Just a classic to show how to punctuate maintaining a feel of war. The music isn't even scifi but it provides a perfect ambience for war, struggle, and pushing on.
https://www.youtube.com/watch?v=3S5I0_hjS3c
Ambient music. The Witcher did it the best for fantasy imo
https://youtu.be/Q9brSpekRn4?si=6Hc1xE3dpZojqcoF
https://youtu.be/l-1xO-R_JpA?si=3Z30AMp0MF5ZZNu7
https://youtu.be/IyOAoj_Qzjc?si=Qj8mEYhBN97MrFMf
Skyrim did well too
https://www.youtube.com/watch?v=--RU438cUM0&list=PL0jA7A1NCrPjQXH6g94mvQirtiJifuHUs&index=1
Combat
https://youtu.be/AuEKUtxhP08?si=-WytfyB7mqnBwtC9
https://youtu.be/Rk5oSZ1NrcQ?si=hfynZBeXNu3ey_Mz
https://youtu.be/ZNdQ3y9AjLo?si=1_Dj4dXuDMgLnxCZ
https://youtu.be/vF39rBGDNWk?si=AuVqeXOWvF_5dAH_
For fear inducing music, look no further than the dead space OST and just their sound design in general
https://www.youtube.com/watch?v=irnSaMbsb4w&list=PL7F72E09D4C28FECD&index=1
Hope this helps. Enjoy the tunes devs!
1.) context / ambience / vibe
2.) thematic / world building
As a hobbyist composer myself - I will ALWAYS prefer thematic music. Motivic works in film/games absolutely have a place, however; They aren't for every project. Thematic material tends to work better when there is a clear story/characters involved - not so much for sandbox.
While Diablo II has a few prevalent themes, the build is more texture / mood building.
https://www.youtube.com/watch?v=K5PZIw8H71k&ab_channel=Myth
And due to the amount of grinding involved, being careful about how abrasive the music is when you know a player is going to be spending a lot of time doing the same thing. it's like working retail and the same song that's energy level made sense when you were in the mood for it doesn't quite work 7 hours into the shift.
Minecraft was quite sparse and plenty of space left - something you can handle for hours of mindlessly digging away.
Skyrim' also isn't my favorite game, or favorite soundtrack - but this more blurry ambience heavy approach is probably something much better suited for a game like AoC.
Most of the music I think would be good for this game is largely forgettable.... and that's a good thing. it's there to be in the background and support the task or environment - not to grab you and make you emotionally invested in something specific.
as for soundtracks I actually listen to the most? Mostly the opposite - very defined themes that build with characters.
Wildstar; Jeff Kurteknacker absolutely got let down by the publishers here. Good game, poorly managed - but his music had no business being that good. It's criminal how much amazing music is entombed forever with a game that will never exist again.
Diablo II Lord of Destruction ; Czech radio symphony, this is like listening to a more modern Dvorak/Bruckner/Tchaikovskey/Wagner/Holst pastiche on a cold, dark, gritty world besieged.
World of Warcraft : Shadowlands ; not my favorite expansion, but the soundtrack was absolutely killer, and they did an excellent job of really creating completely different sonic signatures for each faction involved.
Vintage Story; an odd one, but since it's somewhat retro(not quite chiptunes though) it's focus is on arrangement with limited parts -very much along the lines of classic console games(due to similiar limitations?) to a lesser degree minecraft.
PvE focused: WoW / FFXIV / Lineage II
Sandbox: Ultima Online / Darkfall / Mortal Online
Big Influence: SNES Fighting games / Starcraft / Diablo II / Smite
The GOAT
Lots of great answers in this thread but this one will always be the GOAT for me 🙌
We're still in the *very* early stages of music development, but we have some awesome work being done by some remarkable composers
My favourite mmorpg in that regard is ff14 , almost the entire soundtrack is great with only some exceptions. the application of leitmotif and a unique mix of genres is what elevates that game by so so much, it has everything it has the bombastic, the epic, the feels the ambient theyre songs that stand on their own and make me want to listen to it. The composer needs to have liberty to express themselves and bring their passion out.
https://youtu.be/_YKHKBgfQf0?si=9eL1j5UPL8dWdS6J this is one of my favourite ambient tracks, there is so much information in it, it sets the tone of where you are at in your journey at this point by baking in the dragon song leitmotif , and setting a tone that is reflective of the cold dead tundra , it is gentle and calm as this is an entirely new journey, its the first zone you go to, it is melancholic for there used to be life in these parts a society that thrived that has been quietened.
biomes,areas,places and events should all be seen as characters as of themselves, and music is how they talk so a rich mix of styles and instruments is important